[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23565] trunk/blender/source/blender/ blenkernel/intern: Animato: Bugfixes

Joshua Leung aligorith at gmail.com
Wed Sep 30 06:59:15 CEST 2009


Revision: 23565
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23565
Author:   aligorith
Date:     2009-09-30 06:59:14 +0200 (Wed, 30 Sep 2009)

Log Message:
-----------
Animato: Bugfixes

* #19501: Only the first user of multi-user IPO's were getting converted to AnimData. 
Now, this AnimData gets converted multiple times - once for each user. This will mean that multi-user actions will no longer be multi-user after conversion though, although this could be fixed manually if there really is such a need.

* #19503: Nasty memory leaks when duplicating objects with AnimData
Fixed a few little oversights made when coding the copying code for NLA-data (which resulted in exponential copying-loops of doom), and sanitised the AnimData copying code for ID-blocks to be simpler to manage.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/anim_sys.c
    trunk/blender/source/blender/blenkernel/intern/ipo.c
    trunk/blender/source/blender/blenkernel/intern/library.c
    trunk/blender/source/blender/blenkernel/intern/nla.c
    trunk/blender/source/blender/blenkernel/intern/object.c
    trunk/blender/source/blender/blenkernel/intern/scene.c

Modified: trunk/blender/source/blender/blenkernel/intern/anim_sys.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/anim_sys.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/anim_sys.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -187,8 +187,6 @@
 	dadt= MEM_dupallocN(adt);
 	
 	/* make a copy of action - at worst, user has to delete copies... */
-	// XXX review this... it might not be optimal behaviour yet...
-	//id_us_plus((ID *)dadt->action);
 	dadt->action= copy_action(adt->action);
 	dadt->tmpact= copy_action(adt->tmpact);
 	
@@ -1466,7 +1464,11 @@
  *
  * Unresolved things:
  *	- Handling of multi-user settings (i.e. time-offset, group-instancing) -> big cache grids or nodal system? but stored where?
- *	- Multiple-block dependencies (i.e. drivers for settings are in both local and higher levels) -> split into separate lists?  
+ *	- Multiple-block dependencies (i.e. drivers for settings are in both local and higher levels) -> split into separate lists? 
+ *
+ * Current Status:
+ *	- Currently (as of September 2009), overrides we haven't needed to (fully) implement overrides. 
+ * 	  However, the code fo this is relatively harmless, so is left in the code for now.
  */
 
 /* Evaluation loop for evaluation animation data 
@@ -1623,9 +1625,10 @@
 	
 	/* objects */
 		/* ADT_RECALC_ANIM doesn't need to be supplied here, since object AnimData gets 
-		 * this tagged by Depsgraph on framechange 
+		 * this tagged by Depsgraph on framechange. This optimisation means that objects
+		 * linked from other (not-visible) scenes will not need their data calculated.
 		 */
-	EVAL_ANIM_IDS(main->object.first, /*ADT_RECALC_ANIM*/0); 
+	EVAL_ANIM_IDS(main->object.first, 0); 
 	
 	/* worlds */
 	EVAL_ANIM_IDS(main->world.first, ADT_RECALC_ANIM);

Modified: trunk/blender/source/blender/blenkernel/intern/ipo.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/ipo.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/ipo.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -1047,10 +1047,6 @@
 		}
 	}
 	
-	
-	/* free old driver */
-	MEM_freeN(idriver);
-	
 	/* return the new one */
 	return cdriver;
 }
@@ -1122,11 +1118,9 @@
 	/* allocate memory for a new F-Curve */
 	fcu= MEM_callocN(sizeof(FCurve), "FCurve");
 	
-	/* convert driver - will free the old one... */
-	if (icu->driver) {
+	/* convert driver */
+	if (icu->driver)
 		fcu->driver= idriver_to_cdriver(icu->driver);
-		icu->driver= NULL;
-	}
 	
