[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23546] branches/ge_dyn_load: merge https: //svn.blender.org/svnroot/bf-blender/trunk/blender -r23504:23545
Campbell Barton
ideasman42 at gmail.com
Mon Sep 28 21:40:51 CEST 2009
Revision: 23546
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23546
Author: campbellbarton
Date: 2009-09-28 21:40:50 +0200 (Mon, 28 Sep 2009)
Log Message:
-----------
merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23504:23545
Modified Paths:
--------------
branches/ge_dyn_load/SConstruct
branches/ge_dyn_load/extern/ffmpeg/SConscript
branches/ge_dyn_load/extern/x264/SConscript
branches/ge_dyn_load/extern/xvidcore/SConscript
branches/ge_dyn_load/intern/audaspace/intern/AUD_C-API.cpp
branches/ge_dyn_load/release/Makefile
branches/ge_dyn_load/source/blender/blenkernel/BKE_armature.h
branches/ge_dyn_load/source/blender/blenkernel/intern/action.c
branches/ge_dyn_load/source/blender/blenkernel/intern/armature.c
branches/ge_dyn_load/source/blender/blenkernel/intern/constraint.c
branches/ge_dyn_load/source/blender/blenkernel/intern/ipo.c
branches/ge_dyn_load/source/blender/blenkernel/intern/object.c
branches/ge_dyn_load/source/blender/blenlib/BLI_arithb.h
branches/ge_dyn_load/source/blender/blenlib/intern/dynlib.c
branches/ge_dyn_load/source/blender/blenlib/intern/util.c
branches/ge_dyn_load/source/blender/blenloader/BLO_readfile.h
branches/ge_dyn_load/source/blender/blenloader/intern/readfile.c
branches/ge_dyn_load/source/blender/editors/animation/anim_markers.c
branches/ge_dyn_load/source/blender/editors/animation/keyframing.c
branches/ge_dyn_load/source/blender/editors/animation/keyingsets.c
branches/ge_dyn_load/source/blender/editors/armature/armature_ops.c
branches/ge_dyn_load/source/blender/editors/armature/editarmature.c
branches/ge_dyn_load/source/blender/editors/armature/poseobject.c
branches/ge_dyn_load/source/blender/editors/include/ED_fileselect.h
branches/ge_dyn_load/source/blender/editors/include/ED_mesh.h
branches/ge_dyn_load/source/blender/editors/include/ED_previewrender.h
branches/ge_dyn_load/source/blender/editors/include/UI_interface.h
branches/ge_dyn_load/source/blender/editors/interface/interface.c
branches/ge_dyn_load/source/blender/editors/interface/interface_icons.c
branches/ge_dyn_load/source/blender/editors/interface/interface_intern.h
branches/ge_dyn_load/source/blender/editors/interface/interface_layout.c
branches/ge_dyn_load/source/blender/editors/interface/interface_templates.c
branches/ge_dyn_load/source/blender/editors/interface/interface_widgets.c
branches/ge_dyn_load/source/blender/editors/interface/view2d.c
branches/ge_dyn_load/source/blender/editors/mesh/editmesh_tools.c
branches/ge_dyn_load/source/blender/editors/mesh/loopcut.c
branches/ge_dyn_load/source/blender/editors/mesh/mesh_ops.c
branches/ge_dyn_load/source/blender/editors/object/object_edit.c
branches/ge_dyn_load/source/blender/editors/preview/previewrender.c
branches/ge_dyn_load/source/blender/editors/space_file/file_draw.c
branches/ge_dyn_load/source/blender/editors/space_file/file_ops.c
branches/ge_dyn_load/source/blender/editors/space_file/filesel.c
branches/ge_dyn_load/source/blender/editors/space_file/space_file.c
branches/ge_dyn_load/source/blender/editors/space_graph/graph_edit.c
branches/ge_dyn_load/source/blender/editors/space_image/space_image.c
branches/ge_dyn_load/source/blender/editors/space_node/drawnode.c
branches/ge_dyn_load/source/blender/editors/space_outliner/outliner.c
branches/ge_dyn_load/source/blender/editors/space_view3d/view3d_buttons.c
branches/ge_dyn_load/source/blender/editors/transform/transform.c
branches/ge_dyn_load/source/blender/editors/transform/transform.h
branches/ge_dyn_load/source/blender/editors/transform/transform_conversions.c
branches/ge_dyn_load/source/blender/editors/transform/transform_generics.c
branches/ge_dyn_load/source/blender/editors/transform/transform_manipulator.c
branches/ge_dyn_load/source/blender/editors/transform/transform_ops.c
branches/ge_dyn_load/source/blender/imbuf/intern/divers.c
branches/ge_dyn_load/source/blender/makesdna/DNA_action_types.h
branches/ge_dyn_load/source/blender/makesdna/DNA_anim_types.h
branches/ge_dyn_load/source/blender/makesdna/DNA_object_types.h
branches/ge_dyn_load/source/blender/makesrna/RNA_types.h
