[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23534] trunk/blender/source/blender/ editors/transform: Fix #19468: particle mode crash in transform, when there are
Brecht Van Lommel
brecht at blender.org
Mon Sep 28 16:51:42 CEST 2009
Revision: 23534
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23534
Author: blendix
Date: 2009-09-28 16:51:42 +0200 (Mon, 28 Sep 2009)
Log Message:
-----------
Fix #19468: particle mode crash in transform, when there are
no editable particles.
Modified Paths:
--------------
trunk/blender/source/blender/editors/transform/transform_conversions.c
trunk/blender/source/blender/editors/transform/transform_generics.c
Modified: trunk/blender/source/blender/editors/transform/transform_conversions.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_conversions.c 2009-09-28 14:40:37 UTC (rev 23533)
+++ trunk/blender/source/blender/editors/transform/transform_conversions.c 2009-09-28 14:51:42 UTC (rev 23534)
@@ -4825,7 +4825,7 @@
// allqueue(REDRAWBUTSEDIT, 0);
}
- else if(t->scene->basact && (ob = t->scene->basact->object) && ob->mode & OB_MODE_PARTICLE_EDIT) {
+ else if(t->scene->basact && (ob = t->scene->basact->object) && (ob->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(t->scene, ob)) {
;
}
else {
Modified: trunk/blender/source/blender/editors/transform/transform_generics.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_generics.c 2009-09-28 14:40:37 UTC (rev 23533)
+++ trunk/blender/source/blender/editors/transform/transform_generics.c 2009-09-28 14:51:42 UTC (rev 23534)
@@ -92,6 +92,7 @@
#include "ED_markers.h"
#include "ED_mesh.h"
#include "ED_retopo.h"
+#include "ED_particle.h"
#include "ED_screen_types.h"
#include "ED_space_api.h"
#include "ED_uvedit.h"
@@ -346,7 +347,7 @@
if (t->obedit) {
}
- else if(base && base->object->mode & OB_MODE_PARTICLE_EDIT) {
+ else if(base && (base->object->mode & OB_MODE_PARTICLE_EDIT) && PE_get_current(scene, base->object)) {
flushTransParticles(t);
}
if (t->spacetype==SPACE_NODE) {
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