[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23221] trunk/blender/extern: Fixing CRLF by changing style to native...
Kent Mein
mein at cs.umn.edu
Mon Sep 14 16:45:33 CEST 2009
Revision: 23221
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23221
Author: sirdude
Date: 2009-09-14 16:45:32 +0200 (Mon, 14 Sep 2009)
Log Message:
-----------
Fixing CRLF by changing style to native...
(There were a couple of files that had mixed)
Kent
Modified Paths:
--------------
trunk/blender/extern/bullet2/src/Bullet-C-Api.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.cpp
trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
trunk/blender/extern/bullet2/src/BulletSoftBody/CMakeLists.txt
trunk/blender/extern/bullet2/src/BulletSoftBody/Jamfile
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBody.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
trunk/blender/extern/bullet2/src/LinearMath/btConvexHull.cpp
trunk/blender/extern/bullet2/src/LinearMath/btConvexHull.h
trunk/blender/extern/bullet2/src/LinearMath/btHashMap.h
trunk/blender/extern/bullet2/src/LinearMath/btPoolAllocator.h
trunk/blender/extern/glew/README.txt
trunk/blender/extern/glew/doc/glew.css
trunk/blender/extern/glew/doc/glx.txt
trunk/blender/extern/glew/doc/gpl.txt
trunk/blender/extern/glew/doc/sgi.txt
trunk/blender/extern/lzma/Alloc.c
trunk/blender/extern/lzma/Alloc.h
trunk/blender/extern/lzma/CMakeLists.txt
trunk/blender/extern/lzma/LzFind.c
trunk/blender/extern/lzma/LzFind.h
trunk/blender/extern/lzma/LzHash.h
trunk/blender/extern/lzma/LzmaDec.c
trunk/blender/extern/lzma/LzmaDec.h
trunk/blender/extern/lzma/LzmaEnc.c
trunk/blender/extern/lzma/LzmaEnc.h
trunk/blender/extern/lzma/LzmaLib.c
trunk/blender/extern/lzma/LzmaLib.h
trunk/blender/extern/lzma/history.txt
trunk/blender/extern/lzma/lzma.txt
trunk/blender/extern/lzo/CMakeLists.txt
trunk/blender/extern/lzo/minilzo/minilzo.h
trunk/blender/extern/xvidcore/src/image/qpel.c
Property Changed:
----------------
trunk/blender/extern/bullet2/src/Bullet-C-Api.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
trunk/blender/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMaterial.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btShapeHull.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.cpp
trunk/blender/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.cpp
trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
trunk/blender/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.h
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
trunk/blender/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.h
trunk/blender/extern/bullet2/src/BulletSoftBody/CMakeLists.txt
trunk/blender/extern/bullet2/src/BulletSoftBody/Jamfile
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBody.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp
trunk/blender/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
trunk/blender/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
trunk/blender/extern/bullet2/src/LinearMath/btConvexHull.cpp
trunk/blender/extern/bullet2/src/LinearMath/btConvexHull.h
trunk/blender/extern/bullet2/src/LinearMath/btHashMap.h
trunk/blender/extern/bullet2/src/LinearMath/btPoolAllocator.h
trunk/blender/extern/glew/README.txt
trunk/blender/extern/glew/doc/glew.css
trunk/blender/extern/glew/doc/glx.txt
trunk/blender/extern/glew/doc/gpl.txt
trunk/blender/extern/glew/doc/sgi.txt
trunk/blender/extern/lzma/Alloc.c
trunk/blender/extern/lzma/Alloc.h
trunk/blender/extern/lzma/CMakeLists.txt
trunk/blender/extern/lzma/LzFind.c
trunk/blender/extern/lzma/LzFind.h
trunk/blender/extern/lzma/LzHash.h
trunk/blender/extern/lzma/LzmaDec.c
trunk/blender/extern/lzma/LzmaDec.h
trunk/blender/extern/lzma/LzmaEnc.c
trunk/blender/extern/lzma/LzmaEnc.h
trunk/blender/extern/lzma/LzmaLib.c
trunk/blender/extern/lzma/LzmaLib.h
trunk/blender/extern/lzma/history.txt
trunk/blender/extern/lzma/lzma.txt
trunk/blender/extern/lzo/CMakeLists.txt
trunk/blender/extern/lzo/minilzo/minilzo.h
trunk/blender/extern/xvidcore/src/image/qpel.c
Modified: trunk/blender/extern/bullet2/src/Bullet-C-Api.h
===================================================================
--- trunk/blender/extern/bullet2/src/Bullet-C-Api.h 2009-09-14 13:31:58 UTC (rev 23220)
+++ trunk/blender/extern/bullet2/src/Bullet-C-Api.h 2009-09-14 14:45:32 UTC (rev 23221)
@@ -1,175 +1,175 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/*
- Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's.
