[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31414] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: rna naming changes based on suggestions by Brecht.

Campbell Barton ideasman42 at gmail.com
Tue Aug 17 15:11:25 CEST 2010


Revision: 31414
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31414
Author:   campbellbarton
Date:     2010-08-17 15:11:25 +0200 (Tue, 17 Aug 2010)

Log Message:
-----------
rna naming changes based on suggestions by Brecht.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-17 12:14:46 UTC (rev 31413)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-17 13:11:25 UTC (rev 31414)
@@ -158,7 +158,7 @@
 + * Actuator|SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d:   float  "The angle of the outer cone"
 + * Actuator|SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d:   float  "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone"
 + * Actuator|SoundActuator.max_distance_3d -> distance_3d_max:   float  "The maximum distance at which you can hear the sound"
-+ * Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d:   float  "The distance where the sound has a gain of 1.0"
++ * Actuator|SoundActuator.reference_distance_3d -> distance_3d_reference:   float  "The distance where the sound has a gain of 1.0"
 + * Actuator|SoundActuator.maximum_gain_3d -> gain_3d_max:   float  "The maximum gain of the sound, no matter how near it is"
 + * Actuator|SoundActuator.minimum_gain_3d -> gain_3d_min:   float  "The minimum gain of the sound, no matter how far it is away"
 + * Actuator|SoundActuator.mode -> mode:   enum  "NO DESCRIPTION"
@@ -359,7 +359,6 @@
 + * CollisionSettings.outer_thickness -> thickness_outer:   float  "Outer face thickness"
 + * CollisionSettings.enabled -> use:   boolean  "Enable this objects as a collider for physics systems"
 + * CollisionSettings.kill_particles -> use_particle_kill:   boolean  "Kill collided particles"
-+ * ColorRamp.total -> count:   int,  "(read-only)    Total number of elements"
 + * ColorRamp.elements -> elements:   collection,  "(read-only)"
 + * ColorRamp.interpolation -> interpolation:   enum  "NO DESCRIPTION"
 + * ColorRampElement.color -> color:   float[4]  "NO DESCRIPTION"
@@ -877,7 +876,7 @@
 + * FluidSettings|DomainFluidSettings.preview_resolution -> preview_resolution:   int  "Preview resolution in X,Y and Z direction"
 + * FluidSettings|DomainFluidSettings.render_display_mode -> render_display_mode:   enum  "How to display the mesh for rendering"
 + * FluidSettings|DomainFluidSettings.resolution -> resolution:   int  "Domain resolution in X,Y and Z direction"
-+ * FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace:   float  "Size of the simulation domain in metres"
++ * FluidSettings|DomainFluidSettings.real_world_size -> simulation_scale:   float  "Size of the simulation domain in metres"
 + * FluidSettings|DomainFluidSettings.slip_type -> slip_type:   enum  "NO DESCRIPTION"
 + * FluidSettings|DomainFluidSettings.start_time -> start_time:   float  "Simulation time of the first blender frame (in seconds)"
 + * FluidSettings|DomainFluidSettings.surface_smoothing -> surface_smooth:   float  "Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing"
@@ -1381,13 +1380,13 @@
 + * ID|Material.preview_render_type -> preview_render_type:   enum  "Type of preview render"
 + * ID|Material.raytrace_mirror -> raytrace_mirror:   pointer,  "(read-only)    Raytraced reflection settings for the material"
 + * ID|Material.raytrace_transparency -> raytrace_transparency:   pointer,  "(read-only)    Raytraced transparency settings for the material"
-+ * ID|Material.roughness -> rough:   float  "Oren-Nayar Roughness"
++ * ID|Material.roughness -> roughness:   float  "Oren-Nayar Roughness"
 + * ID|Material.shadow_buffer_bias -> shadow_buffer_bias:   float  "Factor to multiply shadow buffer bias with (0 is ignore.)"
 + * ID|Material.shadow_casting_alpha -> shadow_cast_alpha:   float  "Shadow casting alpha, in use for Irregular and Deep shadow buffer"
 + * ID|Material.shadow_ray_bias -> shadow_ray_bias:   float  "Shadow raytracing bias to prevent terminator problems on shadow boundary"
 + * ID|Material.specular_alpha -> specular_alpha:   float  "Alpha transparency for specular areas"
 + * ID|Material.specular_color -> specular_color:   float[3]  "Specular color of the material"
-+ * ID|Material.specular_hardness -> specular_hard:   int  "NO DESCRIPTION"
++ * ID|Material.specular_hardness -> specular_hardness:   int  "NO DESCRIPTION"
 + * ID|Material.specular_intensity -> specular_intensity:   float  "NO DESCRIPTION"
 + * ID|Material.specular_ior -> specular_ior:   float  "NO DESCRIPTION"
 + * ID|Material.specular_ramp -> specular_ramp:   pointer,  "(read-only)    Color ramp used to affect specular shading"
@@ -1480,13 +1479,13 @@
 + * ID|MetaBall.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
 + * ID|MetaBall.elements -> elements:   collection,  "(read-only)    Meta elements"
 + * ID|MetaBall.materials -> materials:   collection,  "(read-only)"
-+ * ID|MetaBall.render_size -> render_detail:   float  "Polygonization resolution in rendering"
++ * ID|MetaBall.render_size -> render_resolution:   float  "Polygonization resolution in rendering"
