[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31192] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: rna refactoring update, order by class, attribute.

Campbell Barton ideasman42 at gmail.com
Mon Aug 9 12:22:10 CEST 2010


Revision: 31192
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31192
Author:   campbellbarton
Date:     2010-08-09 12:22:09 +0200 (Mon, 09 Aug 2010)

Log Message:
-----------
rna refactoring update, order by class, attribute.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt

Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-09 10:20:53 UTC (rev 31191)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt	2010-08-09 10:22:09 UTC (rev 31192)
@@ -1,4605 +1,4605 @@
 NOTE * CLASS.FROM -> TO:   TYPE  DESCRIPTION
-Action.fcurves -> fcurves:   collection,  '(read-only)    The individual F-Curves that make up the Action'
-Action.groups -> groups:   collection,  '(read-only)    Convenient groupings of F-Curves'
-Action.pose_markers -> pose_markers:   collection,  '(read-only)    Markers specific to this Action, for labeling poses'
-ActionActuator.action -> action:   pointer  'NO DESCRIPTION'
-ActionActuator.blendin -> blendin:   int  'Number of frames of motion blending'
-ActionActuator.continue_last_frame -> use_continue_last_frame:   boolean  'Restore last frame when switching on/off, otherwise play from the start each time'
-ActionActuator.frame_end -> frame_end:   int  'NO DESCRIPTION'
-ActionActuator.frame_property -> frame_property:   string  "Assign the action's current frame number to this property"
-ActionActuator.frame_start -> frame_start:   int  'NO DESCRIPTION'
-ActionActuator.mode -> mode:   enum  'Action playback type'
-ActionActuator.priority -> priority:   int  'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'
-ActionActuator.property -> property:   string  'Use this property to define the Action position'
-ActionConstraint.action -> action:   pointer  'NO DESCRIPTION'
-ActionConstraint.frame_end -> frame_end:   int  'Last frame of the Action to use'
-ActionConstraint.frame_start -> frame_start:   int  'First frame of the Action to use'
-ActionConstraint.maximum -> max:   float  'Maximum value for target channel range'
-ActionConstraint.minimum -> min:   float  'Minimum value for target channel range'
-ActionConstraint.subtarget -> subtarget:   string  'NO DESCRIPTION'
-ActionConstraint.target -> target:   pointer  'Target Object'
-ActionConstraint.transform_channel -> transform_channel:   enum  'Transformation channel from the target that is used to key the Action'
-ActionGroup.channels -> channels:   collection,  '(read-only)    F-Curves in this group'
-ActionGroup.custom_color -> custom_color:   int  'Index of custom color set'
-ActionGroup.expanded -> show_expanded:   boolean  'Action Group is expanded'
-ActionGroup.lock -> lock:   boolean  'Action Group is locked'
-ActionGroup.name -> name:   string  'NO DESCRIPTION'
-ActionGroup.select -> select:   boolean  'Action Group is selected'
-Actuator.expanded -> show_expanded:   boolean  'Set actuator expanded in the user interface'
-Actuator.name -> name:   string  'NO DESCRIPTION'
-Actuator.pinned -> pinned:   boolean  'Display when not linked to a visible states controller'
-Actuator.type -> type:   enum  'NO DESCRIPTION'
-ActuatorSensor.actuator -> actuator:   string  'Actuator name, actuator active state modifications will be detected'
-Addon.module -> module:   string  'Module name'
-AnimData.action -> action:   pointer  'Active Action for this datablock'
-AnimData.action_blending -> action_blend_type:   enum  "Method used for combining Active Action's result with result of NLA stack"
-AnimData.action_extrapolation -> action_extrapolation:   enum  "Action to take for gaps past the Active Action's range (when evaluating with NLA)"
-AnimData.action_influence -> action_influence:   float  'Amount the Active Action contributes to the result of the NLA stack'
-AnimData.drivers -> drivers:   collection,  '(read-only)    The Drivers/Expressions for this datablock'
-AnimData.nla_enabled -> use_nla:   boolean  'NLA stack is evaluated when evaluating this block'
-AnimData.nla_tracks -> nla_tracks:   collection,  '(read-only)    NLA Tracks (i.e. Animation Layers)'
-AnimViz.motion_paths -> motion_paths:   pointer,  '(read-only)    Motion Path settings for visualisation'
-AnimViz.onion_skinning -> onion_skin_frames:   pointer,  '(read-only)    Onion Skinning (ghosting) settings for visualisation'
-AnimVizMotionPaths.after_current -> after_current:   int  "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.bake_location -> bake_location:   enum  'When calculating Bone Paths, use Head or Tips'
-AnimVizMotionPaths.before_current -> before_current:   int  "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_end -> frame_end:   int  "End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_start -> frame_start:   int  "Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_step -> frame_step:   int  "Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)"
-AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight:   boolean  'Emphasize position of keyframes on Motion Paths'
-AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all:   boolean  'For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)'
-AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers:   boolean  'Show frame numbers on Motion Paths'
-AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers:   boolean  'Show frame numbers of Keyframes on Motion Paths'
-AnimVizMotionPaths.type -> type:   enum  'Type of range to show for Motion Paths'
-AnimVizOnionSkinning.after_current -> after_current:   int  "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.before_current -> before_current:   int  "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_end -> frame_end:   int  "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_start -> frame_start:   int  "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_step -> frame_step:   int  "Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)"
-AnimVizOnionSkinning.only_selected -> show_only_selected:   boolean  'For Pose-Mode drawing, only draw ghosts for selected bones'
-AnimVizOnionSkinning.type -> type:   enum  'Method used for determining what ghosts get drawn'
-Area.active_space -> active_space:   pointer,  '(read-only)    Space currently being displayed in this area'
-Area.regions -> regions:   collection,  '(read-only)    Regions this area is subdivided in'
-Area.show_menus -> show_menus:   boolean  'Show menus in the header'
-Area.spaces -> spaces:   collection,  '(read-only)    Spaces contained in this area, the first space is active'
-Area.type -> type:   enum  'Space type'
-AreaLamp.dither -> use_dither:   boolean  'Use 2x2 dithering for sampling  (Constant Jittered sampling)'
-AreaLamp.gamma -> gamma:   float  'Light gamma correction value'
-AreaLamp.jitter -> use_jitter:   boolean  'Use noise for sampling  (Constant Jittered sampling)'
-AreaLamp.only_shadow -> use_only_shadow:   boolean  'Causes light to cast shadows only without illuminating objects'
-AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold:   float  'Threshold for Adaptive Sampling (Raytraced shadows)'
-AreaLamp.shadow_color -> shadow_color:   float  'Color of shadows cast by the lamp'
-AreaLamp.shadow_layer -> use_shadow_layer:   boolean  'Causes only objects on the same layer to cast shadows'
-AreaLamp.shadow_method -> shadow_method:   enum  'Method to compute lamp shadow with'
-AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x:   int  'Amount of samples taken extra (samples x samples)'
-AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y:   int  'Amount of samples taken extra (samples x samples)'
-AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method:   enum  'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'
-AreaLamp.shadow_soft_size -> shadow_soft_size:   float  'Light size for ray shadow sampling (Raytraced shadows)'
-AreaLamp.shape -> shape:   enum  'Shape of the area lamp'
-AreaLamp.size -> size:   float  'Size of the area of the area Lamp, X direction size for Rectangle shapes'
-AreaLamp.size_y -> size_y:   float  'Size of the area of the area Lamp in the Y direction for Rectangle shapes'
-AreaLamp.umbra -> use_umbra:   boolean  'Emphasize parts that are fully shadowed (Constant Jittered sampling)'
-Armature.animation_data -> animation_data:   pointer,  '(read-only)    Animation data for this datablock'
-Armature.auto_ik -> use_auto_ik:   boolean  'Add temporaral IK constraints while grabbing bones in Pose Mode'
-Armature.bones -> bones:   collection,  '(read-only)'
-Armature.deform_envelope -> use_deform_envelopes:   boolean  'Enable Bone Envelopes when defining deform'
-Armature.deform_quaternion -> use_deform_preserve_volume:   boolean  'Deform rotation interpolation with quaternions'
-Armature.deform_vertexgroups -> use_deform_vertex_groups:   boolean  'Enable Vertex Groups when defining deform'
-Armature.delay_deform -> use_deform_delay:   boolean  "Don't deform children when manipulating bones in Pose Mode"
-Armature.draw_axes -> show_axes:   boolean  'Draw bone axes'
-Armature.draw_custom_bone_shapes -> show_bone_custom_shapes:   boolean  'Draw bones with their custom shapes'
-Armature.draw_group_colors -> show_group_colors:   boolean  'Draw bone group colors'
-Armature.draw_names -> show_names:   boolean  'Draw bone names'
-Armature.drawtype -> drawtype:   enum  'NO DESCRIPTION'
-Armature.edit_bones -> edit_bones:   collection,  '(read-only)'
-Armature.ghost_frame_end -> ghost_frame_end:   int  "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"

@@ Diff output truncated at 10240 characters. @@




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