[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [31056] trunk/blender/source: bugfix [ #23148] "ImportError: __import__ not found" on changing Render FPS

Campbell Barton ideasman42 at gmail.com
Thu Aug 5 05:26:07 CEST 2010


Revision: 31056
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=31056
Author:   campbellbarton
Date:     2010-08-05 05:25:45 +0200 (Thu, 05 Aug 2010)

Log Message:
-----------
bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS

The BGE was getting the namespace dict directly from __main__ which conflicts
with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution.

Simple fix is to have the BGE and Blender use the same method of getting namespaces.
Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c

pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.

Modified Paths:
--------------
    trunk/blender/source/blender/python/generic/bpy_internal_import.c
    trunk/blender/source/blender/python/generic/bpy_internal_import.h
    trunk/blender/source/blender/python/intern/bpy_interface.c
    trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
    trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp

Modified: trunk/blender/source/blender/python/generic/bpy_internal_import.c
===================================================================
--- trunk/blender/source/blender/python/generic/bpy_internal_import.c	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/blender/python/generic/bpy_internal_import.c	2010-08-05 03:25:45 UTC (rev 31056)
@@ -350,3 +350,26 @@
 	Py_DECREF(list); /* removes all references from append */
 }
 #endif
+
+
+/*****************************************************************************
+* Description: This function creates a new Python dictionary object.
+* note: dict is owned by sys.modules["__main__"] module, reference is borrowed
+* note: important we use the dict from __main__, this is what python expects
+  for 'pickle' to work as well as strings like this...
+ >> foo = 10
+ >> print(__import__("__main__").foo)
+*****************************************************************************/
+PyObject *bpy_namespace_dict_new(const char *filename)
+{
+	PyInterpreterState *interp= PyThreadState_GET()->interp;
+	PyObject *mod_main= PyModule_New("__main__");	
+	PyDict_SetItemString(interp->modules, "__main__", mod_main);
+	Py_DECREF(mod_main); /* sys.modules owns now */
+	PyModule_AddStringConstant(mod_main, "__name__", "__main__");
+	if(filename)
+		PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
+	PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
+	Py_INCREF(interp->builtins); /* AddObject steals a reference */
+	return PyModule_GetDict(mod_main);
+}

Modified: trunk/blender/source/blender/python/generic/bpy_internal_import.h
===================================================================
--- trunk/blender/source/blender/python/generic/bpy_internal_import.h	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/blender/python/generic/bpy_internal_import.h	2010-08-05 03:25:45 UTC (rev 31056)
@@ -60,5 +60,7 @@
 struct Main *bpy_import_main_get(void);
 void bpy_import_main_set(struct Main *maggie);
 
+/* name namespace function for bpy & bge */
+PyObject *bpy_namespace_dict_new(const char *filename);
 
 #endif				/* EXPP_bpy_import_h */

Modified: trunk/blender/source/blender/python/intern/bpy_interface.c
===================================================================
--- trunk/blender/source/blender/python/intern/bpy_interface.c	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/blender/python/intern/bpy_interface.c	2010-08-05 03:25:45 UTC (rev 31056)
@@ -146,27 +146,6 @@
 	bpy_context_module->ptr.data= (void *)BPy_GetContext();
 }
 
-/*****************************************************************************
-* Description: This function creates a new Python dictionary object.
-* note: dict is owned by sys.modules["__main__"] module, reference is borrowed
-* note: important we use the dict from __main__, this is what python expects
-  for 'pickle' to work as well as strings like this...
- >> foo = 10
- >> print(__import__("__main__").foo)
-*****************************************************************************/
-static PyObject *CreateGlobalDictionary(bContext *C, const char *filename)
-{
-	PyInterpreterState *interp= PyThreadState_GET()->interp;
-	PyObject *mod_main= PyModule_New("__main__");	
-	PyDict_SetItemString(interp->modules, "__main__", mod_main);
-	Py_DECREF(mod_main); /* sys.modules owns now */
-	PyModule_AddStringConstant(mod_main, "__name__", "__main__");
-	PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
-	PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
-	Py_INCREF(interp->builtins); /* AddObject steals a reference */
-	return PyModule_GetDict(mod_main);
-}
-
 /* must be called before Py_Initialize */
 void BPY_start_python_path(void)
 {
@@ -334,7 +313,7 @@
 	if (text) {
 		char fn_dummy[FILE_MAXDIR];
 		bpy_text_filename_get(fn_dummy, text);
-		py_dict = CreateGlobalDictionary(C, fn_dummy);
+		py_dict = bpy_namespace_dict_new(fn_dummy);
 		
 		if( !text->compiled ) {	/* if it wasn't already compiled, do it now */
 			char *buf = txt_to_buf( text );
@@ -355,7 +334,7 @@
 	else {
 		FILE *fp= fopen(fn, "r");
 
