[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31389] trunk/blender/source/blender: - finished RNA renaming for review
Campbell Barton
ideasman42 at gmail.com
Mon Aug 16 19:17:33 CEST 2010
Revision: 31389
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31389
Author: campbellbarton
Date: 2010-08-16 19:17:33 +0200 (Mon, 16 Aug 2010)
Log Message:
-----------
- finished RNA renaming for review
- fix warning
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c
Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-16 17:07:59 UTC (rev 31388)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-16 17:17:33 UTC (rev 31389)
@@ -6,7 +6,7 @@
+ * ActionGroup.select -> select: boolean "Action Group is selected"
+ * ActionGroup.expanded -> show_expanded: boolean "Action Group is expanded"
+ * Actuator.name -> name: string "NO DESCRIPTION"
-+ * Actuator.pinned -> pinned: boolean "Display when not linked to a visible states controller"
++ * Actuator.pinned -> pin: boolean "Display when not linked to a visible states controller"
+ * Actuator.expanded -> show_expanded: boolean "Set actuator expanded in the user interface"
+ * Actuator.type -> type: enum "NO DESCRIPTION"
+ * Actuator|ActionActuator.action -> action: pointer "NO DESCRIPTION"
@@ -841,7 +841,7 @@
+ * FieldSettings.root_coordinates -> use_root_coords: boolean "Texture coordinates from root particle locations"
+ * FieldSettings.z_direction -> z_direction: enum "Effect in full or only positive/negative Z direction"
+ * FileSelectParams.directory -> directory: string "Directory displayed in the file browser"
-+ * FileSelectParams.display -> display: enum "Display mode for the file list"
++ * FileSelectParams.display -> display_type: enum "Display mode for the file list"
+ * FileSelectParams.file -> filename: string "Active file in the file browser"
+NEGATE * FileSelectParams.hide_dot -> show_hidden: boolean "Hide hidden dot files"
+ * FileSelectParams.sort -> sort_method: enum "NO DESCRIPTION"
@@ -1077,7 +1077,7 @@
+ * ID|Armature.deform_quaternion -> use_deform_preserve_volume: boolean "Deform rotation interpolation with quaternions"
+ * ID|Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean "Enable Vertex Groups when defining deform"
+ * ID|Armature.x_axis_mirror -> use_mirror_x: boolean "Apply changes to matching bone on opposite side of X-Axis"
-+ * ID|Brush.autosmooth_factor -> autosmooth_factor: float "Amount of smoothing to automatically apply to each stroke"
++ * ID|Brush.autosmooth_factor -> auto_smooth_factor: float "Amount of smoothing to automatically apply to each stroke"
+ * ID|Brush.blend -> blend: enum "Brush blending mode"
+ * ID|Brush.clone_alpha -> clone_alpha: float "Opacity of clone image display"
+ * ID|Brush.clone_image -> clone_image: pointer "Image for clone tool"
@@ -1104,8 +1104,8 @@
+ * ID|Brush.strength -> strength: float "The amount of pressure on the brush"
+ * ID|Brush.stroke_method -> stroke_method: enum "NO DESCRIPTION"
+ * ID|Brush.texture -> texture: pointer "NO DESCRIPTION"
-+ * ID|Brush.texture_angle_source -> texture_angle_source: enum "NO DESCRIPTION"
-ODD NAME CHANGE IT? * ID|Brush.texture_angle_source_no_random -> texture_angle_source_no_random: enum "NO DESCRIPTION"
++ * ID|Brush.texture_angle_source -> texture_angle_source_random: enum "NO DESCRIPTION"
++ * ID|Brush.texture_angle_source -> texture_angle_source_no_random: enum "NO DESCRIPTION"
+ * ID|Brush.texture_overlay_alpha -> texture_overlay_alpha: int "NO DESCRIPTION"
+ * ID|Brush.texture_sample_bias -> texture_sample_bias: float "Value added to texture samples"
+ * ID|Brush.texture_slot -> texture_slot: pointer, "(read-only)"
@@ -1170,7 +1170,7 @@
+ * ID|Curve.extrude -> extrude: float "Amount of curve extrusion when not using a bevel object"
+ * ID|Curve.materials -> materials: collection, "(read-only)"
+ * ID|Curve.width -> offset: float "Scale the original width (1.0) based on given factor"
-+ * ID|Curve.path_length -> path_length: int "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
++ * ID|Curve.path_length -> path_duration: int "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
+ * ID|Curve.render_resolution_u -> render_resolution_u: int "Surface resolution in U direction used while rendering. Zero skips this property"
+ * ID|Curve.render_resolution_v -> render_resolution_v: int "Surface resolution in V direction used while rendering. Zero skips this property"
+ * ID|Curve.resolution_u -> resolution_u: int "Surface resolution in U direction"
@@ -1189,13 +1189,13 @@
+ * ID|Curve.back -> use_fill_back: boolean "Draw filled back for extruded/beveled curves"
+ * ID|Curve.use_deform_fill -> use_fill_deform: boolean "Fill curve after applying deformation"
