[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [27939] trunk/blender: rna naming, *_frame --> frame_*

Campbell Barton ideasman42 at gmail.com
Thu Apr 1 23:44:56 CEST 2010


Revision: 27939
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=27939
Author:   campbellbarton
Date:     2010-04-01 23:44:56 +0200 (Thu, 01 Apr 2010)

Log Message:
-----------
rna naming, *_frame --> frame_*

Modified Paths:
--------------
    trunk/blender/release/scripts/io/export_fbx.py
    trunk/blender/release/scripts/io/export_mdd.py
    trunk/blender/release/scripts/io/export_obj.py
    trunk/blender/release/scripts/io/import_anim_bvh.py
    trunk/blender/release/scripts/io/import_shape_mdd.py
    trunk/blender/release/scripts/io/netrender/client.py
    trunk/blender/release/scripts/modules/rigify/eye_balls.py
    trunk/blender/release/scripts/modules/rigify/eye_lid.py
    trunk/blender/release/scripts/modules/rigify/mouth.py
    trunk/blender/release/scripts/op/nla.py
    trunk/blender/release/scripts/op/screen_play_rendered_anim.py
    trunk/blender/release/scripts/op/sequencer.py
    trunk/blender/release/scripts/ui/properties_animviz.py
    trunk/blender/release/scripts/ui/properties_data_armature.py
    trunk/blender/release/scripts/ui/properties_object_constraint.py
    trunk/blender/release/scripts/ui/properties_physics_common.py
    trunk/blender/release/scripts/ui/properties_render.py
    trunk/blender/release/scripts/ui/space_buttons.py
    trunk/blender/release/scripts/ui/space_sequencer.py
    trunk/blender/release/scripts/ui/space_time.py
    trunk/blender/release/scripts/ui/space_userpref.py
    trunk/blender/source/blender/blenkernel/intern/nla.c
    trunk/blender/source/blender/editors/animation/fmodifier_ui.c
    trunk/blender/source/blender/editors/space_graph/graph_buttons.c
    trunk/blender/source/blender/editors/space_image/image_buttons.c
    trunk/blender/source/blender/editors/space_nla/nla_buttons.c
    trunk/blender/source/blender/editors/space_node/drawnode.c
    trunk/blender/source/blender/editors/space_sequencer/sequencer_add.c
    trunk/blender/source/blender/editors/transform/transform_generics.c
    trunk/blender/source/blender/makesrna/intern/rna_actuator.c
    trunk/blender/source/blender/makesrna/intern/rna_animviz.c
    trunk/blender/source/blender/makesrna/intern/rna_armature.c
    trunk/blender/source/blender/makesrna/intern/rna_constraint.c
    trunk/blender/source/blender/makesrna/intern/rna_fcurve.c
    trunk/blender/source/blender/makesrna/intern/rna_image.c
    trunk/blender/source/blender/makesrna/intern/rna_nla.c
    trunk/blender/source/blender/makesrna/intern/rna_nodetree.c
    trunk/blender/source/blender/makesrna/intern/rna_object_force.c
    trunk/blender/source/blender/makesrna/intern/rna_scene.c
    trunk/blender/source/blender/makesrna/intern/rna_sequencer.c
    trunk/blender/source/blender/makesrna/intern/rna_userdef.c

Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py	2010-04-01 20:48:20 UTC (rev 27938)
+++ trunk/blender/release/scripts/io/export_fbx.py	2010-04-01 21:44:56 UTC (rev 27939)
@@ -2041,7 +2041,7 @@
 # 				ob_base.makeDisplayList()
 
             # This causes the makeDisplayList command to effect the mesh
-            scene.set_frame(scene.current_frame)
+            scene.set_frame(scene.frame_current)
 # 			Blender.Set('curframe', Blender.Get('curframe'))
 
 
@@ -2216,7 +2216,7 @@
                     ob_base.make_display_list()
 # 					ob_base.makeDisplayList()
             # This causes the makeDisplayList command to effect the mesh
-            scene.set_frame(scene.current_frame)
+            scene.set_frame(scene.frame_current)
 # 			Blender.Set('curframe', Blender.Get('curframe'))
 
     del tmp_ob_type, tmp_objects
@@ -2701,9 +2701,9 @@
         return int(0.5 + ((t/fps) * 46186158000))
 
     fps = float(render.fps)
-    start =	scene.start_frame
+    start =	scene.frame_start
 # 	start =	render.sFrame
-    end =	scene.end_frame
+    end =	scene.frame_end
 # 	end =	render.eFrame
     if end < start: start, end = end, start
     if start==end: ANIM_ENABLE = False
@@ -2713,7 +2713,7 @@
 
     if ANIM_ENABLE and [tmp for tmp in ob_anim_lists if tmp]:
 
