[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31288] trunk/blender/source/blender: Fix #23238: crash rendering multiple scenes from compositor.
Brecht Van Lommel
brecht at blender.org
Thu Aug 12 15:58:10 CEST 2010
Revision: 31288
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31288
Author: blendix
Date: 2010-08-12 15:58:10 +0200 (Thu, 12 Aug 2010)
Log Message:
-----------
Fix #23238: crash rendering multiple scenes from compositor.
Modified Paths:
--------------
trunk/blender/source/blender/editors/object/object_bake.c
trunk/blender/source/blender/editors/render/render_preview.c
trunk/blender/source/blender/render/extern/include/RE_pipeline.h
trunk/blender/source/blender/render/intern/include/renderdatabase.h
trunk/blender/source/blender/render/intern/source/convertblender.c
trunk/blender/source/blender/render/intern/source/pipeline.c
Modified: trunk/blender/source/blender/editors/object/object_bake.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_bake.c 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/editors/object/object_bake.c 2010-08-12 13:58:10 UTC (rev 31288)
@@ -230,6 +230,7 @@
if(bkr->tot==0) BKE_report(bkr->reports, RPT_ERROR, "No Images found to bake to");
MEM_freeN(bkr);
+ G.rendering = 0;
}
/* catch esc */
@@ -269,6 +270,7 @@
WM_jobs_callbacks(steve, bake_startjob, NULL, bake_update, NULL);
G.afbreek= 0;
+ G.rendering = 1;
WM_jobs_start(CTX_wm_manager(C), steve);
Modified: trunk/blender/source/blender/editors/render/render_preview.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_preview.c 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/editors/render/render_preview.c 2010-08-12 13:58:10 UTC (rev 31288)
@@ -791,7 +791,7 @@
lay |= v3d->lay;
else lay= v3d->lay;
- RE_Database_FromScene(re, scene, lay, 0); // 0= dont use camera view
+ RE_Database_FromScene(re, bmain, scene, lay, 0); // 0= dont use camera view
rstats= RE_GetStats(re);
if(rstats->convertdone)
Modified: trunk/blender/source/blender/render/extern/include/RE_pipeline.h
===================================================================
--- trunk/blender/source/blender/render/extern/include/RE_pipeline.h 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/extern/include/RE_pipeline.h 2010-08-12 13:58:10 UTC (rev 31288)
@@ -193,7 +193,7 @@
void RE_SetView (struct Render *re, float mat[][4]);
/* make or free the dbase */
-void RE_Database_FromScene(struct Render *re, struct Scene *scene, unsigned int lay, int use_camera_view);
+void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
void RE_Database_Free (struct Render *re);
/* project dbase again, when viewplane/perspective changed */
Modified: trunk/blender/source/blender/render/intern/include/renderdatabase.h
===================================================================
--- trunk/blender/source/blender/render/intern/include/renderdatabase.h 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/include/renderdatabase.h 2010-08-12 13:58:10 UTC (rev 31288)
@@ -34,6 +34,7 @@
struct VlakRen;
struct VertRen;
struct HaloRen;
+struct Main;
struct Material;
struct Render;
struct MCol;
@@ -137,7 +138,7 @@
/* convertblender.c */
void init_render_world(Render *re);
-void RE_Database_FromScene_Vectors(Render *re, struct Scene *sce, unsigned int lay);
+void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay);
#endif /* RENDERDATABASE_H */
Modified: trunk/blender/source/blender/render/intern/source/convertblender.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/convertblender.c 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/source/convertblender.c 2010-08-12 13:58:10 UTC (rev 31288)
@@ -4889,13 +4889,14 @@
}
/* used to be 'rotate scene' */
-void RE_Database_FromScene(Render *re, Scene *scene, unsigned int lay, int use_camera_view)
+void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int lay, int use_camera_view)
{
extern int slurph_opt; /* key.c */
Scene *sce;
float mat[4][4];
float amb[3];
+ re->main= bmain;
re->scene= scene;
re->lay= lay;
@@ -5433,7 +5434,7 @@
BLI_freelistN(lb);
}
-void RE_Database_FromScene_Vectors(Render *re, Scene *sce, unsigned int lay)
+void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned int lay)
{
ObjectInstanceRen *obi, *oldobi;
StrandSurface *mesh;
@@ -5475,7 +5476,7 @@
re->strandsurface= strandsurface;
if(!re->test_break(re->tbh))
- RE_Database_FromScene(re, sce, lay, 1);
+ RE_Database_FromScene(re, bmain, sce, lay, 1);
if(!re->test_break(re->tbh)) {
for(step= 0; step<2; step++) {
Modified: trunk/blender/source/blender/render/intern/source/pipeline.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/pipeline.c 2010-08-12 13:41:59 UTC (rev 31287)
+++ trunk/blender/source/blender/render/intern/source/pipeline.c 2010-08-12 13:58:10 UTC (rev 31288)
@@ -1768,9 +1768,9 @@
/* make render verts/faces/halos/lamps */
if(render_scene_needs_vector(re))
- RE_Database_FromScene_Vectors(re, re->scene, re->lay);
+ RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
else
- RE_Database_FromScene(re, re->scene, re->lay, 1);
+ RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
threaded_tile_processor(re);
@@ -2142,6 +2142,7 @@
RE_InitState(resc, re, &sce->r, NULL, winx, winy, &re->disprect);
/* still unsure entity this... */
+ resc->main= re->main;
resc->scene= sce;
resc->lay= sce->lay;
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