[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23506] branches/ge_dyn_load/source: updated for changes in readfile.c

Campbell Barton ideasman42 at gmail.com
Sun Sep 27 10:54:59 CEST 2009


Revision: 23506
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23506
Author:   campbellbarton
Date:     2009-09-27 10:54:58 +0200 (Sun, 27 Sep 2009)

Log Message:
-----------
updated for changes in readfile.c
demo's run again

Modified Paths:
--------------
    branches/ge_dyn_load/source/blender/blenloader/intern/readfile.c
    branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
    branches/ge_dyn_load/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp

Modified: branches/ge_dyn_load/source/blender/blenloader/intern/readfile.c
===================================================================
--- branches/ge_dyn_load/source/blender/blenloader/intern/readfile.c	2009-09-27 08:01:57 UTC (rev 23505)
+++ branches/ge_dyn_load/source/blender/blenloader/intern/readfile.c	2009-09-27 08:54:58 UTC (rev 23506)
@@ -11057,7 +11057,7 @@
 /* this should probably be moved into the Python code anyway */
 /* tentatively removed, Python should be able to use the split functions too: */
 /* BLO_library_append_begin, BLO_library_append_end, BLO_library_append_named_part */
-#if 1
+#if 0
 void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, 
 		int idcode, short flag, Main *mainvar, Scene *scene, ReportList *reports)
 {

Modified: branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp
===================================================================
--- branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-09-27 08:01:57 UTC (rev 23505)
+++ branches/ge_dyn_load/source/gameengine/Converter/KX_BlenderSceneConverter.cpp	2009-09-27 08:54:58 UTC (rev 23506)
@@ -955,17 +955,12 @@
 }
 
 
-
-
-
-
-
-
 #include "KX_BlenderSceneConverter.h"
 #include "BL_BlenderDataConversion.h"
 #include "KX_MeshProxy.h"
 #include "RAS_MeshObject.h"
 extern "C" {
+	#include "BKE_context.h"
 	#include "BLO_readfile.h"
 	#include "BKE_report.h"
 	#include "DNA_space_types.h"
@@ -997,55 +992,68 @@
 
 	BlendHandle *bpy_openlib = NULL;	/* ptr to the open .blend file */
 	bpy_openlib = BLO_blendhandle_from_file( (char *)path );
+	ReportList reports;
 
 	if(bpy_openlib==NULL) {
 		printf( "could not open blendfile\n");
 		return false;
 	}
 
-	char *group, *name;
+	// XXX - new untested code!!! - after merge
+	LinkNode *l, *n, *names = NULL;
 	int blocktype = 0;
-	LinkNode *l, *n, *names = NULL;
-	PyObject *list = NULL;
-
-	ReportList reports;
-	Scene *scene= NULL; /* scene CAN be null, its ok! */
-	//Main *maggie= (Main *)MEM_callocN( sizeof(Main), "Main");
-	//Main *maggie= GetMain();
-
 	Main *maggie= (Main *)MEM_callocN( sizeof(Main), "BgeMain");
 	GetMainDynamic().push_back(maggie);
+	// -- 	
+	
+	bContext *C= CTX_create();
+	CTX_data_main_set(C, m_maggie);
+	
+	Main *mainl= 0;
+	char group[GROUP_MAX];
+	int idcode;
+	short flag;
+	
 
-	BKE_reports_init(&reports, RPT_STORE);
+	idcode = BLO_idcode_from_name(group);
 
-	LinkNode *groups = BLO_blendhandle_get_linkable_groups( bpy_openlib );
-	for( l = groups; l; l = l->next ) {
-		blocktype = BLO_idcode_from_name((char *)l->link);
-
+	/* here appending/linking starts */
+	mainl = BLO_library_append_begin(C, &bpy_openlib, (char *)path);
+	{
+		BKE_reports_init(&reports, RPT_STORE);
+	
+		LinkNode *groups = BLO_blendhandle_get_linkable_groups( bpy_openlib );
+		for( l = groups; l; l = l->next ) {
+			blocktype = BLO_idcode_from_name((char *)l->link);
+	
 //if(ID_ME==blocktype) {
 if(ID_SCE==blocktype) {
+	
+			names = BLO_blendhandle_get_datablock_names( bpy_openlib, blocktype);
 
-		names = BLO_blendhandle_get_datablock_names( bpy_openlib, blocktype);
-
-
-		int i= 0;
-		for(n= names; n; n= n->next, i++) {
-			BLO_script_library_append(&bpy_openlib, (char *)path, (char *)n->link, blocktype, FILE_LINK, maggie, scene, &reports); /* scene is NULL */
+			int i= 0;
+			for(n= names; n; n= n->next, i++) {
+				BLO_library_append_named_part(C, mainl, &bpy_openlib, (char *)n->link, idcode, 0);
+			}
+	
+			BLI_linklist_free(names, free);	/* free linklist *and* each node's data */
+}
 		}
-
-		BLI_linklist_free(names, free);	/* free linklist *and* each node's data */
-
-}
-
+		BLI_linklist_free(groups, free);	/* free linklist *and* each node's data */
+	
+		BKE_reports_clear(&reports);
 	}
-	BLI_linklist_free(groups, free);	/* free linklist *and* each node's data */
-
+	BLO_library_append_end(C, mainl, &bpy_openlib, idcode, flag);
+	
+	BLO_blendhandle_close(bpy_openlib);
+	
+	CTX_free(C);
+	
+	/* needed for lookups*/
+	strncpy(maggie->name, path, sizeof(maggie->name));	
+	
 	BKE_reports_clear(&reports);
-
-
-	/* needed for lookups*/
-	strncpy(maggie->name, path, sizeof(maggie->name));
-
+		
 #if 0
 	ID* mesh;
 	KX_Scene *kx_scene= m_currentScene;
@@ -1065,14 +1073,8 @@
 #endif
 
 
+	
 
-
-
-
-
-
-
-
 	{
 
 		ID *scene;

Modified: branches/ge_dyn_load/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp
===================================================================
--- branches/ge_dyn_load/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2009-09-27 08:01:57 UTC (rev 23505)
+++ branches/ge_dyn_load/source/gameengine/Physics/Bullet/CcdPhysicsEnvironment.cpp	2009-09-27 08:54:58 UTC (rev 23506)
@@ -433,7 +433,6 @@
 			body->removeConstraintRef(con);
 			//delete con; //might be kept by python KX_ConstraintWrapper
 		}
-		
 		m_dynamicsWorld->removeRigidBody(ctrl->GetRigidBody());
 	} else
 	{





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