[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28213] trunk/blender: MSVC 9 projectfiles update

Andrea Weikert elubie at gmx.net
Thu Apr 15 19:44:51 CEST 2010


Revision: 28213
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28213
Author:   elubie
Date:     2010-04-15 19:44:48 +0200 (Thu, 15 Apr 2010)

Log Message:
-----------
MSVC 9 projectfiles update
* blenlib/math_geom_inline.c
* also fix compile error with MSVC (snprintf not defined)

Modified Paths:
--------------
    trunk/blender/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj
===================================================================
--- trunk/blender/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj	2010-04-15 17:10:46 UTC (rev 28212)
+++ trunk/blender/projectfiles_vc9/blender/blenlib/BLI_blenlib.vcproj	2010-04-15 17:44:48 UTC (rev 28213)
@@ -584,6 +584,10 @@
 				>
 			</File>
 			<File
+				RelativePath="..\..\..\source\blender\blenlib\intern\math_geom_inline.c"
+				>
+			</File>
+			<File
 				RelativePath="..\..\..\source\blender\blenlib\intern\math_matrix.c"
 				>
 			</File>

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-04-15 17:10:46 UTC (rev 28212)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2010-04-15 17:44:48 UTC (rev 28213)
@@ -2162,11 +2162,11 @@
 	/* is this more then half a frame behind? */
 	if (fps+0.5 < FPS) {
 		UI_ThemeColor(TH_REDALERT);
-		snprintf(printable, sizeof(printable), "fps: %.2f", (float)fps);
+		BLI_snprintf(printable, sizeof(printable), "fps: %.2f", (float)fps);
 	} 
 	else {
 		UI_ThemeColor(TH_TEXT_HI);
-		snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5));
+		BLI_snprintf(printable, sizeof(printable), "fps: %i", (int)(fps+0.5));
 	}
 	
 	BLF_draw_default(22,  ar->winy-17, 0.0f, printable);





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