[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23525] trunk/blender/source/gameengine/ Converter/BL_ArmatureChannel.cpp: Compile fix for GameEngine

Joshua Leung aligorith at gmail.com
Mon Sep 28 13:29:07 CEST 2009


Revision: 23525
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23525
Author:   aligorith
Date:     2009-09-28 13:29:07 +0200 (Mon, 28 Sep 2009)

Log Message:
-----------
Compile fix for GameEngine

Modified Paths:
--------------
    trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp

Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp	2009-09-28 10:25:12 UTC (rev 23524)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureChannel.cpp	2009-09-28 11:29:07 UTC (rev 23525)
@@ -117,9 +117,9 @@
 	KX_PYATTRIBUTE_FLAG_RO("ik_lin_control",bPoseChannel,ikflag, BONE_IK_LINCTL),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("location",-FLT_MAX,FLT_MAX,bPoseChannel,loc,3),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("scale",-FLT_MAX,FLT_MAX,bPoseChannel,size,3),
-	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation",-1.0f,1.0f,bPoseChannel,quat,4),
-	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("euler_rotation",-10.f,10.f,bPoseChannel,eul,3),
-	KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,PCHAN_ROT_MAX-1,false,bPoseChannel,rotmode),
+	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotation_quaternion",-1.0f,1.0f,bPoseChannel,quat,4),
+	KX_PYATTRIBUTE_FLOAT_VECTOR_RW("rotaion_euler",-10.f,10.f,bPoseChannel,eul,3),
+	KX_PYATTRIBUTE_SHORT_RW("rotation_mode",0,ROT_MODE_MAX-1,false,bPoseChannel,rotmode),
 	KX_PYATTRIBUTE_FLOAT_MATRIX_RO("channel_matrix",bPoseChannel,chan_mat,4),
 	KX_PYATTRIBUTE_FLOAT_MATRIX_RO("pose_matrix",bPoseChannel,pose_mat,4),
 	KX_PYATTRIBUTE_FLOAT_VECTOR_RO("pose_head",bPoseChannel,pose_head,3),





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