[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31403] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: use 'vertices' rather then 'verts' .

Campbell Barton ideasman42 at gmail.com
Tue Aug 17 05:17:54 CEST 2010


Revision: 31403
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31403
Author:   campbellbarton
Date:     2010-08-17 05:17:51 +0200 (Tue, 17 Aug 2010)

Log Message:
-----------
use 'vertices' rather then 'verts'.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-17 02:42:30 UTC (rev 31402)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-17 03:17:51 UTC (rev 31403)
@@ -1475,7 +1475,7 @@
 + * ID|Mesh.uv_texture_stencil_index -> uv_texture_stencil_index:   int  "Mask UV texture index"
 + * ID|Mesh.uv_textures -> uv_textures:   collection,  "(read-only)"
 + * ID|Mesh.vertex_colors -> vertex_colors:   collection,  "(read-only)"
-+ * ID|Mesh.verts -> verts:   collection,  "(read-only)    Vertices of the mesh"
++ * ID|Mesh.verts -> vertices:   collection,  "(read-only)    Vertices of the mesh"
 TODO MOVE TO ELEMENTS * ID|MetaBall.active_element -> active_element:   pointer,  "(read-only)    Last selected element"
 + * ID|MetaBall.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
 + * ID|MetaBall.elements -> elements:   collection,  "(read-only)    Meta elements"
@@ -1545,7 +1545,7 @@
 + * ID|Object.parent -> parent:   pointer  "Parent Object"
 + * ID|Object.parent_bone -> parent_bone:   string  "Name of parent bone in case of a bone parenting relation"
 + * ID|Object.parent_type -> parent_type:   enum  "Type of parent relation"
-+ * ID|Object.parent_vertices -> parent_verts:   int[3],  "(read-only)    Indices of vertices in cases of a vertex parenting relation"
++ * ID|Object.parent_vertices -> parent_vertices:   int[3],  "(read-only)    Indices of vertices in cases of a vertex parenting relation"
 + * ID|Object.particle_systems -> particle_systems:   collection,  "(read-only)    Particle systems emitted from the object"
 + * ID|Object.pass_index -> pass_index:   int  "Index # for the IndexOB render pass"
 + * ID|Object.pose -> pose:   pointer,  "(read-only)    Current pose for armatures"
@@ -1573,7 +1573,7 @@
 + * ID|Object.up_axis -> up_axis:   enum  "Axis that points in the upward direction"
 + * ID|Object.use_dupli_faces_scale -> use_dupli_faces_scale:   boolean  "Scale dupli based on face size"
 + * ID|Object.use_dupli_frames_speed -> use_dupli_frames_speed:   boolean  "Set dupliframes to use the frame"
-+ * ID|Object.use_dupli_verts_rotation -> use_dupli_verts_rotation:   boolean  "Rotate dupli according to vertex normal"
++ * ID|Object.use_dupli_verts_rotation -> use_dupli_vertices_rotation:   boolean  "Rotate dupli according to vertex normal"
 + * ID|Object.shape_key_edit_mode -> use_shape_key_edit_mode:   boolean  "Apply shape keys in edit mode (for Meshes only)"
 + * ID|Object.slow_parent -> use_slow_parent:   boolean  "Create a delay in the parent relationship"
 + * ID|Object.time_offset_add_parent -> use_time_offset_add_parent:   boolean  "Add the parents time offset value"
@@ -1917,7 +1917,7 @@
 + * ID|World.real_sky -> use_sky_real:   boolean  "Render background with a real horizon, relative to the camera angle"
 + * ID|World.zenith_color -> zenith_color:   float[3]  "Color at the zenith"
 + * IKParam.ik_solver -> ik_solver:   enum,  "(read-only)    IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC"
-+ * IKParam|Itasc.dampmax -> dampimg_max:   float  "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