 	/* copy flags */
 	if (icu->flag & IPO_VISIBLE) fcu->flag |= FCURVE_VISIBLE;
@@ -1233,10 +1227,6 @@
 			/* add new F-Curve to list */
 			fcurve_add_to_list(groups, list, fcurve, actname);
 		}
-		
-		/* free old data of curve now that it's no longer needed for converting any more curves */
-		if (icu->bezt) MEM_freeN(icu->bezt);
-		if (icu->bp) MEM_freeN(icu->bezt);
 	}
 	else {
 		/* get rna-path
@@ -1302,9 +1292,6 @@
 					}
 				}
 			}
-			
-			/* free this data now */
-			MEM_freeN(icu->bezt);
 		}
 		else if (icu->bp) {
 			/* TODO: need to convert from BPoint type to the more compact FPoint type... but not priority, since no data used this */
@@ -1325,7 +1312,7 @@
  */
 static void ipo_to_animato (Ipo *ipo, char actname[], char constname[], ListBase *animgroups, ListBase *anim, ListBase *drivers)
 {
-	IpoCurve *icu, *icn;
+	IpoCurve *icu;
 	
 	/* sanity check */
 	if (ELEM3(NULL, ipo, anim, drivers))
@@ -1347,25 +1334,44 @@
 	}
 	
 	/* loop over IPO-Curves, freeing as we progress */
-	for (icu= ipo->curve.first; icu; icu= icn) {
-		/* get link to next (for later) */
-		icn= icu->next;
-		
+	for (icu= ipo->curve.first; icu; icu= icu->next) {
 		/* Since an IPO-Curve may end up being made into many F-Curves (i.e. bitflag curves), 
 		 * we figure out the best place to put the channel, then tell the curve-converter to just dump there
 		 */
 		if (icu->driver) {
 			/* Blender 2.4x allowed empty drivers, but we don't now, since they cause more trouble than they're worth */
-			if ((icu->driver->ob) || (icu->driver->type == IPO_DRIVER_TYPE_PYTHON))
+			if ((icu->driver->ob) || (icu->driver->type == IPO_DRIVER_TYPE_PYTHON)) {
 				icu_to_fcurves(NULL, drivers, icu, actname, constname);
-			else
+			}
+			else {
 				MEM_freeN(icu->driver);
+				icu->driver= NULL;
+			}
 		}
 		else
 			icu_to_fcurves(animgroups, anim, icu, actname, constname);
+	}
+	
+	/* if this IPO block doesn't have any users after this one, free... */
+	ipo->id.us--;
+	if ( (ipo->id.us == 0) || ((ipo->id.us == 1) && (ipo->id.flag & LIB_FAKEUSER)) ) 
+	{
+		IpoCurve *icn;
 		
-		/* free this IpoCurve now that it's been converted */
-		BLI_freelinkN(&ipo->curve, icu);
+		for (icu= ipo->curve.first; icu; icu= icn) {
+			icn= icu->next;
+			
+			/* free driver */
+			if (icu->driver)
+				MEM_freeN(icu->driver);
+				
+			/* free old data of curve now that it's no longer needed for converting any more curves */
+			if (icu->bezt) MEM_freeN(icu->bezt);
+			if (icu->bp) MEM_freeN(icu->bezt);
+			
+			/* free this IPO-Curve */
+			BLI_freelinkN(&ipo->curve, icu);
+		}
 	}
 }
 

Modified: trunk/blender/source/blender/blenkernel/intern/library.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/library.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/library.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -640,42 +640,15 @@
 }
 
 /* by spec, animdata is first item after ID */
-/* we still read ->adt itself, to ensure compiler warns when it doesnt exist */
+/* and, trust that BKE_animdata_from_id() will only find AnimData for valid ID-types */
 static void id_copy_animdata(ID *id)
 {
-	switch(GS(id->name)) {
-		case ID_OB:
-			((Object *)id)->adt= BKE_copy_animdata(((Object *)id)->adt);
-			break;
-		case ID_CU:
-			((Curve *)id)->adt= BKE_copy_animdata(((Curve *)id)->adt);
-			break;
-		case ID_CA:
-			((Camera *)id)->adt= BKE_copy_animdata(((Camera *)id)->adt);
-			break;
-		case ID_KE:
-			((Key *)id)->adt= BKE_copy_animdata(((Key *)id)->adt);
-			break;
-		case ID_LA:
-			((Lamp *)id)->adt= BKE_copy_animdata(((Lamp *)id)->adt);
-			break;
-		case ID_MA:
-			((Material *)id)->adt= BKE_copy_animdata(((Material *)id)->adt);
-			break;
-		case ID_NT:
-			((bNodeTree *)id)->adt= BKE_copy_animdata(((bNodeTree *)id)->adt);
-			break;
-		case ID_SCE:
-			((Scene *)id)->adt= BKE_copy_animdata(((Scene *)id)->adt);
-			break;
-		case ID_TE:
-			((Tex *)id)->adt= BKE_copy_animdata(((Tex *)id)->adt);
-			break;
-		case ID_WO:
-			((World *)id)->adt= BKE_copy_animdata(((World *)id)->adt);
-			break;
-	}
+	AnimData *adt= BKE_animdata_from_id(id);
 	
