[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31222] branches/soc-2010-nicks/source: reworked obstacle simulation in order to have two realizations: with "cell " and "ray" sampling

Nick Samarin nicks1987 at bigmir.net
Tue Aug 10 22:48:28 CEST 2010


Revision: 31222
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31222
Author:   nicks
Date:     2010-08-10 22:48:28 +0200 (Tue, 10 Aug 2010)

Log Message:
-----------
reworked obstacle simulation in order to have two realizations: with "cell" and "ray" sampling

Modified Paths:
--------------
    branches/soc-2010-nicks/source/blender/editors/util/navmesh_conversion.cpp
    branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h
    branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.h
    branches/soc-2010-nicks/source/gameengine/Ketsji/KX_Scene.cpp

Modified: branches/soc-2010-nicks/source/blender/editors/util/navmesh_conversion.cpp
===================================================================
--- branches/soc-2010-nicks/source/blender/editors/util/navmesh_conversion.cpp	2010-08-10 20:33:15 UTC (rev 31221)
+++ branches/soc-2010-nicks/source/blender/editors/util/navmesh_conversion.cpp	2010-08-10 20:48:28 UTC (rev 31222)
@@ -341,7 +341,7 @@
 	{
 		memcpy(dtris+3*2*i, tris+3*dtrisToTrisMap[i], sizeof(unsigned short)*3);
 	}
-	//create new recast data corresponded to dtris and renumber for continious indices
+	//create new recast data corresponded to dtris and renumber for continuous indices
 	int prevPolyIdx=-1, curPolyIdx, newPolyIdx=0;
 	dtrisToPolysMap = new int[ndtris];
 	for (int i=0; i<ndtris; i++)

Modified: branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h	2010-08-10 20:33:15 UTC (rev 31221)
+++ branches/soc-2010-nicks/source/blender/makesdna/DNA_scene_types.h	2010-08-10 20:48:28 UTC (rev 31222)
@@ -500,7 +500,8 @@
 
 /* obstacleSimulation */
 #define OBSTSIMULATION_NONE		0
-#define OBSTSIMULATION_TOI		1
+#define OBSTSIMULATION_TOI_rays		1
+#define OBSTSIMULATION_TOI_cells	2
 
 /* GameData.flag */
 #define GAME_ENABLE_ALL_FRAMES				(1 << 1)

Modified: branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c
===================================================================
--- branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c	2010-08-10 20:33:15 UTC (rev 31221)
+++ branches/soc-2010-nicks/source/blender/makesrna/intern/rna_scene.c	2010-08-10 20:48:28 UTC (rev 31222)
@@ -1637,7 +1637,8 @@
 
 	static EnumPropertyItem obstacle_simulation_items[] = {
 		{OBSTSIMULATION_NONE, "NONE", 0, "None", ""},
-		{OBSTSIMULATION_TOI, "RVO", 0, "RVO", ""},
+		{OBSTSIMULATION_TOI_rays, "RVO (rays)", 0, "RVO (rays)", ""},
+		{OBSTSIMULATION_TOI_cells, "RVO (cells)", 0, "RVO (cells)", ""},
 		{0, NULL, 0, NULL, NULL}};
 
 	srna= RNA_def_struct(brna, "SceneGameData", NULL);

Modified: branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
===================================================================
--- branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp	2010-08-10 20:33:15 UTC (rev 31221)
+++ branches/soc-2010-nicks/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp	2010-08-10 20:48:28 UTC (rev 31222)
@@ -209,6 +209,20 @@
 	return false;
 }
 
+static float interpolateToi(float a, const float* dir, const float* toi, const int ntoi)
+{
+	for (int i = 0; i < ntoi; ++i)
+	{
+		int next = (i+1) % ntoi;
+		float t;
+		if (inBetweenAngle(a, dir[i], dir[next], t))
+		{
+			return lerp(toi[i], toi[next], t);
+		}
+	}
+	return 0;
+}
+
 KX_ObstacleSimulation::KX_ObstacleSimulation(MT_Scalar levelHeight, bool enableVisualization)
 :	m_levelHeight(levelHeight)
 ,	m_enableVisualization(enableVisualization)
@@ -404,52 +418,221 @@
 	return true;
 }
 
-KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization):
-	KX_ObstacleSimulation(levelHeight, enableVisualization),
-	m_avoidSteps(32),
-	m_minToi(0.5f),
-	m_maxToi(1.2f),
-	m_angleWeight(4.0f),
+///////////*********TOI_rays**********/////////////////
+KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization)
+:	KX_ObstacleSimulation(levelHeight, enableVisualization),
+	m_maxSamples(32),
+	m_minToi(0.0f),
+	m_maxToi(0.0f),
+	m_velWeight(1.0f),
+	m_curVelWeight(1.0f),
 	m_toiWeight(1.0f),
-	m_collisionWeight(100.0f)
+	m_collisionWeight(1.0f)
 {
-	
 }
 
-KX_ObstacleSimulationTOI::~KX_ObstacleSimulationTOI()
+
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, 
+														   MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
 {
-	for (size_t i=0; i<m_toiCircles.size(); i++)
-	{
-		TOICircle* toi = m_toiCircles[i];
-		delete toi;
-	}
-	m_toiCircles.clear();
+	int nobs = m_obstacles.size();
+	int obstidx = std::find(m_obstacles.begin(), m_obstacles.end(), activeObst) - m_obstacles.begin();
+	if (obstidx == nobs)
+		return;
+
+	vset(activeObst->dvel, velocity.x(), velocity.y());
+
+	//apply RVO
+	sampleRVO(activeObst, activeNavMeshObj, maxDeltaAngle);
+
+	// Fake dynamic constraint.
+	float dv[2];
+	float vel[2];
+	vsub(dv, activeObst->nvel, activeObst->vel);
+	float ds = vlen(dv);
+	if (ds > maxDeltaSpeed || ds<-maxDeltaSpeed)
+		vscale(dv, dv, fabs(maxDeltaSpeed/ds));
+	vadd(vel, activeObst->vel, dv);
+
+	velocity.x() = vel[0];
+	velocity.y() = vel[1];	
 }
 
-KX_Obstacle* KX_ObstacleSimulationTOI::CreateObstacle(KX_GameObject* gameobj)
+///////////*********TOI_rays**********/////////////////
+static const int AVOID_MAX_STEPS = 128;
+struct TOICircle
 {
-	KX_Obstacle* obstacle = KX_ObstacleSimulation::CreateObstacle(gameobj);
-	m_toiCircles.push_back(new TOICircle());
-	return obstacle;
+	TOICircle() : n(0), minToi(0), maxToi(1) {}
+	float	toi[AVOID_MAX_STEPS];	// Time of impact (seconds)
+	float	toie[AVOID_MAX_STEPS];	// Time of exit (seconds)
+	float	dir[AVOID_MAX_STEPS];	// Direction (radians)
+	int		n;						// Number of samples
+	float	minToi, maxToi;			// Min/max TOI (seconds)
+};
+
+KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization):
+	KX_ObstacleSimulationTOI(levelHeight, enableVisualization)
+{
+	m_maxSamples = 32;
+	m_minToi = 0.5f;
+	m_maxToi = 1.2f;
+	m_velWeight = 4.0f;
+	m_toiWeight = 1.0f;
+	m_collisionWeight = 100.0f;
 }
 
-static const float VEL_WEIGHT = 2.0f;
-static const float CUR_VEL_WEIGHT = 0.75f;
-static const float SIDE_WEIGHT = 0.75f;
-static const float TOI_WEIGHT = 2.5f;
 
