[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31192] trunk/blender/source/blender/ makesrna/rna_cleanup/rna_properties.txt: rna refactoring update, order by class, attribute.
Campbell Barton
ideasman42 at gmail.com
Mon Aug 9 12:22:10 CEST 2010
Revision: 31192
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31192
Author: campbellbarton
Date: 2010-08-09 12:22:09 +0200 (Mon, 09 Aug 2010)
Log Message:
-----------
rna refactoring update, order by class, attribute.
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
Modified: trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt
===================================================================
--- trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-09 10:20:53 UTC (rev 31191)
+++ trunk/blender/source/blender/makesrna/rna_cleanup/rna_properties.txt 2010-08-09 10:22:09 UTC (rev 31192)
@@ -1,4605 +1,4605 @@
NOTE * CLASS.FROM -> TO: TYPE DESCRIPTION
-Action.fcurves -> fcurves: collection, '(read-only) The individual F-Curves that make up the Action'
-Action.groups -> groups: collection, '(read-only) Convenient groupings of F-Curves'
-Action.pose_markers -> pose_markers: collection, '(read-only) Markers specific to this Action, for labeling poses'
-ActionActuator.action -> action: pointer 'NO DESCRIPTION'
-ActionActuator.blendin -> blendin: int 'Number of frames of motion blending'
-ActionActuator.continue_last_frame -> use_continue_last_frame: boolean 'Restore last frame when switching on/off, otherwise play from the start each time'
-ActionActuator.frame_end -> frame_end: int 'NO DESCRIPTION'
-ActionActuator.frame_property -> frame_property: string "Assign the action's current frame number to this property"
-ActionActuator.frame_start -> frame_start: int 'NO DESCRIPTION'
-ActionActuator.mode -> mode: enum 'Action playback type'
-ActionActuator.priority -> priority: int 'Execution priority - lower numbers will override actions with higher numbers. With 2 or more actions at once, the overriding channels must be lower in the stack'
-ActionActuator.property -> property: string 'Use this property to define the Action position'
-ActionConstraint.action -> action: pointer 'NO DESCRIPTION'
-ActionConstraint.frame_end -> frame_end: int 'Last frame of the Action to use'
-ActionConstraint.frame_start -> frame_start: int 'First frame of the Action to use'
-ActionConstraint.maximum -> max: float 'Maximum value for target channel range'
-ActionConstraint.minimum -> min: float 'Minimum value for target channel range'
-ActionConstraint.subtarget -> subtarget: string 'NO DESCRIPTION'
-ActionConstraint.target -> target: pointer 'Target Object'
-ActionConstraint.transform_channel -> transform_channel: enum 'Transformation channel from the target that is used to key the Action'
-ActionGroup.channels -> channels: collection, '(read-only) F-Curves in this group'
-ActionGroup.custom_color -> custom_color: int 'Index of custom color set'
-ActionGroup.expanded -> show_expanded: boolean 'Action Group is expanded'
-ActionGroup.lock -> lock: boolean 'Action Group is locked'
-ActionGroup.name -> name: string 'NO DESCRIPTION'
-ActionGroup.select -> select: boolean 'Action Group is selected'
-Actuator.expanded -> show_expanded: boolean 'Set actuator expanded in the user interface'
-Actuator.name -> name: string 'NO DESCRIPTION'
-Actuator.pinned -> pinned: boolean 'Display when not linked to a visible states controller'
-Actuator.type -> type: enum 'NO DESCRIPTION'
-ActuatorSensor.actuator -> actuator: string 'Actuator name, actuator active state modifications will be detected'
-Addon.module -> module: string 'Module name'
-AnimData.action -> action: pointer 'Active Action for this datablock'
-AnimData.action_blending -> action_blend_type: enum "Method used for combining Active Action's result with result of NLA stack"
-AnimData.action_extrapolation -> action_extrapolation: enum "Action to take for gaps past the Active Action's range (when evaluating with NLA)"
-AnimData.action_influence -> action_influence: float 'Amount the Active Action contributes to the result of the NLA stack'
-AnimData.drivers -> drivers: collection, '(read-only) The Drivers/Expressions for this datablock'
-AnimData.nla_enabled -> use_nla: boolean 'NLA stack is evaluated when evaluating this block'
-AnimData.nla_tracks -> nla_tracks: collection, '(read-only) NLA Tracks (i.e. Animation Layers)'
-AnimViz.motion_paths -> motion_paths: pointer, '(read-only) Motion Path settings for visualisation'
-AnimViz.onion_skinning -> onion_skin_frames: pointer, '(read-only) Onion Skinning (ghosting) settings for visualisation'
-AnimVizMotionPaths.after_current -> after_current: int "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.bake_location -> bake_location: enum 'When calculating Bone Paths, use Head or Tips'
-AnimVizMotionPaths.before_current -> before_current: int "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_end -> frame_end: int "End frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_start -> frame_start: int "Starting frame of range of paths to display/calculate (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizMotionPaths.frame_step -> frame_step: int "Number of frames between paths shown (not for 'On Keyframes' Onion-skinning method)"