- Work in progress, functionality will be added on demand.
-
- If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h"
-*/
-
-#ifndef BULLET_C_API_H
-#define BULLET_C_API_H
-
-#define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
-
-#ifdef BT_USE_DOUBLE_PRECISION
-typedef double plReal;
-#else
-typedef float plReal;
-#endif
-
-typedef plReal plVector3[3];
-typedef plReal plQuaternion[4];
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/** Particular physics SDK (C-API) */
- PL_DECLARE_HANDLE(plPhysicsSdkHandle);
-
-/** Dynamics world, belonging to some physics SDK (C-API)*/
- PL_DECLARE_HANDLE(plDynamicsWorldHandle);
-
-/** Rigid Body that can be part of a Dynamics World (C-API)*/
- PL_DECLARE_HANDLE(plRigidBodyHandle);
-
-/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/
- PL_DECLARE_HANDLE(plCollisionShapeHandle);
-
-/** Constraint for Rigid Bodies (C-API)*/
- PL_DECLARE_HANDLE(plConstraintHandle);
-
-/** Triangle Mesh interface (C-API)*/
- PL_DECLARE_HANDLE(plMeshInterfaceHandle);
-
-/** Broadphase Scene/Proxy Handles (C-API)*/
- PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
- PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
- PL_DECLARE_HANDLE(plCollisionWorldHandle);
-
-/**
- Create and Delete a Physics SDK
-*/
-
- extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
- extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
-
-/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
-
- typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);
-
- extern plCollisionBroadphaseHandle plCreateSapBroadphase(btBroadphaseCallback beginCallback,btBroadphaseCallback endCallback);
-
- extern void plDestroyBroadphase(plCollisionBroadphaseHandle bp);
-
- extern plBroadphaseProxyHandle plCreateProxy(plCollisionBroadphaseHandle bp, void* clientData, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);
-
- extern void plDestroyProxy(plCollisionBroadphaseHandle bp, plBroadphaseProxyHandle proxyHandle);
-
- extern void plSetBoundingBox(plBroadphaseProxyHandle proxyHandle, plReal minX,plReal minY,plReal minZ, plReal maxX,plReal maxY, plReal maxZ);
-
-/* todo: add pair cache support with queries like add/remove/find pair */
-
- extern plCollisionWorldHandle plCreateCollisionWorld(plPhysicsSdkHandle physicsSdk);
-
-/* todo: add/remove objects */
-
-
-/* Dynamics World */
-
- extern plDynamicsWorldHandle plCreateDynamicsWorld(plPhysicsSdkHandle physicsSdk);
-
- extern void plDeleteDynamicsWorld(plDynamicsWorldHandle world);
-
- extern void plStepSimulation(plDynamicsWorldHandle, plReal timeStep);
-
- extern void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object);
-
- extern void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object);
-
-
-/* Rigid Body */
-
- extern plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionShapeHandle cshape );
-
- extern void plDeleteRigidBody(plRigidBodyHandle body);
-
-
-/* Collision Shape definition */
-
- extern plCollisionShapeHandle plNewSphereShape(plReal radius);
- extern plCollisionShapeHandle plNewBoxShape(plReal x, plReal y, plReal z);
- extern plCollisionShapeHandle plNewCapsuleShape(plReal radius, plReal height);
- extern plCollisionShapeHandle plNewConeShape(plReal radius, plReal height);
- extern plCollisionShapeHandle plNewCylinderShape(plReal radius, plReal height);
- extern plCollisionShapeHandle plNewCompoundShape();
- extern void plAddChildShape(plCollisionShapeHandle compoundShape,plCollisionShapeHandle childShape, plVector3 childPos,plQuaternion childOrn);
-
- extern void plDeleteShape(plCollisionShapeHandle shape);
-
- /* Convex Meshes */
- extern plCollisionShapeHandle plNewConvexHullShape();
- extern void plAddVertex(plCollisionShapeHandle convexHull, plReal x,plReal y,plReal z);
-/* Concave static triangle meshes */
- extern plMeshInterfaceHandle plNewMeshInterface();