branches/ge_dyn_load/source/blender/makesrna/intern/makesrna.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_ID.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_access.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_armature.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_mesh_api.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_object.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_pose.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_scene.c
branches/ge_dyn_load/source/blender/makesrna/intern/rna_sequence.c
branches/ge_dyn_load/source/blender/python/intern/bpy_interface.c
branches/ge_dyn_load/source/blender/windowmanager/intern/wm_event_system.c
branches/ge_dyn_load/source/blender/windowmanager/intern/wm_files.c
branches/ge_dyn_load/source/creator/CMakeLists.txt
branches/ge_dyn_load/source/darwin/Makefile
branches/ge_dyn_load/source/gameengine/Converter/SConscript
Added Paths:
-----------
branches/ge_dyn_load/source/blender/editors/mesh/mesh_data.c
Removed Paths:
-------------
branches/ge_dyn_load/release/io/
branches/ge_dyn_load/source/blender/editors/mesh/mesh_layers.c
Modified: branches/ge_dyn_load/SConstruct
===================================================================
--- branches/ge_dyn_load/SConstruct 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/SConstruct 2009-09-28 19:40:50 UTC (rev 23546)
@@ -476,8 +476,8 @@
dotblenderinstall.append(env.Install(dir=td, source=srcfile))
if env['WITH_BF_PYTHON']:
- #-- .blender/scripts, .blender/ui, .blender/io
- scriptpaths=['release/scripts', 'release/ui', 'release/io']
+ #-- .blender/scripts
+ scriptpaths=['release/scripts']
for scriptpath in scriptpaths:
for dp, dn, df in os.walk(scriptpath):
if '.svn' in dn:
@@ -643,7 +643,6 @@
except: epydoc = None
if epydoc:
- SConscript('source/blender/python/api2_2x/doc/SConscript')
SConscript('source/gameengine/PyDoc/SConscript')
else:
print "No epydoc install detected, Python API and Gameengine API Docs will not be generated "
Modified: branches/ge_dyn_load/extern/ffmpeg/SConscript
===================================================================
--- branches/ge_dyn_load/extern/ffmpeg/SConscript 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/extern/ffmpeg/SConscript 2009-09-28 19:40:50 UTC (rev 23546)
@@ -28,7 +28,7 @@
from sets import Set
-ff_env = env.Copy();
+ff_env = env.Clone()
ff_env.Replace(CCFLAGS = '')
ff_env.Replace(BF_DEBUG_FLAGS = '')
Modified: branches/ge_dyn_load/extern/x264/SConscript
===================================================================
--- branches/ge_dyn_load/extern/x264/SConscript 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/extern/x264/SConscript 2009-09-28 19:40:50 UTC (rev 23546)
@@ -11,7 +11,7 @@
from sets import Set
-x264_env = env.Copy();
+x264_env = env.Clone()
x264_env.Replace(CCFLAGS = '')
x264_env.Replace(BF_DEBUG_FLAGS = '')
Modified: branches/ge_dyn_load/extern/xvidcore/SConscript
===================================================================
--- branches/ge_dyn_load/extern/xvidcore/SConscript 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/extern/xvidcore/SConscript 2009-09-28 19:40:50 UTC (rev 23546)
@@ -16,7 +16,7 @@
from sets import Set
-xvidcore_env = env.Copy();
+xvidcore_env = env.Clone()
xvidcore_env.Replace(CCFLAGS = '')
xvidcore_env.Replace(BF_DEBUG_FLAGS = '')
Modified: branches/ge_dyn_load/intern/audaspace/intern/AUD_C-API.cpp
===================================================================
--- branches/ge_dyn_load/intern/audaspace/intern/AUD_C-API.cpp 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/intern/audaspace/intern/AUD_C-API.cpp 2009-09-28 19:40:50 UTC (rev 23546)
@@ -540,6 +540,8 @@
return device->setCapability(AUD_CAPS_VOLUME, &volume);
}
catch(AUD_Exception) {}
+
+ return false;
}
int AUD_setDeviceSoundVolume(AUD_Device* device, AUD_Handle* handle,
Modified: branches/ge_dyn_load/release/Makefile
===================================================================
--- branches/ge_dyn_load/release/Makefile 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/release/Makefile 2009-09-28 19:40:50 UTC (rev 23546)
@@ -153,9 +153,6 @@
@echo "----> Copy python infrastructure"
@[ ! -d scripts ] || cp -r scripts $(CONFDIR)/scripts
-
- @echo "----> Copy python UI files"
- @[ ! -d ui ] || cp -r ui $(CONFDIR)/ui
