[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23111] branches/bb_dev_25: merge 23072 - HEAD (23110)
Dalai Felinto
dfelinto at gmail.com
Thu Sep 10 19:21:37 CEST 2009
Revision: 23111
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23111
Author: dfelinto
Date: 2009-09-10 19:21:36 +0200 (Thu, 10 Sep 2009)
Log Message:
-----------
merge 23072 - HEAD (23110)
Just a note (so people stop asking it in IRC :):
This branch is intended to initially port bb_dev to 2.5. Then to bring other functionalities that may not be ready for 2.5 first official release (eg glsl skinning).
The commits I'm going to port first are:
20409 - Patch:[#17523] BGE VBO patch by Samuel Anjam (toonist)
20411 - Missing files from last commit (Patch:[ #17523] BGE VBO patch by Samuel Anjam (toonist))
20549 - Don' t create VBO at the same time as Display list.
20662 - Fix for: Normals are not being updated in VBO.
20663 - BGE VBO updates
The other commits are from Benoit, I'm not sure he wants to do it now. Those are the commits:
20550 - BGE: rasterizer performance improvements: eliminate matrix calculation when activating the mesh slots in GLSL.
20557 - Added a little helper button in the material panel so visualize the GLSL blender shader .
20560 - Fix NULL pointer crash.
20565 - BGE: forgot to add files to go with rasterizer optimizations.
20570 - Further overhead reduction in the rasterizer.
20612 - GLSL material export: unvoid unnecessary undo buffer, export library as lib_shader.glsl.
20685 - LOD system part 1 : UI+backend for multiple mesh selection per object.
20567 - Fix Makefiles, missing include paths.
Modified Paths:
--------------
branches/bb_dev_25/intern/smoke/extern/smoke_API.h
branches/bb_dev_25/intern/smoke/intern/FLUID_3D.cpp
branches/bb_dev_25/intern/smoke/intern/FLUID_3D_STATIC.cpp
branches/bb_dev_25/intern/smoke/intern/WTURBULENCE.cpp
branches/bb_dev_25/intern/smoke/intern/WTURBULENCE.h
branches/bb_dev_25/intern/smoke/intern/smoke_API.cpp
branches/bb_dev_25/projectfiles_vc9/blender/editors/ED_editors.vcproj
branches/bb_dev_25/release/io/netrender/client.py
branches/bb_dev_25/release/io/netrender/master.py
branches/bb_dev_25/release/io/netrender/slave.py
branches/bb_dev_25/release/ui/buttons_data_armature.py
branches/bb_dev_25/release/ui/buttons_data_bone.py
branches/bb_dev_25/release/ui/buttons_data_empty.py
branches/bb_dev_25/release/ui/buttons_physics_smoke.py
branches/bb_dev_25/release/ui/space_image.py
branches/bb_dev_25/release/ui/space_info.py
branches/bb_dev_25/release/ui/space_view3d.py
branches/bb_dev_25/source/Makefile
branches/bb_dev_25/source/blender/blenkernel/BKE_animsys.h
branches/bb_dev_25/source/blender/blenkernel/BKE_node.h
branches/bb_dev_25/source/blender/blenkernel/BKE_pointcache.h
branches/bb_dev_25/source/blender/blenkernel/BKE_smoke.h
branches/bb_dev_25/source/blender/blenkernel/intern/anim_sys.c
branches/bb_dev_25/source/blender/blenkernel/intern/library.c
branches/bb_dev_25/source/blender/blenkernel/intern/material.c
branches/bb_dev_25/source/blender/blenkernel/intern/node.c
branches/bb_dev_25/source/blender/blenkernel/intern/pointcache.c
branches/bb_dev_25/source/blender/blenkernel/intern/smoke.c
branches/bb_dev_25/source/blender/blenlib/BLI_fileops.h
branches/bb_dev_25/source/blender/blenlib/intern/fileops.c
branches/bb_dev_25/source/blender/blenlib/intern/util.c
branches/bb_dev_25/source/blender/blenloader/intern/readfile.c
