[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23544] branches/ge_dyn_load/source: - remove unused functions

Campbell Barton ideasman42 at gmail.com
Mon Sep 28 20:05:45 CEST 2009


Revision: 23544
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23544
Author:   campbellbarton
Date:     2009-09-28 20:05:44 +0200 (Mon, 28 Sep 2009)

Log Message:
-----------
- remove unused functions
- loading scenes from other files was broken.
- Made Replace event manager funcs one generic funcs all sensors share.

Modified Paths:
--------------
    branches/ge_dyn_load/source/blender/blenloader/BLO_readfile.h
    branches/ge_dyn_load/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ActuatorSensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_AlwaysSensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_DelaySensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_EventManager.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ILogicBrick.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.cpp
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_JoystickSensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_KeyboardSensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_LogicManager.cpp
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_LogicManager.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_PropertySensor.h
    branches/ge_dyn_load/source/gameengine/GameLogic/SCA_RandomSensor.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_BlenderMaterial.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_GameObject.cpp
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_PolygonMaterial.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_PythonInit.cpp
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_RaySensor.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_Scene.cpp
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_SoundActuator.h
    branches/ge_dyn_load/source/gameengine/Ketsji/KX_TouchSensor.h
    branches/ge_dyn_load/source/gameengine/Rasterizer/RAS_BucketManager.cpp

Modified: branches/ge_dyn_load/source/blender/blenloader/BLO_readfile.h
===================================================================
--- branches/ge_dyn_load/source/blender/blenloader/BLO_readfile.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/blender/blenloader/BLO_readfile.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -211,7 +211,7 @@
 void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag);
 
 /* deprecated */
-#if 1
+#if 0
 void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, struct Main *mainvar, struct Scene *scene, struct ReportList *reports);
 #endif
 

Modified: branches/ge_dyn_load/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- branches/ge_dyn_load/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2009-09-28 18:05:44 UTC (rev 23544)
@@ -1061,8 +1061,8 @@
 	return meshobj;
 }
 
-
 	
+	
 static PHY_MaterialProps *CreateMaterialFromBlenderObject(struct Object* blenderobject)
 {
 	PHY_MaterialProps *materialProps = new PHY_MaterialProps;

Modified: branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-09-28 18:05:44 UTC (rev 23544)
@@ -91,7 +91,20 @@
 #include "DNA_space_types.h"
 }
 
+/* Only for dynamic loading and merging */
 #include "RAS_BucketManager.h" // XXX cant stay
+#include "KX_BlenderSceneConverter.h"
+#include "BL_BlenderDataConversion.h"
+#include "KX_MeshProxy.h"
+#include "RAS_MeshObject.h"
+extern "C" {
+	#include "BKE_context.h"
+	#include "BLO_readfile.h"
+	#include "BKE_report.h"
+	#include "DNA_space_types.h"
+	#include "DNA_windowmanager_types.h" /* report api */
+	#include "../../blender/blenlib/BLI_linklist.h"
+}
 
 KX_BlenderSceneConverter::KX_BlenderSceneConverter(
 							struct Main* maggie,
@@ -108,9 +121,6 @@
 	m_newfilename = "";
 }
 
-extern "C" { /* free_main */
-	#include "BKE_library.h"
-}
 
 KX_BlenderSceneConverter::~KX_BlenderSceneConverter()
 {
@@ -324,9 +334,6 @@
 #ifdef USE_BULLET
 		case UseBullet:
 			{
-				if (destinationscene->GetPhysicsEnvironment())
-					break;
-
 				CcdPhysicsEnvironment* ccdPhysEnv = new CcdPhysicsEnvironment(useDbvtCulling);
 				ccdPhysEnv->setDebugDrawer(new BlenderDebugDraw());
 				ccdPhysEnv->setDeactivationLinearTreshold(0.8f); // default, can be overridden by Python
@@ -954,21 +961,6 @@
 
 }
 
-
-#include "KX_BlenderSceneConverter.h"
-#include "BL_BlenderDataConversion.h"
-#include "KX_MeshProxy.h"
-#include "RAS_MeshObject.h"
-extern "C" {
-	#include "BKE_context.h"
-	#include "BLO_readfile.h"
-	#include "BKE_report.h"
-	#include "DNA_space_types.h"
-	#include "DNA_windowmanager_types.h" /* report api */
-	#include "../../blender/blenlib/BLI_linklist.h"
-}
-
-
 vector<Main*> &KX_BlenderSceneConverter::GetMainDynamic()
 {
 	return m_DynamicMaggie;
@@ -1014,12 +1006,11 @@
 		return false;
 	}
 	
+	main_newlib= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
 	C= CTX_create();
-	CTX_data_main_set(C, m_maggie);
+	CTX_data_main_set(C, main_newlib);
 	BKE_reports_init(&reports, RPT_STORE);	
 
-	main_newlib= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
-
 	/* here appending/linking starts */
 	main_tmp = BLO_library_append_begin(C, &bpy_openlib, (char *)path);
 	
@@ -1060,7 +1051,7 @@
 		/* Merge all new linked in scene into the existing one */
 		ID *scene;
 		for(scene= (ID *)main_newlib->scene.first; scene; scene= (ID *)scene->next ) {
-			// printf("SceneName: %s\n", scene->name);
+			printf("SceneName: %s\n", scene->name);
 			
 			/* merge into the base  scene */
 			KX_Scene* other= m_ketsjiEngine->CreateScene((Scene *)scene);
@@ -1071,7 +1062,6 @@
 		}
 	}
 	