-        frame_orig = scene.current_frame
+        frame_orig = scene.frame_current
 # 		frame_orig = Blender.Get('curframe')
 
         if ANIM_OPTIMIZE:

Modified: trunk/blender/release/scripts/io/export_mdd.py
===================================================================
--- trunk/blender/release/scripts/io/export_mdd.py	2010-04-01 20:48:20 UTC (rev 27938)
+++ trunk/blender/release/scripts/io/export_mdd.py	2010-04-01 21:44:56 UTC (rev 27939)
@@ -82,7 +82,7 @@
 
     bpy.ops.object.mode_set(mode='OBJECT')
 
-    orig_frame = sce.current_frame
+    orig_frame = sce.frame_current
     sce.set_frame(PREF_STARTFRAME)
     me = ob.create_mesh(True, 'PREVIEW')
 
@@ -162,8 +162,8 @@
     path = StringProperty(name="File Path", description="File path used for exporting the MDD file", maxlen=1024)
     check_existing = BoolProperty(name="Check Existing", description="Check and warn on overwriting existing files", default=True, options={'HIDDEN'})
     fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
-    start_frame = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
-    end_frame = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
+    frame_start = IntProperty(name="Start Frame", description="Start frame for baking", min=minframe, max=maxframe, default=1)
+    frame_end = IntProperty(name="End Frame", description="End frame for baking", min=minframe, max=maxframe, default=250)
 
     def poll(self, context):
         ob = context.active_object
@@ -173,7 +173,7 @@
         if not self.properties.path:
             raise Exception("filename not set")
         write(self.properties.path, context.scene, context.active_object,
-            self.properties.start_frame, self.properties.end_frame, self.properties.fps)
+            self.properties.frame_start, self.properties.frame_end, self.properties.fps)
         return {'FINISHED'}
 
     def invoke(self, context, event):

Modified: trunk/blender/release/scripts/io/export_obj.py
===================================================================
--- trunk/blender/release/scripts/io/export_obj.py	2010-04-01 20:48:20 UTC (rev 27938)
+++ trunk/blender/release/scripts/io/export_obj.py	2010-04-01 21:44:56 UTC (rev 27939)
@@ -839,14 +839,14 @@
     for scn in export_scenes:
         #		scn.makeCurrent() # If already current, this is not slow.
         #		context = scn.getRenderingContext()
-        orig_frame = scn.current_frame
+        orig_frame = scn.frame_current
 
         if EXPORT_ALL_SCENES: # Add scene name into the context_name
             context_name[1] = '_%s' % bpy.utils.clean_name(scn.name) # WARNING, its possible that this could cause a collision. we could fix if were feeling parranoied.
 
         # Export an animation?
         if EXPORT_ANIMATION:
-            scene_frames = range(scn.start_frame, context.end_frame+1) # Up to and including the end frame.
+            scene_frames = range(scn.frame_start, context.frame_end + 1) # Up to and including the end frame.
         else:
             scene_frames = [orig_frame] # Dont export an animation.
 
@@ -855,7 +855,7 @@
             if EXPORT_ANIMATION: # Add frame to the filename.
                 context_name[2] = '_%.6d' % frame
 
-            scn.current_frame = frame
+            scn.frame_current = frame
             if EXPORT_SEL_ONLY:
                 export_objects = context.selected_objects
             else:
@@ -874,7 +874,7 @@
                   EXPORT_POLYGROUPS, EXPORT_CURVE_AS_NURBS)
 
 
-        scn.current_frame = orig_frame
+        scn.frame_current = orig_frame
 
     # Restore old active scene.
 #	orig_scene.makeCurrent()

Modified: trunk/blender/release/scripts/io/import_anim_bvh.py
===================================================================
--- trunk/blender/release/scripts/io/import_anim_bvh.py	2010-04-01 20:48:20 UTC (rev 27938)
+++ trunk/blender/release/scripts/io/import_anim_bvh.py	2010-04-01 21:44:56 UTC (rev 27939)
@@ -321,11 +321,11 @@
 
 
     # Animate the data, the last used bvh_node will do since they all have the same number of frames
-    for current_frame in range(len(bvh_node.anim_data)):
-        Blender.Set('curframe', current_frame + IMPORT_START_FRAME)
+    for frame_current in range(len(bvh_node.anim_data)):
+        Blender.Set('curframe', frame_current + IMPORT_START_FRAME)
 
         for bvh_node in bvh_nodes.values():
-            lx, ly, lz, rx, ry, rz = bvh_node.anim_data[current_frame]
+            lx, ly, lz, rx, ry, rz = bvh_node.anim_data[frame_current]
 
             rest_head_local = bvh_node.rest_head_local
             bvh_node.temp.loc = rest_head_local + Vector(lx, ly, lz)
@@ -508,16 +508,16 @@
         prev_euler = [Euler() for i in range(len(bvh_nodes))]
 
