[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31365] branches/soc-2010-moguri-2/source/ blender/editors/render/render_shading.c: When a CustomUniform is added to a material, it becomes the active uniform .
Mitchell Stokes
mogurijin at gmail.com
Mon Aug 16 08:06:10 CEST 2010
Revision: 31365
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31365
Author: moguri
Date: 2010-08-16 08:06:06 +0200 (Mon, 16 Aug 2010)
Log Message:
-----------
When a CustomUniform is added to a material, it becomes the active uniform.
Modified Paths:
--------------
branches/soc-2010-moguri-2/source/blender/editors/render/render_shading.c
Modified: branches/soc-2010-moguri-2/source/blender/editors/render/render_shading.c
===================================================================
--- branches/soc-2010-moguri-2/source/blender/editors/render/render_shading.c 2010-08-16 05:46:10 UTC (rev 31364)
+++ branches/soc-2010-moguri-2/source/blender/editors/render/render_shading.c 2010-08-16 06:06:06 UTC (rev 31365)
@@ -1070,6 +1070,8 @@
init_custom_uniform(cu);
BLI_addtail(&ma->csi.uniforms, cu);
+
+ ma->csi.actuniform = BLI_countlist(&ma->csi.uniforms);
return OPERATOR_FINISHED;
}
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