-	BLO_blendhandle_close( bpy_openlib );
 	return true;
 }
 
@@ -1238,7 +1228,7 @@
 
 		} else {
 			KX_PolygonMaterial *kx_mat = static_cast<KX_PolygonMaterial*>(mat);
-			bmat= kx_mat->m_material;
+			bmat= kx_mat->GetBlenderMaterial();
 		}
 
 		if (IS_TAGGED(bmat)) {
@@ -1263,7 +1253,7 @@
 
 		} else {
 			KX_PolygonMaterial *kx_mat = static_cast<KX_PolygonMaterial*>(mat);
-			bmat= kx_mat->m_material;
+			bmat= kx_mat->GetBlenderMaterial();
 		}
 
 		if(bmat) {
@@ -1319,23 +1309,6 @@
 
 	free_main(maggie);
 
-
-
-	/* TODO - remove data from these too! */
-#if 0
-	GEN_Map<CHashedPtr,struct Object*> m_map_gameobject_to_blender;
-	GEN_Map<CHashedPtr,KX_GameObject*> m_map_blender_to_gameobject;
-
-	GEN_Map<CHashedPtr,RAS_MeshObject*> m_map_mesh_to_gamemesh;
-//	GEN_Map<CHashedPtr,DT_ShapeHandle> m_map_gamemesh_to_sumoshape;
-
-	GEN_Map<CHashedPtr,SCA_IActuator*> m_map_blender_to_gameactuator;
-	GEN_Map<CHashedPtr,SCA_IController*> m_map_blender_to_gamecontroller;
-
-	GEN_Map<CHashedPtr,BL_InterpolatorList*> m_map_blender_to_gameAdtList;
-#endif
-
-
 	return true;
 }
 

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ActuatorSensor.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ActuatorSensor.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ActuatorSensor.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -56,8 +56,6 @@
 	virtual void	ReParent(SCA_IObject* parent);
 	void Update();
 
-	void			Replace_ActuatorEventManager(SCA_EventManager* eventmgr) { m_eventmgr= eventmgr; }
-
 	/* --------------------------------------------------------------------- */
 	/* Python interface ---------------------------------------------------- */
 	/* --------------------------------------------------------------------- */

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_AlwaysSensor.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_AlwaysSensor.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_AlwaysSensor.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -45,9 +45,6 @@
 	virtual bool Evaluate();
 	virtual bool IsPositiveTrigger();
 	virtual void Init();
-
-	void			Replace_AlwaysEventManager(SCA_EventManager* eventmgr) { m_eventmgr= eventmgr; }
-
 };
 
 #endif //__KX_ALWAYSSENSOR

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_DelaySensor.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_DelaySensor.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_DelaySensor.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -54,9 +54,7 @@
 	virtual bool IsPositiveTrigger();
 	virtual void Init();
 
-	void			Replace_AlwaysEventManager(SCA_EventManager* eventmgr) { m_eventmgr= eventmgr; }
 
-
 	/* --------------------------------------------------------------------- */
 	/* Python interface ---------------------------------------------------- */
 	/* --------------------------------------------------------------------- */

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_EventManager.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_EventManager.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_EventManager.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -70,7 +70,7 @@
 	virtual void	EndFrame();
 	virtual void	RegisterSensor(class SCA_ISensor* sensor);
 	int		GetType();
-	SG_DList &GetSensors() { return m_sensors; }
+	//SG_DList &GetSensors() { return m_sensors; }
 
 
 	void			Replace_LogicManager(SCA_LogicManager* logicmgr) { m_logicmgr= logicmgr; }

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ILogicBrick.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ILogicBrick.h	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ILogicBrick.h	2009-09-28 18:05:44 UTC (rev 23544)
@@ -128,22 +128,8 @@
 
 	/* for moving logic bricks between scenes */
 	virtual void		Replace_IScene(void *val) {};
-	virtual void		Replace_SoundScene(void *val) {};
 	virtual void		Replace_NetworkScene(void *val) {};
 
-	virtual void		Replace_NetworkEventManager(void *val) {};
-	virtual void		Replace_KeyboardManager(void *val) {};
-	virtual void		Replace_JoystickEventManager(void *val) {};
-	virtual void		Replace_PropertyEventManager(void *val) {};
-	virtual void		Replace_AlwaysEventManager(void *val) {};
-	virtual void		Replace_TouchEventManager(void *val) {};
-	virtual void		Replace_RandomEventManager(void *val) {};
-	virtual void		Replace_RayEventManager(void *val) {};
-	virtual void		Replace_RaydarEventManager(void *val) {};
-	virtual void		Replace_ActuatorEventManager(void *val) {};
-
-
-
 	// python methods
 	
 	static PyObject*	pyattr_get_owner(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.cpp
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.cpp	2009-09-28 16:13:23 UTC (rev 23543)
+++ branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.cpp	2009-09-28 18:05:44 UTC (rev 23544)
@@ -158,6 +158,21 @@
 	m_eventmgr->RegisterSensor(this);
 }
 
+void SCA_ISensor::Replace_EventManager(class SCA_LogicManager* logicmgr)
+{
+	if(m_links) { /* true if we're used currently */
+
+		if(m_eventmgr) /* unlikely to be false */
+			m_eventmgr->RemoveSensor(this);
+
+		m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType());
+		m_eventmgr->RegisterSensor(this);
+	}
+	else {
+		m_eventmgr= logicmgr->FindEventManager(m_eventmgr->GetType());
+	}
+}
+
 void SCA_ISensor::LinkToController(SCA_IController* controller)
 {
 	m_linkedcontrollers.push_back(controller);

Modified: branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.h
===================================================================
--- branches/ge_dyn_load/source/gameengine/GameLogic/SCA_ISensor.h	2009-09-28 16:13:23 UTC (rev 23543)

@@ Diff output truncated at 10240 characters. @@




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