++ * IKParam|Itasc.dampmax -> damping_max:   float  "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
 + * IKParam|Itasc.dampeps -> damping_epsilon:   float  "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1"
 + * IKParam|Itasc.feedback -> feedback:   float  "Feedback coefficient for error correction. Average response time=1/feedback. Default=20"
 + * IKParam|Itasc.num_iter -> iterations:   int  "Maximum number of iterations for convergence in case of reiteration"
@@ -2163,7 +2163,7 @@
 + * MeshEdge.select -> select:   boolean  "NO DESCRIPTION"
 + * MeshEdge.seam -> use_seam:   boolean  "Seam edge for UV unwrapping"
 + * MeshEdge.sharp -> use_sharp:   boolean  "Sharp edge for the EdgeSplit modifier"
-+ * MeshEdge.verts -> verts:   int[2]  "Vertex indices"
++ * MeshEdge.verts -> vertices:   int[2]  "Vertex indices"
 + * MeshFace.area -> area:   float,  "(read-only)    read only area of the face"
 + * MeshFace.hide -> hide:   boolean  "NO DESCRIPTION"
 + * MeshFace.index -> index:   int,  "(read-only)    Index number of the vertex"
@@ -2171,8 +2171,8 @@
 + * MeshFace.normal -> normal:   float[3],  "(read-only)    local space unit length normal vector for this face"
 + * MeshFace.select -> select:   boolean  "NO DESCRIPTION"
 + * MeshFace.smooth -> use_smooth:   boolean  "NO DESCRIPTION"
-+ * MeshFace.verts -> verts:   int[4]  "Vertex indices"
-+ * MeshFace.verts_raw -> verts_raw:   int[4]  "Fixed size vertex indices array"
++ * MeshFace.verts -> vertices:   int[4]  "Vertex indices"
++ * MeshFace.verts_raw -> vertices_raw:   int[4]  "Fixed size vertex indices array"
 + * MeshFaces.active -> active:   int  "The active face for this mesh"
 + * MeshFaces.active_tface -> active_tface:   pointer,  "(read-only)    Active Texture Face"
 + * MeshFloatProperty.value -> value:   float  "NO DESCRIPTION"
@@ -2255,13 +2255,13 @@
 + * Modifier|ArrayModifier.start_cap -> start_cap:   pointer  "Mesh object to use as a start cap"
 + * Modifier|ArrayModifier.constant_offset -> use_constant_offset:   boolean  "Add a constant offset"
 + * Modifier|ArrayModifier.merge_end_vertices -> use_merge_vertices_cap:   boolean  "Merge vertices in first and last duplicates"
-+ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_verts:   boolean  "Merge vertices in adjacent duplicates"
++ * Modifier|ArrayModifier.merge_adjacent_vertices -> use_merge_vertices:   boolean  "Merge vertices in adjacent duplicates"
 + * Modifier|ArrayModifier.add_offset_object -> use_object_offset:   boolean  "Add another objects transformation to the total offset"
 + * Modifier|ArrayModifier.relative_offset -> use_relative_offset:   boolean  "Add an offset relative to the objects bounding box"
 + * Modifier|BevelModifier.angle -> angle_limit:   float  "Angle above which to bevel edges"
 + * Modifier|BevelModifier.edge_weight_method -> edge_weight_method:   enum  "What edge weight to use for weighting a vertex"
 + * Modifier|BevelModifier.limit_method -> limit_method:   enum  "NO DESCRIPTION"
-+ * Modifier|BevelModifier.only_vertices -> use_only_verts:   boolean  "Bevel verts/corners, not edges"
++ * Modifier|BevelModifier.only_vertices -> use_only_vertices:   boolean  "Bevel verts/corners, not edges"
 + * Modifier|BevelModifier.width -> width:   float  "Bevel value/amount"
 + * Modifier|BooleanModifier.object -> object:   pointer  "Mesh object to use for Boolean operation"
 + * Modifier|BooleanModifier.operation -> operation:   enum  "NO DESCRIPTION"





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