[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31160] branches/soc-2010-moguri-2/release /scripts/ui/properties_material.py: Fixing my shaders panel to work with changes from trunk.
Mitchell Stokes
mogurijin at gmail.com
Sun Aug 8 10:12:36 CEST 2010
Revision: 31160
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31160
Author: moguri
Date: 2010-08-08 10:12:36 +0200 (Sun, 08 Aug 2010)
Log Message:
-----------
Fixing my shaders panel to work with changes from trunk. (Looks like changes to poll())
Modified Paths:
--------------
branches/soc-2010-moguri-2/release/scripts/ui/properties_material.py
Modified: branches/soc-2010-moguri-2/release/scripts/ui/properties_material.py
===================================================================
--- branches/soc-2010-moguri-2/release/scripts/ui/properties_material.py 2010-08-08 07:32:04 UTC (rev 31159)
+++ branches/soc-2010-moguri-2/release/scripts/ui/properties_material.py 2010-08-08 08:12:36 UTC (rev 31160)
@@ -743,14 +743,15 @@
col.prop(halo, "flares_sub", text="Subflares")
col.prop(halo, "flare_subsize", text="Subsize")
-class MATERIAL_PT_shaders(MaterialButtonsPanel):
+class MATERIAL_PT_shaders(MaterialButtonsPanel, bpy.types.Panel):
bl_label = "Custom Shaders"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
- def poll(self, context):
+ @staticmethod
+ def poll(context):
mat = context.material
engine = context.scene.render.engine
- return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in self.COMPAT_ENGINES)
+ return mat and (mat.type in ('SURFACE', 'WIRE')) and (engine in __class__.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
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