[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23194] branches/soc-2009-jaguarandi/ source/blender/render:
Andre Susano Pinto
andresusanopinto at gmail.com
Sun Sep 13 22:59:25 CEST 2009
Revision: 23194
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23194
Author: jaguarandi
Date: 2009-09-13 22:59:25 +0200 (Sun, 13 Sep 2009)
Log Message:
-----------
*Ray counters (number of BB/primitive tests/hits and other raytrace counters) can now be enabled/disabled at compile-time.
#define RE_RAYCOUNTER (/source/blender/render/extern/include/RE_raytrace.h)
*Some other small organization on code
(will be disable as this only matters for testing and developping)
Modified Paths:
--------------
branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h
branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject.h
branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_raycounter.c
branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayshade.c
branches/soc-2009-jaguarandi/source/blender/render/intern/source/shadeinput.c
Added Paths:
-----------
branches/soc-2009-jaguarandi/source/blender/render/intern/include/raycounter.h
Modified: branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/extern/include/RE_raytrace.h 2009-09-13 20:59:25 UTC (rev 23194)
@@ -35,50 +35,20 @@
extern "C" {
#endif
+//#define RE_RAYCOUNTER /* enable counters per ray, usefull for measuring raytrace structures performance */
#define RE_RAY_LCTS_MAX_SIZE 256
#define RT_USE_LAST_HIT /* last shadow hit is reused before raycasting on whole tree */
//#define RT_USE_HINT /* last hit object is reused before raycasting on whole tree */
-#define RE_RAYCOUNTER
-#ifdef RE_RAYCOUNTER
-
-typedef struct RayCounter RayCounter;
-struct RayCounter
-{
-
- struct
- {
- unsigned long long test, hit;
-
- } faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit;
-};
-
-/* #define RE_RC_INIT(isec, shi) (isec).count = re_rc_counter+(shi).thread */
-#define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).raycounter)
-void RE_RC_INFO (RayCounter *rc);
-void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
-#define RE_RC_COUNT(var) (var)++
-
-extern RayCounter re_rc_counter[];
-
-#else
-
-#define RE_RC_INIT(isec,shi)
-#define RE_RC_INFO(rc)
-#define RE_RC_MERGE(dest,src)
-#define RE_RC_COUNT(var)
-
-#endif
-
-
/* Internals about raycasting structures can be found on intern/raytree.h */
typedef struct RayObject RayObject;
typedef struct Isect Isect;
typedef struct RayHint RayHint;
typedef struct RayTraceHint RayTraceHint;
+typedef struct RayCounter RayCounter;
struct DerivedMesh;
struct Mesh;
@@ -95,17 +65,17 @@
/* void RE_rayobject_hint_cone(RayObject *r, RayHint *hint, float *); */
/* RayObject constructors */
-
RayObject* RE_rayobject_octree_create(int ocres, int size);
RayObject* RE_rayobject_instance_create(RayObject *target, float transform[][4], void *ob, void *target_ob);
RayObject* RE_rayobject_blibvh_create(int size); /* BLI_kdopbvh.c */
RayObject* RE_rayobject_bvh_create(int size); /* raytrace/rayobject_bvh.c */
RayObject* RE_rayobject_vbvh_create(int size); /* raytrace/rayobject_vbvh.c */
-RayObject* RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_vbvh.c */
-RayObject* RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_vbvh.c */
+RayObject* RE_rayobject_qbvh_create(int size); /* raytrace/rayobject_qbvh.c */
+RayObject* RE_rayobject_svbvh_create(int size); /* raytrace/rayobject_svbvh.c */
RayObject* RE_rayobject_bih_create(int size); /* rayobject_bih.c */
+
typedef struct LCTSHint LCTSHint;
struct LCTSHint
{
@@ -166,7 +136,6 @@
#ifdef RE_RAYCOUNTER
RayCounter *raycounter;
#endif
-
};
/* ray types */
Added: branches/soc-2009-jaguarandi/source/blender/render/intern/include/raycounter.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/include/raycounter.h (rev 0)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/include/raycounter.h 2009-09-13 20:59:25 UTC (rev 23194)
@@ -0,0 +1,66 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2009 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): André Pinto.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+#ifndef RE_RAYCOUNTER_H
+#define RE_RAYCOUNTER_H
+
+#include "RE_raytrace.h"
+
+
+#ifdef RE_RAYCOUNTER
+
+typedef struct RayCounter RayCounter;
+struct RayCounter
+{
+
+ struct
+ {
+ unsigned long long test, hit;
+
+ } faces, bb, simd_bb, raycast, raytrace_hint, rayshadow_last_hit;
+};
+
+/* #define RE_RC_INIT(isec, shi) (isec).count = re_rc_counter+(shi).thread */
+#define RE_RC_INIT(isec, shi) (isec).raycounter = &((shi).raycounter)
+void RE_RC_INFO (RayCounter *rc);
+void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
+#define RE_RC_COUNT(var) (var)++
+