- extern void plAddTriangle(plMeshInterfaceHandle meshHandle, plVector3 v0,plVector3 v1,plVector3 v2);
- extern plCollisionShapeHandle plNewStaticTriangleMeshShape(plMeshInterfaceHandle);
-
- extern void plSetScaling(plCollisionShapeHandle shape, plVector3 scaling);
-
-/* SOLID has Response Callback/Table/Management */
-/* PhysX has Triggers, User Callbacks and filtering */
-/* ODE has the typedef void dNearCallback (void *data, dGeomID o1, dGeomID o2); */
-
-/* typedef void plUpdatedPositionCallback(void* userData, plRigidBodyHandle rbHandle, plVector3 pos); */
-/* typedef void plUpdatedOrientationCallback(void* userData, plRigidBodyHandle rbHandle, plQuaternion orientation); */
-
- /* get world transform */
- extern void plGetOpenGLMatrix(plRigidBodyHandle object, plReal* matrix);
- extern void plGetPosition(plRigidBodyHandle object,plVector3 position);
- extern void plGetOrientation(plRigidBodyHandle object,plQuaternion orientation);
-
- /* set world transform (position/orientation) */
- extern void plSetPosition(plRigidBodyHandle object, const plVector3 position);
- extern void plSetOrientation(plRigidBodyHandle object, const plQuaternion orientation);
- extern void plSetEuler(plReal yaw,plReal pitch,plReal roll, plQuaternion orient);
-
- typedef struct plRayCastResult {
- plRigidBodyHandle m_body;
- plCollisionShapeHandle m_shape;
- plVector3 m_positionWorld;
- plVector3 m_normalWorld;
- } plRayCastResult;
-
- extern int plRayCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plRayCastResult res);
-
- /* Sweep API */
-
- /* extern plRigidBodyHandle plObjectCast(plDynamicsWorldHandle world, const plVector3 rayStart, const plVector3 rayEnd, plVector3 hitpoint, plVector3 normal); */
-
- /* Continuous Collision Detection API */
-
- // needed for source/blender/blenkernel/intern/collision.c
- double plNearestPoints(float p1[3], float p2[3], float p3[3], float q1[3], float q2[3], float q3[3], float *pa, float *pb, float normal[3]);
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif //BULLET_C_API_H
-
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+/*
+ Draft high-level generic physics C-API. For low-level access, use the physics SDK native API's.
+ Work in progress, functionality will be added on demand.
+
+ If possible, use the richer Bullet C++ API, by including "btBulletDynamicsCommon.h"
+*/
+
+#ifndef BULLET_C_API_H
+#define BULLET_C_API_H
+
+#define PL_DECLARE_HANDLE(name) typedef struct name##__ { int unused; } *name
+
+#ifdef BT_USE_DOUBLE_PRECISION
+typedef double plReal;
+#else
+typedef float plReal;
+#endif
+
+typedef plReal plVector3[3];
+typedef plReal plQuaternion[4];
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/** Particular physics SDK (C-API) */
+ PL_DECLARE_HANDLE(plPhysicsSdkHandle);
+
+/** Dynamics world, belonging to some physics SDK (C-API)*/
+ PL_DECLARE_HANDLE(plDynamicsWorldHandle);
+
+/** Rigid Body that can be part of a Dynamics World (C-API)*/
+ PL_DECLARE_HANDLE(plRigidBodyHandle);
+
+/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/
+ PL_DECLARE_HANDLE(plCollisionShapeHandle);
+
+/** Constraint for Rigid Bodies (C-API)*/
+ PL_DECLARE_HANDLE(plConstraintHandle);
+
+/** Triangle Mesh interface (C-API)*/
+ PL_DECLARE_HANDLE(plMeshInterfaceHandle);
+
+/** Broadphase Scene/Proxy Handles (C-API)*/
+ PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
+ PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
+ PL_DECLARE_HANDLE(plCollisionWorldHandle);
+
+/**
+ Create and Delete a Physics SDK
+*/
+
+ extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
+ extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
+
+/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
+
+ typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);
+
@@ Diff output truncated at 10240 characters. @@
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