[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31414] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: rna naming changes based on suggestions by Brecht.
Campbell Barton
ideasman42 at gmail.com
Tue Aug 17 15:11:25 CEST 2010
Revision: 31414
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31414
Author: campbellbarton
Date: 2010-08-17 15:11:25 +0200 (Tue, 17 Aug 2010)
Log Message:
-----------
rna naming changes based on suggestions by Brecht.
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-17 12:14:46 UTC (rev 31413)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-17 13:11:25 UTC (rev 31414)
@@ -158,7 +158,7 @@
+ * Actuator|SoundActuator.cone_outer_angle_3d -> cone_outer_angle_3d: float "The angle of the outer cone"
+ * Actuator|SoundActuator.cone_outer_gain_3d -> cone_outer_gain_3d: float "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone"
+ * Actuator|SoundActuator.max_distance_3d -> distance_3d_max: float "The maximum distance at which you can hear the sound"
-+ * Actuator|SoundActuator.reference_distance_3d -> distance_rest_3d: float "The distance where the sound has a gain of 1.0"
++ * Actuator|SoundActuator.reference_distance_3d -> distance_3d_reference: float "The distance where the sound has a gain of 1.0"
+ * Actuator|SoundActuator.maximum_gain_3d -> gain_3d_max: float "The maximum gain of the sound, no matter how near it is"
+ * Actuator|SoundActuator.minimum_gain_3d -> gain_3d_min: float "The minimum gain of the sound, no matter how far it is away"
+ * Actuator|SoundActuator.mode -> mode: enum "NO DESCRIPTION"
@@ -359,7 +359,6 @@
+ * CollisionSettings.outer_thickness -> thickness_outer: float "Outer face thickness"
+ * CollisionSettings.enabled -> use: boolean "Enable this objects as a collider for physics systems"
+ * CollisionSettings.kill_particles -> use_particle_kill: boolean "Kill collided particles"
-+ * ColorRamp.total -> count: int, "(read-only) Total number of elements"
+ * ColorRamp.elements -> elements: collection, "(read-only)"
+ * ColorRamp.interpolation -> interpolation: enum "NO DESCRIPTION"
+ * ColorRampElement.color -> color: float[4] "NO DESCRIPTION"
@@ -877,7 +876,7 @@
+ * FluidSettings|DomainFluidSettings.preview_resolution -> preview_resolution: int "Preview resolution in X,Y and Z direction"
+ * FluidSettings|DomainFluidSettings.render_display_mode -> render_display_mode: enum "How to display the mesh for rendering"
+ * FluidSettings|DomainFluidSettings.resolution -> resolution: int "Domain resolution in X,Y and Z direction"
-+ * FluidSettings|DomainFluidSettings.real_world_size -> size_worldspace: float "Size of the simulation domain in metres"
++ * FluidSettings|DomainFluidSettings.real_world_size -> simulation_scale: float "Size of the simulation domain in metres"
+ * FluidSettings|DomainFluidSettings.slip_type -> slip_type: enum "NO DESCRIPTION"
+ * FluidSettings|DomainFluidSettings.start_time -> start_time: float "Simulation time of the first blender frame (in seconds)"
+ * FluidSettings|DomainFluidSettings.surface_smoothing -> surface_smooth: float "Amount of surface smoothing. A value of 0 is off, 1 is normal smoothing and more than 1 is extra smoothing"
@@ -1381,13 +1380,13 @@
+ * ID|Material.preview_render_type -> preview_render_type: enum "Type of preview render"
+ * ID|Material.raytrace_mirror -> raytrace_mirror: pointer, "(read-only) Raytraced reflection settings for the material"
+ * ID|Material.raytrace_transparency -> raytrace_transparency: pointer, "(read-only) Raytraced transparency settings for the material"
-+ * ID|Material.roughness -> rough: float "Oren-Nayar Roughness"
++ * ID|Material.roughness -> roughness: float "Oren-Nayar Roughness"
+ * ID|Material.shadow_buffer_bias -> shadow_buffer_bias: float "Factor to multiply shadow buffer bias with (0 is ignore.)"