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, 
+										const float maxDeltaAngle)
+{
+	MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
+	float vmax = (float) vel.length();
+	float odir = (float) atan2(vel.y(), vel.x());
+
+	MT_Vector2 ddir = vel;
+	ddir.normalize();
+
+	float bestScore = FLT_MAX;
+	float bestDir = odir;
+	float bestToi = 0;
+
+	TOICircle tc;
+	tc.n = m_maxSamples;
+	tc.minToi = m_minToi;
+	tc.maxToi = m_maxToi;
+
+	const int iforw = m_maxSamples/2;
+	const float aoff = (float)iforw / (float)m_maxSamples;
+
+	size_t nobs = m_obstacles.size();
+	for (int iter = 0; iter < m_maxSamples; ++iter)
+	{
+		// Calculate sample velocity
+		const float ndir = ((float)iter/(float)m_maxSamples) - aoff;
+		const float dir = odir+ndir*M_PI*2;
+		MT_Vector2 svel;
+		svel.x() = cosf(dir) * vmax;
+		svel.y() = sinf(dir) * vmax;
+
+		// Find min time of impact and exit amongst all obstacles.
+		float tmin = m_maxToi;
+		float tmine = 0;
+		for (int i = 0; i < nobs; ++i)
+		{
+			KX_Obstacle* ob = m_obstacles[i];
+			bool res = filterObstacle(activeObst, activeNavMeshObj, ob, m_levelHeight);
+			if (!res)
+				continue;
+
+			float htmin,htmax;
+
+			if (ob->m_shape == KX_OBSTACLE_CIRCLE)
+			{
+				MT_Vector2 vab;
+				if (vlen(ob->vel) < 0.01f*0.01f)
+				{
+					// Stationary, use VO
+					vab = svel;
+				}
+				else
+				{
+					// Moving, use RVO
+					vab = 2*svel - vel - ob->vel;
+				}
+
+				if (!sweepCircleCircle(activeObst->m_pos, activeObst->m_rad, 
+					vab, ob->m_pos, ob->m_rad, htmin, htmax))
+					continue;
+			}
+			else if (ob->m_shape == KX_OBSTACLE_SEGMENT)
+			{
+				MT_Point3 p1 = ob->m_pos;
+				MT_Point3 p2 = ob->m_pos2;
+				//apply world transform
+				if (ob->m_type == KX_OBSTACLE_NAV_MESH)
+				{
+					KX_NavMeshObject* navmeshobj = static_cast<KX_NavMeshObject*>(ob->m_gameObj);
+					p1 = navmeshobj->TransformToWorldCoords(p1);
+					p2 = navmeshobj->TransformToWorldCoords(p2);
+				}
+				if (!sweepCircleSegment(activeObst->m_pos, activeObst->m_rad, svel, 
+					p1, p2, ob->m_rad, htmin, htmax))
+					continue;
+			}
+
+			if (htmin > 0.0f)
+			{
+				// The closest obstacle is somewhere ahead of us, keep track of nearest obstacle.
+				if (htmin < tmin)
+					tmin = htmin;
+			}
+			else if	(htmax > 0.0f)
+			{
+				// The agent overlaps the obstacle, keep track of first safe exit.
+				if (htmax > tmine)
+					tmine = htmax;
+			}
+		}
+
+		// Calculate sample penalties and final score.
+		const float apen = m_velWeight * fabsf(ndir);
+		const float tpen = m_toiWeight * (1.0f/(0.0001f+tmin/m_maxToi));
+		const float cpen = m_collisionWeight * (tmine/m_minToi)*(tmine/m_minToi);
+		const float score = apen + tpen + cpen;
+
+		// Update best score.
+		if (score < bestScore)
+		{
+			bestDir = dir;
+			bestToi = tmin;
+			bestScore = score;
+		}
+
+		tc.dir[iter] = dir;
+		tc.toi[iter] = tmin;
+		tc.toie[iter] = tmine;
+	}
+
+	if (vlen(activeObst->vel) > 0.1)
+	{
+		// Constrain max turn rate.
+		float cura = atan2(activeObst->vel[1],activeObst->vel[0]);
+		float da = bestDir - cura;
+		if (da < -M_PI) da += (float)M_PI*2;
+		if (da > M_PI) da -= (float)M_PI*2;
+		if (da < -maxDeltaAngle)
+		{
+			bestDir = cura - maxDeltaAngle;
+			bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+		}
+		else if (da > maxDeltaAngle)
+		{
+			bestDir = cura + maxDeltaAngle;
+			bestToi = min(bestToi, interpolateToi(bestDir, tc.dir, tc.toi, tc.n));
+		}
+	}
+
+	// Adjust speed when time of impact is less than min TOI.
+	if (bestToi < m_minToi)
+		vmax *= bestToi/m_minToi;
+
+	// New steering velocity.
+	activeObst->nvel[0] = cosf(bestDir) * vmax;
+	activeObst->nvel[1] = sinf(bestDir) * vmax;
+}
+
+///////////********* TOI_cells**********/////////////////
+
 static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj, 
 						   KX_Obstacles& obstacles,  float levelHeight, const float vmax,
-						   const float* spos, const float cs, const int nspos,
-						   float* res)
+						   const float* spos, const float cs, const int nspos, float* res, 						   
+						   float maxToi, float velWeight, float curVelWeight, float sideWeight,
+						   float toiWeight)
 {
 	vset(res, 0,0);
 
 	const float ivmax = 1.0f / vmax;
 
-	// Max time of collision to be considered.
-	const float maxToi = 1.5f;
-
 	float adir[2], adist;
 	vcpy(adir, activeObst->pvel);
 	if (vlen(adir) > 0.01f)
@@ -583,10 +766,10 @@
 		if (nside)
 			side /= nside;
 
-		const float vpen = VEL_WEIGHT * (vdist(vcand, activeObst->dvel) * ivmax);
-		const float vcpen = CUR_VEL_WEIGHT * (vdist(vcand, activeObst->vel) * ivmax);

@@ Diff output truncated at 10240 characters. @@




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