 + * ID|MetaBall.texspace_loc -> texspace_location:   float[3]  "Texture space location"
 + * ID|MetaBall.texspace_size -> texspace_size:   float[3]  "Texture space size"
 + * ID|MetaBall.threshold -> threshold:   float  "Influence of meta elements"
 + * ID|MetaBall.flag -> update_method:   enum  "Metaball edit update behavior"
 + * ID|MetaBall.auto_texspace -> use_auto_texspace:   boolean  "Adjusts active objects texture space automatically when transforming object"
-+ * ID|MetaBall.wire_size -> viewport_detail:   float  "Polygonization resolution in the 3D viewport"
++ * ID|MetaBall.wire_size -> resolution:   float  "Polygonization resolution in the 3D viewport"
 + * ID|NodeTree.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
 + * ID|NodeTree.grease_pencil -> grease_pencil:   pointer  "Grease Pencil datablock"
 + * ID|NodeTree.nodes -> nodes:   collection,  "(read-only)"
@@ -1665,18 +1664,18 @@
 + * ID|ParticleSettings.react_event -> react_event:   enum  "The event of target particles to react on"
 + * ID|ParticleSettings.reaction_shape -> reaction_shape:   float  "Power of reaction strength dependence on distance to target"
 + * ID|ParticleSettings.reactor_factor -> reactor_factor:   float  "Let the vector away from the target particles location give the particle a starting speed"
-+ * ID|ParticleSettings.ren_as -> render_method:   enum  "How particles are rendered"
++ * ID|ParticleSettings.ren_as -> render_type:   enum  "How particles are rendered"
 + * ID|ParticleSettings.render_step -> render_step:   int  "How many steps paths are rendered with (power of 2)"
 + * ID|ParticleSettings.rendered_child_nbr -> rendered_child_count:   int  "Amount of children/parent for rendering"
 + * ID|ParticleSettings.random_rotation_factor -> rotation_factor_random:   float  "Randomize rotation"
 + * ID|ParticleSettings.rotation_mode -> rotation_mode:   enum  "Particles initial rotation"
-+ * ID|ParticleSettings.rough1 -> rough_1:   float  "Amount of location dependent rough"
-+ * ID|ParticleSettings.rough1_size -> rough_1_size:   float  "Size of location dependent rough"
-+ * ID|ParticleSettings.rough2 -> rough_2:   float  "Amount of random rough"
-+ * ID|ParticleSettings.rough2_size -> rough_2_size:   float  "Size of random rough"
-+ * ID|ParticleSettings.rough2_thres -> rough_2_threshold:   float  "Amount of particles left untouched by random rough"
-+ * ID|ParticleSettings.rough_end_shape -> rough_end_shape:   float  "Shape of end point rough"
-+ * ID|ParticleSettings.rough_endpoint -> rough_endpoint:   float  "Amount of end point rough"
++ * ID|ParticleSettings.rough1 -> roughness_1:   float  "Amount of location dependent rough"
++ * ID|ParticleSettings.rough1_size -> roughness_1_size:   float  "Size of location dependent rough"
++ * ID|ParticleSettings.rough2 -> roughness_2:   float  "Amount of random rough"
++ * ID|ParticleSettings.rough2_size -> roughness_2_size:   float  "Size of random rough"
++ * ID|ParticleSettings.rough2_thres -> roughness_2_threshold:   float  "Amount of particles left untouched by random rough"
++ * ID|ParticleSettings.rough_end_shape -> roughness_end_shape:   float  "Shape of end point rough"
++ * ID|ParticleSettings.rough_endpoint -> roughness_endpoint:   float  "Amount of end point rough"
 + * ID|ParticleSettings.draw_health -> show_health:   boolean  "Draw boid health"
 + * ID|ParticleSettings.material_color -> show_material_color:   boolean  "Draw particles using materials diffuse color"
 + * ID|ParticleSettings.num -> show_number:   boolean  "Show particle number"
@@ -1804,7 +1803,7 @@
 + * ID|Texture|CloudsTexture.noise_depth -> noise_depth:   int  "Sets the depth of the cloud calculation"
 + * ID|Texture|CloudsTexture.noise_size -> noise_scale:   float  "Sets scaling for noise input"
 + * ID|Texture|CloudsTexture.noise_type -> noise_type:   enum  "NO DESCRIPTION"
-+ * ID|Texture|CloudsTexture.stype -> subtype:   enum  "NO DESCRIPTION"
++ * ID|Texture|CloudsTexture.stype -> cloud_type:   enum  "NO DESCRIPTION"
 + * ID|Texture|DistortedNoiseTexture.distortion -> distortion:   float  "NO DESCRIPTION"
 + * ID|Texture|DistortedNoiseTexture.nabla -> nabla:   float  "Size of derivative offset used for calculating normal"
 + * ID|Texture|DistortedNoiseTexture.noise_basis -> noise_basis:   enum  "Sets the noise basis used for turbulence"
@@ -1856,7 +1855,7 @@
 + * ID|Texture|MarbleTexture.noise_size -> noise_scale:   float  "Sets scaling for noise input"
 + * ID|Texture|MarbleTexture.noise_type -> noise_type:   enum  "NO DESCRIPTION"
 + * ID|Texture|MarbleTexture.noisebasis2 -> noisebasis_2:   enum  "NO DESCRIPTION"
-+ * ID|Texture|MarbleTexture.stype -> subtype:   enum  "NO DESCRIPTION"
++ * ID|Texture|MarbleTexture.stype -> marble_type:   enum  "NO DESCRIPTION"
 + * ID|Texture|MarbleTexture.turbulence -> turbulence:   float  "Sets the turbulence of the bandnoise and ringnoise types"
 + * ID|Texture|MusgraveTexture.highest_dimension -> dimension_max:   float  "Highest fractal dimension"
 + * ID|Texture|MusgraveTexture.gain -> gain:   float  "The gain multiplier"
@@ -1872,7 +1871,7 @@

@@ Diff output truncated at 10240 characters. @@




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