+ * ID|Material.shadow_casting_alpha -> shadow_cast_alpha: float "Shadow casting alpha, in use for Irregular and Deep shadow buffer"
+ * ID|Material.shadow_ray_bias -> shadow_ray_bias: float "Shadow raytracing bias to prevent terminator problems on shadow boundary"
+ * ID|Material.specular_alpha -> specular_alpha: float "Alpha transparency for specular areas"
+ * ID|Material.specular_color -> specular_color: float[3] "Specular color of the material"
-+ * ID|Material.specular_hardness -> specular_hard: int "NO DESCRIPTION"
++ * ID|Material.specular_hardness -> specular_hardness: int "NO DESCRIPTION"
+ * ID|Material.specular_intensity -> specular_intensity: float "NO DESCRIPTION"
+ * ID|Material.specular_ior -> specular_ior: float "NO DESCRIPTION"
+ * ID|Material.specular_ramp -> specular_ramp: pointer, "(read-only) Color ramp used to affect specular shading"
@@ -1480,13 +1479,13 @@
+ * ID|MetaBall.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
+ * ID|MetaBall.elements -> elements: collection, "(read-only) Meta elements"
+ * ID|MetaBall.materials -> materials: collection, "(read-only)"
-+ * ID|MetaBall.render_size -> render_detail: float "Polygonization resolution in rendering"
++ * ID|MetaBall.render_size -> render_resolution: float "Polygonization resolution in rendering"
+ * ID|MetaBall.texspace_loc -> texspace_location: float[3] "Texture space location"
+ * ID|MetaBall.texspace_size -> texspace_size: float[3] "Texture space size"
+ * ID|MetaBall.threshold -> threshold: float "Influence of meta elements"
+ * ID|MetaBall.flag -> update_method: enum "Metaball edit update behavior"
+ * ID|MetaBall.auto_texspace -> use_auto_texspace: boolean "Adjusts active objects texture space automatically when transforming object"
-+ * ID|MetaBall.wire_size -> viewport_detail: float "Polygonization resolution in the 3D viewport"
++ * ID|MetaBall.wire_size -> resolution: float "Polygonization resolution in the 3D viewport"
+ * ID|NodeTree.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
+ * ID|NodeTree.grease_pencil -> grease_pencil: pointer "Grease Pencil datablock"
+ * ID|NodeTree.nodes -> nodes: collection, "(read-only)"
@@ -1665,18 +1664,18 @@
+ * ID|ParticleSettings.react_event -> react_event: enum "The event of target particles to react on"
+ * ID|ParticleSettings.reaction_shape -> reaction_shape: float "Power of reaction strength dependence on distance to target"
+ * ID|ParticleSettings.reactor_factor -> reactor_factor: float "Let the vector away from the target particles location give the particle a starting speed"
-+ * ID|ParticleSettings.ren_as -> render_method: enum "How particles are rendered"
++ * ID|ParticleSettings.ren_as -> render_type: enum "How particles are rendered"
+ * ID|ParticleSettings.render_step -> render_step: int "How many steps paths are rendered with (power of 2)"
+ * ID|ParticleSettings.rendered_child_nbr -> rendered_child_count: int "Amount of children/parent for rendering"
+ * ID|ParticleSettings.random_rotation_factor -> rotation_factor_random: float "Randomize rotation"
+ * ID|ParticleSettings.rotation_mode -> rotation_mode: enum "Particles initial rotation"
-+ * ID|ParticleSettings.rough1 -> rough_1: float "Amount of location dependent rough"
-+ * ID|ParticleSettings.rough1_size -> rough_1_size: float "Size of location dependent rough"
-+ * ID|ParticleSettings.rough2 -> rough_2: float "Amount of random rough"
-+ * ID|ParticleSettings.rough2_size -> rough_2_size: float "Size of random rough"
-+ * ID|ParticleSettings.rough2_thres -> rough_2_threshold: float "Amount of particles left untouched by random rough"
-+ * ID|ParticleSettings.rough_end_shape -> rough_end_shape: float "Shape of end point rough"
-+ * ID|ParticleSettings.rough_endpoint -> rough_endpoint: float "Amount of end point rough"
++ * ID|ParticleSettings.rough1 -> roughness_1: float "Amount of location dependent rough"
++ * ID|ParticleSettings.rough1_size -> roughness_1_size: float "Size of location dependent rough"
++ * ID|ParticleSettings.rough2 -> roughness_2: float "Amount of random rough"
++ * ID|ParticleSettings.rough2_size -> roughness_2_size: float "Size of random rough"
++ * ID|ParticleSettings.rough2_thres -> roughness_2_threshold: float "Amount of particles left untouched by random rough"
++ * ID|ParticleSettings.rough_end_shape -> roughness_end_shape: float "Shape of end point rough"
++ * ID|ParticleSettings.rough_endpoint -> roughness_endpoint: float "Amount of end point rough"
+ * ID|ParticleSettings.draw_health -> show_health: boolean "Draw boid health"
+ * ID|ParticleSettings.material_color -> show_material_color: boolean "Draw particles using materials diffuse color"
+ * ID|ParticleSettings.num -> show_number: boolean "Show particle number"
@@ -1804,7 +1803,7 @@
+ * ID|Texture|CloudsTexture.noise_depth -> noise_depth: int "Sets the depth of the cloud calculation"
+ * ID|Texture|CloudsTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|CloudsTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
-+ * ID|Texture|CloudsTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|CloudsTexture.stype -> cloud_type: enum "NO DESCRIPTION"
+ * ID|Texture|DistortedNoiseTexture.distortion -> distortion: float "NO DESCRIPTION"
+ * ID|Texture|DistortedNoiseTexture.nabla -> nabla: float "Size of derivative offset used for calculating normal"
+ * ID|Texture|DistortedNoiseTexture.noise_basis -> noise_basis: enum "Sets the noise basis used for turbulence"
@@ -1856,7 +1855,7 @@
+ * ID|Texture|MarbleTexture.noise_size -> noise_scale: float "Sets scaling for noise input"
+ * ID|Texture|MarbleTexture.noise_type -> noise_type: enum "NO DESCRIPTION"
+ * ID|Texture|MarbleTexture.noisebasis2 -> noisebasis_2: enum "NO DESCRIPTION"
-+ * ID|Texture|MarbleTexture.stype -> subtype: enum "NO DESCRIPTION"
++ * ID|Texture|MarbleTexture.stype -> marble_type: enum "NO DESCRIPTION"
+ * ID|Texture|MarbleTexture.turbulence -> turbulence: float "Sets the turbulence of the bandnoise and ringnoise types"
+ * ID|Texture|MusgraveTexture.highest_dimension -> dimension_max: float "Highest fractal dimension"
+ * ID|Texture|MusgraveTexture.gain -> gain: float "The gain multiplier"
@@ -1872,7 +1871,7 @@
@@ Diff output truncated at 10240 characters. @@
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