+ * ID|Curve.front -> use_fill_front: boolean "Draw filled front for extruded/beveled curves"
-+ * ID|Curve.map_along_length -> use_map_along_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
+ * ID|Curve.use_path -> use_path: boolean "Enable the curve to become a translation path"
+ * ID|Curve.use_path_follow -> use_path_follow: boolean "Make curve path children to rotate along the path"
+ * ID|Curve.use_radius -> use_radius: boolean "Option for paths: apply the curve radius with path following it and deforming"
+ * ID|Curve.use_stretch -> use_stretch: boolean "Option for curve-deform: makes deformed child to stretch along entire path"
+ * ID|Curve.use_time_offset -> use_time_offset: boolean "Children will use Time Offset value as path distance offset"
-+ * ID|Curve|SurfaceCurve.map_along_length -> use_map_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve|SurfaceCurve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
MAKE COLLECTION ATTR * ID|Curve|TextCurve.active_textbox -> active_textbox: int "NO DESCRIPTION"
+ * ID|Curve|TextCurve.spacemode -> align: enum "Text align from the object center"
+ * ID|Curve|TextCurve.body -> body: string "contents of this text object"
@@ -1215,17 +1215,17 @@
+ * ID|Curve|TextCurve.textboxes -> text_boxes: collection, "(read-only)"
+ * ID|Curve|TextCurve.ul_height -> underline_height: float "NO DESCRIPTION"
+ * ID|Curve|TextCurve.ul_position -> underline_position: float "Vertical position of underline"
-+ * ID|Curve|TextCurve.fast -> use_fast_editing: boolean "Dont fill polygons while editing"
-+ * ID|Curve|TextCurve.map_along_length -> use_map_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve|TextCurve.fast -> use_fast_edit: boolean "Dont fill polygons while editing"
++ * ID|Curve|TextCurve.map_along_length -> use_map_on_length: boolean "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
+ * ID|GreasePencil.draw_mode -> draw_mode: enum "NO DESCRIPTION"
+ * ID|GreasePencil.layers -> layers: collection, "(read-only)"
+ * ID|GreasePencil.use_stroke_endpoints -> use_stroke_endpoints: boolean "Only use the first and last parts of the stroke for snapping"
+ * ID|Group.dupli_offset -> dupli_offset: float "Offset from the origin to use when instancing as DupliGroup"
+ * ID|Group.layer -> layers: boolean "Layers visible when this groups is instanced as a dupli"
+ * ID|Group.objects -> objects: collection, "(read-only) A collection of this groups objects"
-+ * ID|Image.animation_end -> animation_end: int "End frame of an animated texture"
-+ * ID|Image.animation_speed -> animation_speed: int "Speed of the animation in frames per second"
-+ * ID|Image.animation_start -> animation_start: int "Start frame of an animated texture"
++ * ID|Image.animation_end -> frame_end: int "End frame of an animated texture"
++ * ID|Image.animation_speed -> fps: int "Speed of the animation in frames per second"
++ * ID|Image.animation_start -> frame_start: int "Start frame of an animated texture"
+ * ID|Image.bindcode -> bindcode: int, "(read-only) OpenGL bindcode"
+ * ID|Image.depth -> depth: int, "(read-only) Image bit depth"
+ * ID|Image.display_aspect -> display_aspect: float "Display Aspect for this image, does not affect rendering"
@@ -1412,7 +1412,7 @@
+ * ID|Material.face_texture_alpha -> use_face_texture_alpha: boolean "Replaces the objects base alpha value with alpha from face assigned image textures"
+ * ID|Material.full_oversampling -> use_full_oversampling: boolean "Force this material to render full shading/textures for all anti-aliasing samples"
+ * ID|Material.light_group_exclusive -> use_light_group_exclusive: boolean "Material uses the light group exclusively - these lamps are excluded from other scene lighting"
-NEGATE * ID|Material.exclude_mist -> use_mist: boolean "Excludes this material from mist effects (in world settings)"
++NEGATE * ID|Material.exclude_mist -> use_mist: boolean "Excludes this material from mist effects (in world settings)"
+ * ID|Material.use_nodes -> use_nodes: boolean "Use shader nodes to render the material"
+ * ID|Material.object_color -> use_object_color: boolean "Modulate the result with a per-object color"
+ * ID|Material.only_shadow -> use_only_shadow: boolean "Renders shadows as the materials alpha value, making materials transparent except for shadowed areas"
@@ -1434,7 +1434,7 @@
+ * ID|Mesh.active_vertex_color -> active_vertex_color: pointer "Active vertex color layer"
+ * ID|Mesh.active_vertex_color_index -> active_vertex_color_index: int "Active vertex color index"
+ * ID|Mesh.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
-+ * ID|Mesh.autosmooth_angle -> autosmooth_angle: int "Defines maximum angle between face normals that Auto Smooth will operate on"
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list