+	if (adt) {
+		IdAdtTemplate *iat = (IdAdtTemplate *)id;
+		iat->adt= BKE_copy_animdata(iat->adt);
+	}
 }
 
 /* used everywhere in blenkernel and text.c */
@@ -705,9 +678,10 @@
 	id->newid= idn;
 	idn->flag |= LIB_NEW;
 	if (id->properties) idn->properties = IDP_CopyProperty(id->properties);
-
-	id_copy_animdata(id);
 	
+	/* the duplicate should get a copy of the animdata */
+	id_copy_animdata(idn);
+	
 	return idn;
 }
 

Modified: trunk/blender/source/blender/blenkernel/intern/nla.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/nla.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/nla.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -219,6 +219,9 @@
 	if ELEM(NULL, dst, src)
 		return;
 		
+	/* clear out the destination list first for precautions... */
+	dst->first= dst->last= NULL;
+		
 	/* copy each NLA-track, one at a time */
 	for (nlt= src->first; nlt; nlt= nlt->next) {
 		/* make a copy, and add the copy to the destination list */

Modified: trunk/blender/source/blender/blenkernel/intern/object.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/object.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/object.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -1268,7 +1268,7 @@
 	/* increase user numbers */
 	id_us_plus((ID *)obn->data);
 	id_us_plus((ID *)obn->dup_group);
-	// FIXME: add this for animdata too...
+	
 
 	for(a=0; a<obn->totcol; a++) id_us_plus((ID *)obn->mat[a]);
 	
@@ -1922,31 +1922,6 @@
 	
 	if(ob==NULL) return;
 	
-#if 0 // XXX old animation system
-	/* this is needed to be able to grab objects with ipos, otherwise it always freezes them */
-	stime= bsystem_time(scene, ob, ctime, 0.0);
-	if(stime != ob->ctime) {
-		
-		ob->ctime= stime;
-		
-		if(ob->ipo) {
-			calc_ipo(ob->ipo, stime);
-			execute_ipo((ID *)ob, ob->ipo);
-		}
-		else 
-			do_all_object_actions(scene, ob);
-		
-		/* do constraint ipos ..., note it needs stime (0 = all ipos) */
-		do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 0);
-	}
-	else {
-		/* but, the drivers have to be done */
-		if(ob->ipo) do_ob_ipodrivers(ob, ob->ipo, stime);
-		/* do constraint ipos ..., note it needs stime (1 = only drivers ipos) */
-		do_constraint_channels(&ob->constraints, &ob->constraintChannels, stime, 1);
-	}
-#endif // XXX old animation system
-
 	/* execute drivers only, as animation has already been done */
 	BKE_animsys_evaluate_animdata(&ob->id, ob->adt, ctime, ADT_RECALC_DRIVERS);
 	

Modified: trunk/blender/source/blender/blenkernel/intern/scene.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/scene.c	2009-09-29 22:49:33 UTC (rev 23564)
+++ trunk/blender/source/blender/blenkernel/intern/scene.c	2009-09-30 04:59:14 UTC (rev 23565)
@@ -778,11 +778,11 @@
 	DAG_scene_update_flags(sce, lay);   // only stuff that moves or needs display still
 	
 	/* All 'standard' (i.e. without any dependencies) animation is handled here,
-		* with an 'local' to 'macro' order of evaluation. This should ensure that
-		* settings stored nestled within a hierarchy (i.e. settings in a Texture block
-	    * can be overridden by settings from Scene, which owns the Texture through a hierarchy 
-	    * such as Scene->World->MTex/Texture) can still get correctly overridden.
-		*/
+	 * with an 'local' to 'macro' order of evaluation. This should ensure that
+	 * settings stored nestled within a hierarchy (i.e. settings in a Texture block

@@ Diff output truncated at 10240 characters. @@




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