[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31389] trunk/blender/source/blender: - finished RNA renaming for review

Campbell Barton ideasman42 at gmail.com
Mon Aug 16 19:17:33 CEST 2010


Revision: 31389
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31389
Author:   campbellbarton
Date:     2010-08-16 19:17:33 +0200 (Mon, 16 Aug 2010)

Log Message:
-----------
- finished RNA renaming for review
- fix warning

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
    trunk/blender/source/blender/windowmanager/intern/wm_init_exit.c

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-16 17:07:59 UTC (rev 31388)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-16 17:17:33 UTC (rev 31389)
@@ -6,7 +6,7 @@
 + * ActionGroup.select -> select:   boolean  "Action Group is selected"
 + * ActionGroup.expanded -> show_expanded:   boolean  "Action Group is expanded"
 + * Actuator.name -> name:   string  "NO DESCRIPTION"
-+ * Actuator.pinned -> pinned:   boolean  "Display when not linked to a visible states controller"
++ * Actuator.pinned -> pin:   boolean  "Display when not linked to a visible states controller"
 + * Actuator.expanded -> show_expanded:   boolean  "Set actuator expanded in the user interface"
 + * Actuator.type -> type:   enum  "NO DESCRIPTION"
 + * Actuator|ActionActuator.action -> action:   pointer  "NO DESCRIPTION"
@@ -841,7 +841,7 @@
 + * FieldSettings.root_coordinates -> use_root_coords:   boolean  "Texture coordinates from root particle locations"
 + * FieldSettings.z_direction -> z_direction:   enum  "Effect in full or only positive/negative Z direction"
 + * FileSelectParams.directory -> directory:   string  "Directory displayed in the file browser"
-+ * FileSelectParams.display -> display:   enum  "Display mode for the file list"
++ * FileSelectParams.display -> display_type:   enum  "Display mode for the file list"
 + * FileSelectParams.file -> filename:   string  "Active file in the file browser"
 +NEGATE * FileSelectParams.hide_dot -> show_hidden:   boolean  "Hide hidden dot files"
 + * FileSelectParams.sort -> sort_method:   enum  "NO DESCRIPTION"
@@ -1077,7 +1077,7 @@
 + * ID|Armature.deform_quaternion -> use_deform_preserve_volume:   boolean  "Deform rotation interpolation with quaternions"
 + * ID|Armature.deform_vertexgroups -> use_deform_vertex_groups:   boolean  "Enable Vertex Groups when defining deform"
 + * ID|Armature.x_axis_mirror -> use_mirror_x:   boolean  "Apply changes to matching bone on opposite side of X-Axis"
-+ * ID|Brush.autosmooth_factor -> autosmooth_factor:   float  "Amount of smoothing to automatically apply to each stroke"
++ * ID|Brush.autosmooth_factor -> auto_smooth_factor:   float  "Amount of smoothing to automatically apply to each stroke"
 + * ID|Brush.blend -> blend:   enum  "Brush blending mode"
 + * ID|Brush.clone_alpha -> clone_alpha:   float  "Opacity of clone image display"
 + * ID|Brush.clone_image -> clone_image:   pointer  "Image for clone tool"
@@ -1104,8 +1104,8 @@
 + * ID|Brush.strength -> strength:   float  "The amount of pressure on the brush"
 + * ID|Brush.stroke_method -> stroke_method:   enum  "NO DESCRIPTION"
 + * ID|Brush.texture -> texture:   pointer  "NO DESCRIPTION"
-+ * ID|Brush.texture_angle_source -> texture_angle_source:   enum  "NO DESCRIPTION"
-ODD NAME CHANGE IT? * ID|Brush.texture_angle_source_no_random -> texture_angle_source_no_random:   enum  "NO DESCRIPTION"
++ * ID|Brush.texture_angle_source -> texture_angle_source_random:   enum  "NO DESCRIPTION"
++ * ID|Brush.texture_angle_source -> texture_angle_source_no_random:   enum  "NO DESCRIPTION"
 + * ID|Brush.texture_overlay_alpha -> texture_overlay_alpha:   int  "NO DESCRIPTION"
 + * ID|Brush.texture_sample_bias -> texture_sample_bias:   float  "Value added to texture samples"
 + * ID|Brush.texture_slot -> texture_slot:   pointer,  "(read-only)"
@@ -1170,7 +1170,7 @@
 + * ID|Curve.extrude -> extrude:   float  "Amount of curve extrusion when not using a bevel object"
 + * ID|Curve.materials -> materials:   collection,  "(read-only)"
 + * ID|Curve.width -> offset:   float  "Scale the original width (1.0) based on given factor"
-+ * ID|Curve.path_length -> path_length:   int  "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
++ * ID|Curve.path_length -> path_duration:   int  "The number of frames that are needed to traverse the path, defining the maximum value for the Evaluation Time setting"
 + * ID|Curve.render_resolution_u -> render_resolution_u:   int  "Surface resolution in U direction used while rendering. Zero skips this property"
 + * ID|Curve.render_resolution_v -> render_resolution_v:   int  "Surface resolution in V direction used while rendering. Zero skips this property"
 + * ID|Curve.resolution_u -> resolution_u:   int  "Surface resolution in U direction"
@@ -1189,13 +1189,13 @@
 + * ID|Curve.back -> use_fill_back:   boolean  "Draw filled back for extruded/beveled curves"
 + * ID|Curve.use_deform_fill -> use_fill_deform:   boolean  "Fill curve after applying deformation"
 + * ID|Curve.front -> use_fill_front:   boolean  "Draw filled front for extruded/beveled curves"