ifeq ($(OS),darwin)
@echo "----> Copy python modules"
Modified: branches/ge_dyn_load/source/blender/blenkernel/BKE_armature.h
===================================================================
--- branches/ge_dyn_load/source/blender/blenkernel/BKE_armature.h 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/source/blender/blenkernel/BKE_armature.h 2009-09-28 19:40:50 UTC (rev 23546)
@@ -103,6 +103,9 @@
void armature_loc_pose_to_bone(struct bPoseChannel *pchan, float *inloc, float *outloc);
void armature_mat_pose_to_delta(float delta_mat[][4], float pose_mat[][4], float arm_mat[][4]);
+/* Rotation Mode Conversions - Used for PoseChannels + Objects... */
+void BKE_rotMode_change_values(float quat[4], float eul[3], short oldMode, short newMode);
+
/* B-Bone support */
typedef struct Mat4 {
float mat[4][4];
Modified: branches/ge_dyn_load/source/blender/blenkernel/intern/action.c
===================================================================
--- branches/ge_dyn_load/source/blender/blenkernel/intern/action.c 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/source/blender/blenkernel/intern/action.c 2009-09-28 19:40:50 UTC (rev 23546)
@@ -1181,138 +1181,6 @@
VecAddf(dst->cyclic_offset, dst->cyclic_offset, src->cyclic_offset);
}
-typedef struct NlaIpoChannel {
- struct NlaIpoChannel *next, *prev;
- float val;
- void *poin;
- int type;
-} NlaIpoChannel;
-
-static void extract_ipochannels_from_action(ListBase *lb, ID *id, bAction *act, const char *name, float ctime)
-{
- bActionChannel *achan= get_action_channel(act, name);
- IpoCurve *icu;
- NlaIpoChannel *nic;
-
- if(achan==NULL) return;
-
- if(achan->ipo) {
- calc_ipo(achan->ipo, ctime);
-
- for(icu= achan->ipo->curve.first; icu; icu= icu->next) {
- /* skip IPO_BITS, is for layers and cannot be blended */
- if(icu->vartype != IPO_BITS) {
- nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel");
- BLI_addtail(lb, nic);
- nic->val= icu->curval;
- nic->poin= get_ipo_poin(id, icu, &nic->type);
- }
- }
- }
-
- /* constraint channels only for objects */
- if(GS(id->name)==ID_OB) {
- Object *ob= (Object *)id;
- bConstraint *con;
- bConstraintChannel *conchan;
-
- for (con=ob->constraints.first; con; con=con->next) {
- conchan = get_constraint_channel(&achan->constraintChannels, con->name);
-
- if(conchan && conchan->ipo) {
- calc_ipo(conchan->ipo, ctime);
-
- icu= conchan->ipo->curve.first; // only one ipo now
- if(icu) {
- nic= MEM_callocN(sizeof(NlaIpoChannel), "NlaIpoChannel constr");
- BLI_addtail(lb, nic);
- nic->val= icu->curval;
- nic->poin= &con->enforce;
- nic->type= IPO_FLOAT;
- }
- }
- }
- }
-}
-
-static NlaIpoChannel *find_nla_ipochannel(ListBase *lb, void *poin)
-{
- NlaIpoChannel *nic;
-
- if(poin) {
- for(nic= lb->first; nic; nic= nic->next) {
- if(nic->poin==poin)
- return nic;
- }
- }
- return NULL;
-}
-
-
-static void blend_ipochannels(ListBase *dst, ListBase *src, float srcweight, int mode)
-{
- NlaIpoChannel *snic, *dnic, *next;
- float dstweight;
-
- switch (mode){
- case ACTSTRIPMODE_BLEND:
- dstweight = 1.0F - srcweight;
- break;
- case ACTSTRIPMODE_ADD:
- dstweight = 1.0F;
- break;
- default :
- dstweight = 1.0F;
- }
-
- for(snic= src->first; snic; snic= next) {
- next= snic->next;
-
- dnic= find_nla_ipochannel(dst, snic->poin);
- if(dnic==NULL) {
- /* remove from src list, and insert in dest */
- BLI_remlink(src, snic);
- BLI_addtail(dst, snic);
- }
- else {
- /* we do the blend */
- dnic->val= dstweight*dnic->val + srcweight*snic->val;
- }
- }
-}
-
-static int execute_ipochannels(ListBase *lb)
-{
- NlaIpoChannel *nic;
- int count = 0;
-
- for(nic= lb->first; nic; nic= nic->next) {
- if(nic->poin) {
- write_ipo_poin(nic->poin, nic->type, nic->val);
- count++;
- }
- }
- return count;
-}
-
-/* nla timing */
-
-/* this now only used for repeating cycles, to enable fields and blur. */
-/* the whole time control in blender needs serious thinking... */
-static float nla_time(Scene *scene, float cfra, float unit)
-{
- extern float bluroffs; // bad construct, borrowed from object.c for now
- extern float fieldoffs;
-
- /* motion blur & fields */
- cfra+= unit*(bluroffs+fieldoffs);
-
- /* global time */
- cfra*= scene->r.framelen;
-
- return cfra;
-}
-
/* added "sizecorr" here, to allow armatures to be scaled and still have striding.
