[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31262] branches/soc-2010-leifandersen: 1.
Leif Andersen
leif.a.andersen at gmail.com
Wed Aug 11 19:58:16 CEST 2010
Revision: 31262
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31262
Author: leifandersen
Date: 2010-08-11 19:58:16 +0200 (Wed, 11 Aug 2010)
Log Message:
-----------
1. Apperently 10 bits of data is enough to keep the roundoff error for armature length, switch to 4 bits of data.
2. Update the hashfile.
Modified Paths:
--------------
branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py
branches/soc-2010-leifandersen/tests/hashfile.txt
Modified: branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py
===================================================================
--- branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py 2010-08-11 17:40:43 UTC (rev 31261)
+++ branches/soc-2010-leifandersen/release/scripts/op/tests_hash.py 2010-08-11 17:58:16 UTC (rev 31262)
@@ -430,7 +430,7 @@
hashcode.update(str(bone.hide_select).encode())
hashcode.update(str(bone.hinge).encode())
hashcode.update(str(bone.inherit_scale).encode())
- hashcode.update(str(round(bone.length, 10)).encode())
+ hashcode.update(str(round(bone.length, 4)).encode())
hashcode.update(str(bone.local_location).encode())
hashcode.update(str(bone.multiply_vertexgroup_with_envelope).encode())
hashcode.update(str(bone.name).encode())
Modified: branches/soc-2010-leifandersen/tests/hashfile.txt
===================================================================
--- branches/soc-2010-leifandersen/tests/hashfile.txt 2010-08-11 17:40:43 UTC (rev 31261)
+++ branches/soc-2010-leifandersen/tests/hashfile.txt 2010-08-11 17:58:16 UTC (rev 31262)
@@ -3,7 +3,7 @@
boids.blend = Working
MetaBall_example.py.blend_start = aad296af369581833a84411fea836ee2
Timeline.py.blend_end = -21460235683897623202
-Types_example.py.blend_start = Working
+Group_example2.py.blend_end = Working
softbodytest.blend = Working
Font_example.py.blend_end = d2f277eab17a6fb4d792afa0917bc0da
mball.blend = Working
@@ -12,10 +12,11 @@
Mesh_example.py.blend_start = aad296af369581833a84411fea836ee2
lamp_modes_example.py.blend_start = Working
Text_example.py.blend = a948c91b9df848f8075da24a07ddcc24
-all_tris.blend = Working
+Window_example1.py.blend_start = Working
Timeline.py.blend_start = Working
World_example2.py.blend = a948c91b9df848f8075da24a07ddcc24
-Font_example.py.blend_start = aad296af369581833a84411fea836ee2
+Armature_example2.py.blend = 9de007b901061739811b635d8458b6df
+image_example.py.blend = a948c91b9df848f8075da24a07ddcc24
Timeline.py.blend = a948c91b9df848f8075da24a07ddcc24
Render_example.py.blend_start = Working
main.blend = Working
@@ -33,7 +34,7 @@
lamp_modes_example.py.blend_end = Working
MeshPrimitives_example.py.blend = 41b9d75cf0a53c79a5cb3d68a10ec7a5
Types_example.py.blend_end = Working
-Font_example.py.blend = dba4317142a24193be16c95f438bfe6b
+Text_example.py.blend_end = Working
fluidsim.blend = Working
Constraint_example1.py.blend = 686dd74c73ad6f051ae1fe7f880d9dfe
particle_extras_effector.blend = Working
@@ -48,25 +49,24 @@
Object_example.py.blend = c8b2f049e8bf63de317ee97226bb3b55
Mesh_example.py.blend = 3c6a4371324394ef94cff62479913167
continue_physics.blend = Working
-Window_example1.py.blend_start = Working
+all_tris.blend = Working
image_example.py.blend_start = Working
Sound_example.py.blend_start = Working
World_example1.py.blend = a948c91b9df848f8075da24a07ddcc24
NURBS.blend = Working
World_example1.py.blend_end = Working
-Armature_example2.py.blend_start = a24a5db57cf59afdab1c3b808f28bdef
+Armature_example2.py.blend_start = a636ac15a2b820f10de5e8cb55cb8f75
Constraint_example2.py.blend_start = Working
Camera_example.py.blend_end = Working
softbody_basics.blend = Working
effect_example.py.blend_end = Working
World_example2.py.blend_start = Working
edges.blend = Working
-Group_example2.py.blend_end = Working
+Types_example.py.blend_start = Working
Scene_example.py.blend_end = Working
Constraint_example1.py.blend_end = Working
Types_example.py.blend = a948c91b9df848f8075da24a07ddcc24
Sound_example.py.blend_end = -21460235683897623202
-Object_example.py.blend_start = Working
MeshPrimitives_example.py.blend_end = Working
fountain.blend = Working
vertices.blend = Working
@@ -79,14 +79,14 @@
MeshPrimitives_example.py.blend_start = aad296af369581833a84411fea836ee2
effect_example.py.blend_start = Working
NMesh_example.py.blend_start = Working
-Armature_example2.py.blend_end = c6649a696643e746003ab7ee6b14eb17
+Armature_example2.py.blend_end = 9e64e5553435438b2aa5cafadc50794d
Window_example1.py.blend = a948c91b9df848f8075da24a07ddcc24
Text3d_example.py.blend = dba4317142a24193be16c95f438bfe6b
NMesh_example.py.blend_end = Working
-Armature_example2.py.blend = 9de007b901061739811b635d8458b6df
-image_example.py.blend = a948c91b9df848f8075da24a07ddcc24
+Object_example.py.blend_start = Working
+Font_example.py.blend_start = aad296af369581833a84411fea836ee2
Scene_example.py.blend_start = Working
-Text_example.py.blend_end = Working
+Font_example.py.blend = dba4317142a24193be16c95f438bfe6b
Mesh_example.py.blend_end = Working
fgons.blend = Working
Modifier_example.py.blend = 1a82af6cee97145e5e751b86d97e6ddf
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