[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23408] trunk/blender/source/blender/ editors/space_node/node_draw.c: Fix part of #19309: editing node vector input in a popup did
Brecht Van Lommel
brecht at blender.org
Mon Sep 21 22:50:12 CEST 2009
Revision: 23408
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23408
Author: blendix
Date: 2009-09-21 22:50:11 +0200 (Mon, 21 Sep 2009)
Log Message:
-----------
Fix part of #19309: editing node vector input in a popup did
not keep it open after changing one of the buttons.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_node/node_draw.c
Modified: trunk/blender/source/blender/editors/space_node/node_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/node_draw.c 2009-09-21 19:26:27 UTC (rev 23407)
+++ trunk/blender/source/blender/editors/space_node/node_draw.c 2009-09-21 20:50:11 UTC (rev 23408)
@@ -567,6 +567,7 @@
}
block= uiBeginBlock(C, ar, "socket menu", UI_EMBOSS);
+ uiBlockSetFlag(block, UI_BLOCK_KEEP_OPEN);
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -4, -4, 188, 68, NULL, 0, 0, 0, 0, "");
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