[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23428] trunk/blender/source/blender/ render/intern/source/rayshade.c: * Tweak to fix:
Matt Ebb
matt at mke3.net
Wed Sep 23 02:53:31 CEST 2009
Revision: 23428
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23428
Author: broken
Date: 2009-09-23 02:53:30 +0200 (Wed, 23 Sep 2009)
Log Message:
-----------
* Tweak to fix:
[#8358] Performance regression with raytraced refraction
Now shadows are only sampled once in reflections/refractions. For cases where this would be a problem (perfect specular reflection/refraction), the full OSA takes care of it.
Modified Paths:
--------------
trunk/blender/source/blender/render/intern/source/rayshade.c
Modified: trunk/blender/source/blender/render/intern/source/rayshade.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/rayshade.c 2009-09-22 20:43:49 UTC (rev 23427)
+++ trunk/blender/source/blender/render/intern/source/rayshade.c 2009-09-23 00:53:30 UTC (rev 23428)
@@ -1900,7 +1900,8 @@
else max_samples = 1;
} else {
if (do_soft) max_samples = lar->ray_totsamp;
- else max_samples = (R.osa > 4)?R.osa:5;
+ else if (shi->depth == 0) max_samples = (R.osa > 4)?R.osa:5;
+ else max_samples = 1;
}
ray_shadow_jittered_coords(shi, max_samples, jitco, &totjitco);
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