-+ * ID|Curve.map_along_length -> use_map_along_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve.map_along_length -> use_map_on_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
 + * ID|Curve.use_path -> use_path:   boolean  "Enable the curve to become a translation path"
 + * ID|Curve.use_path_follow -> use_path_follow:   boolean  "Make curve path children to rotate along the path"
 + * ID|Curve.use_radius -> use_radius:   boolean  "Option for paths: apply the curve radius with path following it and deforming"
 + * ID|Curve.use_stretch -> use_stretch:   boolean  "Option for curve-deform: makes deformed child to stretch along entire path"
 + * ID|Curve.use_time_offset -> use_time_offset:   boolean  "Children will use Time Offset value as path distance offset"
-+ * ID|Curve|SurfaceCurve.map_along_length -> use_map_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve|SurfaceCurve.map_along_length -> use_map_on_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
 MAKE COLLECTION ATTR * ID|Curve|TextCurve.active_textbox -> active_textbox:   int  "NO DESCRIPTION"
 + * ID|Curve|TextCurve.spacemode -> align:   enum  "Text align from the object center"
 + * ID|Curve|TextCurve.body -> body:   string  "contents of this text object"
@@ -1215,17 +1215,17 @@
 + * ID|Curve|TextCurve.textboxes -> text_boxes:   collection,  "(read-only)"
 + * ID|Curve|TextCurve.ul_height -> underline_height:   float  "NO DESCRIPTION"
 + * ID|Curve|TextCurve.ul_position -> underline_position:   float  "Vertical position of underline"
-+ * ID|Curve|TextCurve.fast -> use_fast_editing:   boolean  "Dont fill polygons while editing"
-+ * ID|Curve|TextCurve.map_along_length -> use_map_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
++ * ID|Curve|TextCurve.fast -> use_fast_edit:   boolean  "Dont fill polygons while editing"
++ * ID|Curve|TextCurve.map_along_length -> use_map_on_length:   boolean  "Generate texture mapping coordinates following the curve direction, rather than the local bounding box"
 + * ID|GreasePencil.draw_mode -> draw_mode:   enum  "NO DESCRIPTION"
 + * ID|GreasePencil.layers -> layers:   collection,  "(read-only)"
 + * ID|GreasePencil.use_stroke_endpoints -> use_stroke_endpoints:   boolean  "Only use the first and last parts of the stroke for snapping"
 + * ID|Group.dupli_offset -> dupli_offset:   float  "Offset from the origin to use when instancing as DupliGroup"
 + * ID|Group.layer -> layers:   boolean  "Layers visible when this groups is instanced as a dupli"
 + * ID|Group.objects -> objects:   collection,  "(read-only)    A collection of this groups objects"
-+ * ID|Image.animation_end -> animation_end:   int  "End frame of an animated texture"
-+ * ID|Image.animation_speed -> animation_speed:   int  "Speed of the animation in frames per second"
-+ * ID|Image.animation_start -> animation_start:   int  "Start frame of an animated texture"
++ * ID|Image.animation_end -> frame_end:   int  "End frame of an animated texture"
++ * ID|Image.animation_speed -> fps:   int  "Speed of the animation in frames per second"
++ * ID|Image.animation_start -> frame_start:   int  "Start frame of an animated texture"
 + * ID|Image.bindcode -> bindcode:   int,  "(read-only)    OpenGL bindcode"
 + * ID|Image.depth -> depth:   int,  "(read-only)    Image bit depth"
 + * ID|Image.display_aspect -> display_aspect:   float  "Display Aspect for this image, does not affect rendering"
@@ -1412,7 +1412,7 @@
 + * ID|Material.face_texture_alpha -> use_face_texture_alpha:   boolean  "Replaces the objects base alpha value with alpha from face assigned image textures"
 + * ID|Material.full_oversampling -> use_full_oversampling:   boolean  "Force this material to render full shading/textures for all anti-aliasing samples"
 + * ID|Material.light_group_exclusive -> use_light_group_exclusive:   boolean  "Material uses the light group exclusively - these lamps are excluded from other scene lighting"
-NEGATE * ID|Material.exclude_mist -> use_mist:   boolean  "Excludes this material from mist effects (in world settings)"
++NEGATE * ID|Material.exclude_mist -> use_mist:   boolean  "Excludes this material from mist effects (in world settings)"
 + * ID|Material.use_nodes -> use_nodes:   boolean  "Use shader nodes to render the material"
 + * ID|Material.object_color -> use_object_color:   boolean  "Modulate the result with a per-object color"
 + * ID|Material.only_shadow -> use_only_shadow:   boolean  "Renders shadows as the materials alpha value, making materials transparent except for shadowed areas"
@@ -1434,7 +1434,7 @@
 + * ID|Mesh.active_vertex_color -> active_vertex_color:   pointer  "Active vertex color layer"
 + * ID|Mesh.active_vertex_color_index -> active_vertex_color_index:   int  "Active vertex color index"
 + * ID|Mesh.animation_data -> animation_data:   pointer,  "(read-only)    Animation data for this datablock"
-+ * ID|Mesh.autosmooth_angle -> autosmooth_angle:   int  "Defines maximum angle between face normals that Auto Smooth will operate on"

@@ Diff output truncated at 10240 characters. @@




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