-		py_dict = CreateGlobalDictionary(C, fn);
+		py_dict = bpy_namespace_dict_new(fn);
 
 		if(fp) {
 #ifdef _WIN32
@@ -499,7 +478,7 @@
 	
 	gilstate = PyGILState_Ensure();
 	
-	py_dict = CreateGlobalDictionary(C);
+	py_dict = bpy_namespace_dict_new("<dummy>");
 	
 	PyObject *module = PyImport_ImportModule(scpt->script.filename);
 	if (module==NULL) {
@@ -551,7 +530,7 @@
 
 	bpy_context_set(C, &gilstate);
 	
-	py_dict= CreateGlobalDictionary(C, "<blender button>");
+	py_dict= bpy_namespace_dict_new("<blender button>");
 
 	mod = PyImport_ImportModule("math");
 	if (mod) {
@@ -622,7 +601,7 @@
 
 	bpy_context_set(C, &gilstate);
 
-	py_dict= CreateGlobalDictionary(C, "<blender string>");
+	py_dict= bpy_namespace_dict_new("<blender string>");
 
 	retval = PyRun_String(expr, Py_eval_input, py_dict, py_dict);
 

Modified: trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/gameengine/Converter/KX_ConvertControllers.cpp	2010-08-05 03:25:45 UTC (rev 31056)
@@ -176,11 +176,11 @@
 					/* let the controller print any warnings here when importing */
 					pyctrl->SetScriptText(STR_String(pycont->module)); 
 					pyctrl->SetScriptName(pycont->module); /* will be something like module.func so using it as the name is OK */
-				}
 
-				if(pycont->flag & CONT_PY_DEBUG) {
-					printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
-					pyctrl->SetDebug(true);
+					if(pycont->flag & CONT_PY_DEBUG) {
+						printf("\nDebuging \"%s\", module for object %s\n\texpect worse performance.\n", pycont->module, blenderobject->id.name+2);
+						pyctrl->SetDebug(true);
+					}
 				}
 				
 #endif // DISABLE_PYTHON

Modified: trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/gameengine/GameLogic/SCA_PythonController.cpp	2010-08-05 03:25:45 UTC (rev 31056)
@@ -305,7 +305,7 @@
 	char *function_string;
 
 	function_string= strrchr(mod_path, '.');
-	
+
 	if(function_string == NULL) {
 		printf("Python module name formatting error \"%s\":\n\texpected \"SomeModule.Func\", got \"%s\"\n", GetName().Ptr(), m_scriptText.Ptr());
 		return false;
@@ -316,11 +316,17 @@
 
 	// Import the module and print an error if it's not found
 	PyObject *mod = PyImport_ImportModule(mod_path);
-	if(mod && m_debug)
+
+	if (mod == NULL) {
+		ErrorPrint("Python module can't be imported");
+		return false;
+	}
+
+	if(m_debug)
 		mod = PyImport_ReloadModule(mod);
 
 	if (mod == NULL) {
-		ErrorPrint("Python module not found");
+		ErrorPrint("Python module can't be reloaded");
 		return false;
 	}
 

Modified: trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/gameengine/Ketsji/KX_KetsjiEngine.h	2010-08-05 03:25:45 UTC (rev 31056)
@@ -71,6 +71,7 @@
 	class KX_ISceneConverter*			m_sceneconverter;
 	class NG_NetworkDeviceInterface*		m_networkdevice;
 #ifndef DISABLE_PYTHON
+	/* borrowed from sys.modules["__main__"], dont manage ref's */
 	PyObject*					m_pythondictionary;
 #endif
 	class SCA_IInputDevice*				m_keyboarddevice;

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-08-05 01:46:34 UTC (rev 31055)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2010-08-05 03:25:45 UTC (rev 31056)
@@ -1912,9 +1912,8 @@
 	first_time = false;
 	
 	PyObjectPlus::ClearDeprecationWarning();
-	
-	PyObject* moduleobj = PyImport_AddModule("__main__");
-	return PyModule_GetDict(moduleobj);
+
+	return bpy_namespace_dict_new(NULL);
 }
 
 void exitGamePlayerPythonScripting()
@@ -1949,9 +1948,8 @@
 	initPySysObjects(maggie);
 
 	PyObjectPlus::NullDeprecationWarning();
-	
-	PyObject* moduleobj = PyImport_AddModule("__main__");
-	return PyModule_GetDict(moduleobj);
+
+	return bpy_namespace_dict_new(NULL);
 }
 
 void exitGamePythonScripting()





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