-AnimVizMotionPaths.highlight_keyframes -> show_keyframe_highlight: boolean 'Emphasize position of keyframes on Motion Paths'
-AnimVizMotionPaths.search_all_action_keyframes -> show_keyframe_action_all: boolean 'For bone motion paths, search whole Action for keyframes instead of in group with matching name only (is slower)'
-AnimVizMotionPaths.show_frame_numbers -> show_frame_numbers: boolean 'Show frame numbers on Motion Paths'
-AnimVizMotionPaths.show_keyframe_numbers -> show_keyframe_numbers: boolean 'Show frame numbers of Keyframes on Motion Paths'
-AnimVizMotionPaths.type -> type: enum 'Type of range to show for Motion Paths'
-AnimVizOnionSkinning.after_current -> after_current: int "Number of frames to show after the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.before_current -> before_current: int "Number of frames to show before the current frame (only for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_end -> frame_end: int "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_start -> frame_start: int "Starting frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
-AnimVizOnionSkinning.frame_step -> frame_step: int "Number of frames between ghosts shown (not for 'On Keyframes' Onion-skinning method)"
-AnimVizOnionSkinning.only_selected -> show_only_selected: boolean 'For Pose-Mode drawing, only draw ghosts for selected bones'
-AnimVizOnionSkinning.type -> type: enum 'Method used for determining what ghosts get drawn'
-Area.active_space -> active_space: pointer, '(read-only) Space currently being displayed in this area'
-Area.regions -> regions: collection, '(read-only) Regions this area is subdivided in'
-Area.show_menus -> show_menus: boolean 'Show menus in the header'
-Area.spaces -> spaces: collection, '(read-only) Spaces contained in this area, the first space is active'
-Area.type -> type: enum 'Space type'
-AreaLamp.dither -> use_dither: boolean 'Use 2x2 dithering for sampling (Constant Jittered sampling)'
-AreaLamp.gamma -> gamma: float 'Light gamma correction value'
-AreaLamp.jitter -> use_jitter: boolean 'Use noise for sampling (Constant Jittered sampling)'
-AreaLamp.only_shadow -> use_only_shadow: boolean 'Causes light to cast shadows only without illuminating objects'
-AreaLamp.shadow_adaptive_threshold -> shadow_adaptive_threshold: float 'Threshold for Adaptive Sampling (Raytraced shadows)'
-AreaLamp.shadow_color -> shadow_color: float 'Color of shadows cast by the lamp'
-AreaLamp.shadow_layer -> use_shadow_layer: boolean 'Causes only objects on the same layer to cast shadows'
-AreaLamp.shadow_method -> shadow_method: enum 'Method to compute lamp shadow with'
-AreaLamp.shadow_ray_samples_x -> shadow_ray_samples_x: int 'Amount of samples taken extra (samples x samples)'
-AreaLamp.shadow_ray_samples_y -> shadow_ray_samples_y: int 'Amount of samples taken extra (samples x samples)'
-AreaLamp.shadow_ray_sampling_method -> shadow_ray_sample_method: enum 'Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower'
-AreaLamp.shadow_soft_size -> shadow_soft_size: float 'Light size for ray shadow sampling (Raytraced shadows)'
-AreaLamp.shape -> shape: enum 'Shape of the area lamp'
-AreaLamp.size -> size: float 'Size of the area of the area Lamp, X direction size for Rectangle shapes'
-AreaLamp.size_y -> size_y: float 'Size of the area of the area Lamp in the Y direction for Rectangle shapes'
-AreaLamp.umbra -> use_umbra: boolean 'Emphasize parts that are fully shadowed (Constant Jittered sampling)'
-Armature.animation_data -> animation_data: pointer, '(read-only) Animation data for this datablock'
-Armature.auto_ik -> use_auto_ik: boolean 'Add temporaral IK constraints while grabbing bones in Pose Mode'
-Armature.bones -> bones: collection, '(read-only)'
-Armature.deform_envelope -> use_deform_envelopes: boolean 'Enable Bone Envelopes when defining deform'
-Armature.deform_quaternion -> use_deform_preserve_volume: boolean 'Deform rotation interpolation with quaternions'
-Armature.deform_vertexgroups -> use_deform_vertex_groups: boolean 'Enable Vertex Groups when defining deform'
-Armature.delay_deform -> use_deform_delay: boolean "Don't deform children when manipulating bones in Pose Mode"
-Armature.draw_axes -> show_axes: boolean 'Draw bone axes'
-Armature.draw_custom_bone_shapes -> show_bone_custom_shapes: boolean 'Draw bones with their custom shapes'
-Armature.draw_group_colors -> show_group_colors: boolean 'Draw bone group colors'
-Armature.draw_names -> show_names: boolean 'Draw bone names'
-Armature.drawtype -> drawtype: enum 'NO DESCRIPTION'
-Armature.edit_bones -> edit_bones: collection, '(read-only)'
-Armature.ghost_frame_end -> ghost_frame_end: int "End frame of range of Ghosts to display (not for 'Around Current Frame' Onion-skinning method)"
@@ Diff output truncated at 10240 characters. @@
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