[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23216] trunk/blender/release/ui: UI: don' t hide Object menu in 3d view header when there is no
Brecht Van Lommel
brecht at blender.org
Mon Sep 14 14:16:37 CEST 2009
Revision: 23216
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23216
Author: blendix
Date: 2009-09-14 14:16:35 +0200 (Mon, 14 Sep 2009)
Log Message:
-----------
UI: don't hide Object menu in 3d view header when there is no
active object, to avoid buttons jumping too much. Also small
change in collision panel code.
Modified Paths:
--------------
trunk/blender/release/ui/buttons_physics_field.py
trunk/blender/release/ui/space_view3d.py
Modified: trunk/blender/release/ui/buttons_physics_field.py
===================================================================
--- trunk/blender/release/ui/buttons_physics_field.py 2009-09-14 12:05:51 UTC (rev 23215)
+++ trunk/blender/release/ui/buttons_physics_field.py 2009-09-14 12:16:35 UTC (rev 23216)
@@ -184,18 +184,16 @@
#row.itemR(md, "render", text="")
#row.itemR(md, "realtime", text="")
- coll = md.settings
+ settings = md.settings
else:
# add modifier
split.item_enumO("object.modifier_add", "type", 'COLLISION', text="Add")
split.itemL()
- coll = None
+ settings = None
- if coll:
- settings = context.object.collision
-
+ if settings:
layout.active = settings.enabled
split = layout.split()
Modified: trunk/blender/release/ui/space_view3d.py
===================================================================
--- trunk/blender/release/ui/space_view3d.py 2009-09-14 12:05:51 UTC (rev 23215)
+++ trunk/blender/release/ui/space_view3d.py 2009-09-14 12:16:35 UTC (rev 23216)
@@ -34,6 +34,8 @@
if mode_string not in ['PAINT_WEIGHT', 'PAINT_TEXTURE']:
sub.itemM("VIEW3D_MT_%s" % mode_string)
+ else:
+ sub.itemM("VIEW3D_MT_OBJECT")
layout.template_header_3D()
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