     # Animate the data, the last used bvh_node will do since they all have the same number of frames
-    for current_frame in range(len(bvh_node.anim_data)-1): # skip the first frame (rest frame)
-        # print current_frame
+    for frame_current in range(len(bvh_node.anim_data)-1): # skip the first frame (rest frame)
+        # print frame_current
 
-        # if current_frame==40: # debugging
+        # if frame_current==40: # debugging
         # 	break
 
         # Dont neet to set the current frame
         for i, bvh_node in enumerate(bvh_nodes.values()):
             pose_bone, bone, bone_rest_matrix, bone_rest_matrix_inv = bvh_node.temp
-            lx, ly, lz, rx, ry, rz = bvh_node.anim_data[current_frame + 1]
+            lx, ly, lz, rx, ry, rz = bvh_node.anim_data[frame_current + 1]
 
             if bvh_node.has_rot:
                 bone_rotation_matrix = Euler(rx, ry, rz).to_matrix().resize4x4()
@@ -565,7 +565,7 @@
 
     path = StringProperty(name="File Path", description="File path used for importing the OBJ file", maxlen=1024, default="")
     scale = FloatProperty(name="Scale", description="Scale the BVH by this value", min=0.0001, max=1000000.0, soft_min=0.001, soft_max=100.0, default=0.1)
-    start_frame = IntProperty(name="Start Frame", description="Starting frame for the animation", default=1)
+    frame_start = IntProperty(name="Start Frame", description="Starting frame for the animation", default=1)
     loop = BoolProperty(name="Loop", description="Loop the animation playback", default=False)
     rotate_mode = EnumProperty(items=(
             ('QUATERNION', "Quaternion", "Convert rotations to quaternions"),
@@ -597,7 +597,7 @@
 
         bvh_node_dict2armature(context, bvh_nodes,
                 ROT_MODE=self.properties.rotate_mode,
-                IMPORT_START_FRAME=self.properties.start_frame,
+                IMPORT_START_FRAME=self.properties.frame_start,
                 IMPORT_LOOP=self.properties.loop)
 
         print('Done in %.4f\n' % (time.time() - t1))

Modified: trunk/blender/release/scripts/io/import_shape_mdd.py
===================================================================
--- trunk/blender/release/scripts/io/import_shape_mdd.py	2010-04-01 20:48:20 UTC (rev 27938)
+++ trunk/blender/release/scripts/io/import_shape_mdd.py	2010-04-01 21:44:56 UTC (rev 27939)
@@ -55,7 +55,7 @@
         basis.name = "Basis"
         ob.data.update()
 
-    scene.current_frame = PREF_START_FRAME
+    scene.frame_current = PREF_START_FRAME
 
     def UpdateMesh(ob, fr):
 
@@ -82,15 +82,15 @@
         # insert keyframes
         shape_keys = ob.data.shape_keys
 
-        scene.current_frame -= 1
+        scene.frame_current -= 1
         ob.data.shape_keys.keys[index].value = 0.0
         shape_keys.keys[len(ob.data.shape_keys.keys)-1].keyframe_insert("value")
 
-        scene.current_frame += 1
+        scene.frame_current += 1
         ob.data.shape_keys.keys[index].value = 1.0
         shape_keys.keys[len(ob.data.shape_keys.keys)-1].keyframe_insert("value")
 
-        scene.current_frame += 1
+        scene.frame_current += 1
         ob.data.shape_keys.keys[index].value = 0.0
         shape_keys.keys[len(ob.data.shape_keys.keys)-1].keyframe_insert("value")
 
@@ -120,7 +120,7 @@
     # to the class instance from the operator settings before calling.
     path = StringProperty(name="File Path", description="File path used for importing the MDD file", maxlen=1024)
     #fps = IntProperty(name="Frames Per Second", description="Number of frames/second", min=minfps, max=maxfps, default=25)
-    start_frame = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=minframe, max=maxframe, default=0)
+    frame_start = IntProperty(name="Start Frame", description="Start frame for inserting animation", min=minframe, max=maxframe, default=0)
 
 
     def poll(self, context):
@@ -131,7 +131,7 @@
         if not self.properties.path:
             raise Exception("filename not set")
 
-        mdd_import( self.properties.path, bpy.context.active_object, context.scene, self.properties.start_frame, 1)

@@ Diff output truncated at 10240 characters. @@




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