[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23225] trunk/blender/source/blender/ editors/space_view3d: Smoke:
Daniel Genrich
daniel.genrich at gmx.net
Mon Sep 14 18:43:13 CEST 2009
Revision: 23225
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23225
Author: genscher
Date: 2009-09-14 18:43:13 +0200 (Mon, 14 Sep 2009)
Log Message:
-----------
Smoke:
* Introduce a better check for fragment support
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/editors/space_view3d/drawvolume.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-09-14 16:30:53 UTC (rev 23224)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-09-14 16:43:13 UTC (rev 23225)
@@ -5360,7 +5360,7 @@
{
if(!smd->domain->wt || !(smd->domain->viewsettings & MOD_SMOKE_VIEW_SHOWBIG))
{
-// #if0
+// #if 0
smd->domain->tex = NULL;
GPU_create_smoke(smd, 0);
draw_volume(scene, ar, v3d, base, smd->domain->tex, smd->domain->p0, smd->domain->p1, smd->domain->res, smd->domain->dx, smd->domain->tex_shadow);
@@ -5395,7 +5395,7 @@
tmp[0] += smd->domain->dx * x + smd->domain->dx * 0.5;
tmp[1] += smd->domain->dx * y + smd->domain->dx * 0.5;
tmp[2] += smd->domain->dx * z + smd->domain->dx * 0.5;
- color[0] = color[1] = color[2] = 1.0; // density[index];
+ color[0] = color[1] = color[2] = density[index];
glColor3fv(color);
bglVertex3fv(tmp);
}
Modified: trunk/blender/source/blender/editors/space_view3d/drawvolume.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawvolume.c 2009-09-14 16:30:53 UTC (rev 23224)
+++ trunk/blender/source/blender/editors/space_view3d/drawvolume.c 2009-09-14 16:43:13 UTC (rev 23225)
@@ -328,10 +328,10 @@
// printf("i: %d\n", i);
- if(GLEW_ARB_fragment_program)
+ if (GL_TRUE == glewIsSupported("GL_ARB_fragment_program"))
{
+ glEnable(GL_FRAGMENT_PROGRAM_ARB);
glGenProgramsARB(1, &prog);
- glEnable(GL_FRAGMENT_PROGRAM_ARB);
glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog);
glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(text), text);
@@ -342,7 +342,7 @@
glProgramLocalParameter4fARB (GL_FRAGMENT_PROGRAM_ARB, 1, 7.0, 7.0, 7.0, 1.0);
}
else
- printf("Your gfx card does not support 3dview smoke drawing.");
+ printf("Your gfx card does not support 3dview smoke drawing.\n");
GPU_texture_bind(tex, 0);
if(tex_shadow)
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