+extern RayCounter re_rc_counter[];
+
+#else
+
+# define RE_RC_INIT(isec,shi)
+# define RE_RC_INFO(rc)
+# define RE_RC_MERGE(dest,src)
+# define RE_RC_COUNT(var)
+
+#endif
+
+
+#endif
Property changes on: branches/soc-2009-jaguarandi/source/blender/render/intern/include/raycounter.h
___________________________________________________________________
Name: svn:keywords
+ Author Date Id Revision
Name: svn:eol-style
+ native
Modified: branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject.h 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/include/rayobject.h 2009-09-13 20:59:25 UTC (rev 23194)
@@ -67,7 +67,7 @@
0 Self (reserved for each structure)
1 RayFace
2 RayObject (generic with API callbacks)
- 3 unused
+ 3 RayObject_Vlak
0 means it's reserved and has it own meaning inside each ray acceleration structure
(this way each structure can use the allign offset to determine if a node represents a
@@ -77,6 +77,35 @@
described on RE_raytrace.h
*/
+/* used to align a given ray object */
+#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
+
+/* used to unalign a given ray object */
+#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
+#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
+#define RE_rayobject_unalignRayVlak(o) ((RayObject*)(((intptr_t)o)|3))
+
+/* used to test the type of ray object */
+#define RE_rayobject_isAligned(o) ((((intptr_t)o)&3) == 0)
+#define RE_rayobject_isRayFace(o) ((((intptr_t)o)&3) == 1)
+#define RE_rayobject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
+#define RE_rayobject_isRayVlak(o) ((((intptr_t)o)&3) == 3)
+
+
+/*
+ * This ray object represents faces directly from a given VlakRen structure.
+ * Thus allowing to save memory, but making code dependant on render structures
+typedef struct RayVlak
+{
+ struct ObjectInstanceRen *ob;
+ struct VlakRen *face;
+} RayVlak;
+ */
+
+/*
+ * This ray object represents a triangle or a quad face.
+ * All data needed to realize intersection is "localy" available.
+ */
typedef struct RayFace
{
float v1[4], v2[4], v3[4], v4[3];
@@ -87,7 +116,15 @@
} RayFace;
#define RE_rayface_isQuad(a) ((a)->quad)
+/* Loads a VlakRen on a RayFace */
+void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr);
+
+
+/*
+ * This rayobject represents a generic object. With it's own callbacks for raytrace operations.
+ * It's suitable to implement things like LOD.
+ */
struct RayObject
{
struct RayObjectAPI *api;
@@ -114,18 +151,8 @@
} RayObjectAPI;
-#define RE_rayobject_align(o) ((RayObject*)(((intptr_t)o)&(~3)))
-#define RE_rayobject_unalignRayFace(o) ((RayObject*)(((intptr_t)o)|1))
-#define RE_rayobject_unalignRayAPI(o) ((RayObject*)(((intptr_t)o)|2))
-#define RE_rayobject_isAligned(o) ((((intptr_t)o)&3) == 0)
-#define RE_rayobject_isRayFace(o) ((((intptr_t)o)&3) == 1)
-#define RE_rayobject_isRayAPI(o) ((((intptr_t)o)&3) == 2)
-/*
- * Loads a VlakRen on a RayFace
- */
-void RE_rayface_from_vlak(RayFace *face, ObjectInstanceRen *obi, VlakRen *vlr);
/*
* Extend min/max coords so that the rayobject is inside them
@@ -152,6 +179,8 @@
float RE_rayobject_cost(RayObject *r);
+
+
#define ISECT_EPSILON ((float)FLT_EPSILON)
Modified: branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/raytrace/bvh.h 2009-09-13 20:59:25 UTC (rev 23194)
@@ -27,6 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
#include "rayobject.h"
+#include "raycounter.h"
#include "MEM_guardedalloc.h"
#include "rayobject_rtbuild.h"
#include "rayobject_hint.h"
Modified: branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject.c 2009-09-13 20:59:25 UTC (rev 23194)
@@ -34,8 +34,8 @@
#include "RE_raytrace.h"
#include "render_types.h"
#include "rayobject.h"
+#include "raycounter.h"
-
/*
* Determines the distance that the ray must travel to hit the bounding volume of the given node
* Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe
Modified: branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_raycounter.c
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_raycounter.c 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayobject_raycounter.c 2009-09-13 20:59:25 UTC (rev 23194)
@@ -27,6 +27,7 @@
* ***** END GPL LICENSE BLOCK *****
*/
#include "rayobject.h"
+#include "raycounter.h"
#ifdef RE_RAYCOUNTER
Modified: branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayshade.c
===================================================================
--- branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayshade.c 2009-09-13 19:39:04 UTC (rev 23193)
+++ branches/soc-2009-jaguarandi/source/blender/render/intern/source/rayshade.c 2009-09-13 20:59:25 UTC (rev 23194)
@@ Diff output truncated at 10240 characters. @@
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