[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [28145] trunk/blender: BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)
Dalai Felinto
dfelinto at gmail.com
Mon Apr 12 05:06:49 CEST 2010
Revision: 28145
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=28145
Author: dfelinto
Date: 2010-04-12 05:06:49 +0200 (Mon, 12 Apr 2010)
Log Message:
-----------
BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)
the patch exposes a rna property to get the active edit mode face. This is a hack.
However it's a small patch (a.k.a. easy to revert later if needed).
The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE.
Missing: operators to copy the current parameters to other selected faces.
* note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/properties_data_mesh.py
trunk/blender/source/blender/makesrna/intern/rna_mesh.c
trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
Modified: trunk/blender/release/scripts/ui/properties_data_mesh.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_mesh.py 2010-04-12 02:56:41 UTC (rev 28144)
+++ trunk/blender/release/scripts/ui/properties_data_mesh.py 2010-04-12 03:06:49 UTC (rev 28145)
@@ -281,8 +281,54 @@
lay = me.active_uv_texture
if lay:
layout.prop(lay, "name")
+
+class DATA_PT_texface(DataButtonsPanel):
+ bl_label = "Texture Face"
+ def poll(self, context):
+ ob = context.active_object
+ rd = context.scene.render
+
+ return (context.mode =='EDIT_MESH') and (rd.engine == 'BLENDER_GAME') \
+ and ob and ob.type in ('MESH')
+ def draw(self, context):
+ layout = self.layout
+ col = layout.column()
+
+ wide_ui = context.region.width > narrowui
+ me = context.mesh
+
+ tf = me.faces.active_tface
+
+ if tf:
+ split = layout.split()
+ col = split.column()
+
+ col.prop(tf, "tex")
+ col.prop(tf, "light")
+ col.prop(tf, "invisible")
+ col.prop(tf, "collision")
+
+ col.prop(tf, "shared")
+ col.prop(tf, "twoside")
+ col.prop(tf, "object_color")
+
+ if wide_ui:
+ col = split.column()
+
+ col.prop(tf, "halo")
+ col.prop(tf, "billboard")
+ col.prop(tf, "shadow")
+ col.prop(tf, "text")
+ col.prop(tf, "alpha_sort")
+
+ col = layout.column()
+ col.prop(tf, "transp")
+ else:
+ col.label(text="No UV Texture")
+
+
class DATA_PT_vertex_colors(DataButtonsPanel):
bl_label = "Vertex Colors"
@@ -315,6 +361,7 @@
DATA_PT_vertex_groups,
DATA_PT_shape_keys,
DATA_PT_uv_texture,
+ DATA_PT_texface,
DATA_PT_vertex_colors,
DATA_PT_custom_props_mesh]
Modified: trunk/blender/source/blender/makesrna/intern/rna_mesh.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_mesh.c 2010-04-12 02:56:41 UTC (rev 28144)
+++ trunk/blender/source/blender/makesrna/intern/rna_mesh.c 2010-04-12 03:06:49 UTC (rev 28145)
@@ -46,6 +46,8 @@
#include "BKE_mesh.h"
#include "BKE_utildefines.h"
+#include "ED_mesh.h" /* XXX Bad level call */
+
#include "WM_api.h"
#include "WM_types.h"
@@ -458,6 +460,22 @@
*max= MAX2(0, *max);
}
+static PointerRNA rna_Mesh_active_mtface_get(PointerRNA *ptr)
+{
+ Mesh *me= (Mesh*)ptr->data;
+ EditMesh *em= BKE_mesh_get_editmesh(me);
+ MTFace *tf;
+
+ if (em && EM_texFaceCheck(em))
+ {
+ tf = EM_get_active_mtface(em, NULL, NULL, 1);
+
+ return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, tf);
+ }
+
+ return rna_pointer_inherit_refine(ptr, &RNA_MeshTextureFace, NULL);
+}
+
static void rna_MeshTextureFace_uv1_get(PointerRNA *ptr, float *values)
{
MTFace *mtface= (MTFace*)ptr->data;
@@ -1599,6 +1617,12 @@
prop= RNA_def_property(srna, "active", PROP_INT, PROP_NONE);
RNA_def_property_int_sdna(prop, NULL, "act_face");
RNA_def_property_ui_text(prop, "Active Face", "The active face for this mesh");
+
+ prop= RNA_def_property(srna, "active_tface", PROP_POINTER, PROP_UNSIGNED);
+ RNA_def_property_struct_type(prop, "MeshTextureFace");
+ RNA_def_property_pointer_funcs(prop, "rna_Mesh_active_mtface_get", NULL, NULL);
+ RNA_def_property_ui_text(prop, "Active Texture Face", "Active Texture Face");
+ RNA_def_property_update(prop, 0, "rna_Mesh_update_data");
}
Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2010-04-12 02:56:41 UTC (rev 28144)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c 2010-04-12 03:06:49 UTC (rev 28145)
@@ -248,6 +248,8 @@
void ED_space_image_size(struct SpaceImage *sima, int *width, int *height){}
void EM_selectmode_set(struct EditMesh *em){}
+int EM_texFaceCheck(struct EditMesh *em){return 0;}
+struct MTFace *EM_get_active_mtface(struct EditMesh *em, struct EditFace **act_efa, struct MCol **mcol, int sloopy){return (struct MTFace *)NULL;}
void make_editMesh(struct Scene *scene, struct Object *ob){}
void load_editMesh(struct Scene *scene, struct Object *ob){}
More information about the Bf-blender-cvs
mailing list