Only works for uniform scaling. In general I'd advise against scaling armatures ever though! (ton)
*/
Modified: branches/ge_dyn_load/source/blender/blenkernel/intern/armature.c
===================================================================
--- branches/ge_dyn_load/source/blender/blenkernel/intern/armature.c 2009-09-28 18:33:45 UTC (rev 23545)
+++ branches/ge_dyn_load/source/blender/blenkernel/intern/armature.c 2009-09-28 19:40:50 UTC (rev 23546)
@@ -1279,7 +1279,66 @@
Mat4MulMat4(delta_mat, pose_mat, imat);
}
+/* **************** Rotation Mode Conversions ****************************** */
+/* Used for Objects and Pose Channels, since both can have multiple rotation representations */
+/* Called from RNA when rotation mode changes
+ * - the result should be that the rotations given in the provided pointers have had conversions
+ * applied (as appropriate), such that the rotation of the element hasn't 'visually' changed
+ *
+ * - as in SDNA data, quat is used to store quaternions AND axis-angle rotations...
+ */
+void BKE_rotMode_change_values (float quat[4], float eul[3], short oldMode, short newMode)
+{
+ /* check if any change - if so, need to convert data */
+ if (newMode > 0) { /* to euler */
+ if (oldMode == ROT_MODE_AXISANGLE) {
+ /* axis-angle to euler */
+ AxisAngleToEulO(&quat[1], quat[0], eul, newMode);
+ }
+ else if (oldMode == ROT_MODE_QUAT) {
+ /* quat to euler */
+ QuatToEulO(quat, eul, newMode);
+ }
+ /* else { no conversion needed } */
+ }
+ else if (newMode == ROT_MODE_QUAT) { /* to quat */
+ if (oldMode == ROT_MODE_AXISANGLE) {
+ /* axis angle to quat */
+ float q[4];
+
+ /* copy to temp var first, since quats and axis-angle are stored in same place */
+ QuatCopy(q, quat);
+ AxisAngleToQuat(q, &quat[1], quat[0]);
+ }
+ else if (oldMode > 0) {
+ /* euler to quat */
+ EulOToQuat(eul, oldMode, quat);
+ }
+ /* else { no conversion needed } */
+ }
+ else { /* to axis-angle */
+ if (oldMode > 0) {
+ /* euler to axis angle */
+ EulOToAxisAngle(eul, oldMode, &quat[1], &quat[0]);
+ }
+ else if (oldMode == ROT_MODE_QUAT) {
+ /* quat to axis angle */
+ float q[4];
+
+ /* copy to temp var first, since quats and axis-angle are stored in same place */
+ QuatCopy(q, quat);
+ QuatToAxisAngle(q, &quat[1], &quat[0]);
+ }
+
+ /* when converting to axis-angle, we need a special exception for the case when there is no axis */
+ if (IS_EQ(quat[1], quat[2]) && IS_EQ(quat[2], quat[3])) {
+ /* for now, rotate around y-axis then (so that it simply becomes the roll) */
+ quat[2]= 1.0f;
+ }
+ }
+}
+
/* **************** The new & simple (but OK!) armature evaluation ********* */
@@ Diff output truncated at 10240 characters. @@
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