branches/bb_dev_25/source/blender/editors/armature/editarmature.c
branches/bb_dev_25/source/blender/editors/armature/editarmature_retarget.c
branches/bb_dev_25/source/blender/editors/armature/meshlaplacian.c
branches/bb_dev_25/source/blender/editors/armature/poseobject.c
branches/bb_dev_25/source/blender/editors/gpencil/gpencil_buttons.c
branches/bb_dev_25/source/blender/editors/include/ED_armature.h
branches/bb_dev_25/source/blender/editors/include/ED_mball.h
branches/bb_dev_25/source/blender/editors/include/ED_mesh.h
branches/bb_dev_25/source/blender/editors/include/ED_object.h
branches/bb_dev_25/source/blender/editors/include/UI_interface.h
branches/bb_dev_25/source/blender/editors/interface/interface_layout.c
branches/bb_dev_25/source/blender/editors/interface/interface_utils.c
branches/bb_dev_25/source/blender/editors/object/object_edit.c
branches/bb_dev_25/source/blender/editors/object/object_intern.h
branches/bb_dev_25/source/blender/editors/object/object_modifier.c
branches/bb_dev_25/source/blender/editors/object/object_ops.c
branches/bb_dev_25/source/blender/editors/object/object_vgroup.c
branches/bb_dev_25/source/blender/editors/physics/ed_fluidsim.c
branches/bb_dev_25/source/blender/editors/screen/screen_context.c
branches/bb_dev_25/source/blender/editors/screen/screen_ops.c
branches/bb_dev_25/source/blender/editors/sculpt_paint/paint_vertex.c
branches/bb_dev_25/source/blender/editors/space_buttons/buttons_ops.c
branches/bb_dev_25/source/blender/editors/space_console/console_ops.c
branches/bb_dev_25/source/blender/editors/space_console/space_console.c
branches/bb_dev_25/source/blender/editors/space_node/drawnode.c
branches/bb_dev_25/source/blender/editors/space_text/space_text.c
branches/bb_dev_25/source/blender/editors/space_view3d/drawobject.c
branches/bb_dev_25/source/blender/editors/space_view3d/drawvolume.c
branches/bb_dev_25/source/blender/editors/space_view3d/view3d_buttons.c
branches/bb_dev_25/source/blender/editors/space_view3d/view3d_intern.h
branches/bb_dev_25/source/blender/editors/transform/transform.c
branches/bb_dev_25/source/blender/editors/transform/transform_ops.c
branches/bb_dev_25/source/blender/editors/util/undo.c
branches/bb_dev_25/source/blender/editors/uvedit/uvedit_ops.c
branches/bb_dev_25/source/blender/editors/uvedit/uvedit_unwrap_ops.c
branches/bb_dev_25/source/blender/gpu/CMakeLists.txt
branches/bb_dev_25/source/blender/gpu/GPU_draw.h
branches/bb_dev_25/source/blender/gpu/SConscript
branches/bb_dev_25/source/blender/gpu/intern/Makefile
branches/bb_dev_25/source/blender/gpu/intern/gpu_draw.c
branches/bb_dev_25/source/blender/gpu/intern/gpu_extensions.c
branches/bb_dev_25/source/blender/makesdna/DNA_material_types.h
branches/bb_dev_25/source/blender/makesdna/DNA_smoke_types.h
branches/bb_dev_25/source/blender/makesdna/DNA_texture_types.h
branches/bb_dev_25/source/blender/makesrna/RNA_access.h
branches/bb_dev_25/source/blender/makesrna/RNA_define.h
branches/bb_dev_25/source/blender/makesrna/RNA_enum_types.h
branches/bb_dev_25/source/blender/makesrna/RNA_types.h
branches/bb_dev_25/source/blender/makesrna/intern/makesrna.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_access.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_armature.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_define.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_group.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_internal_types.h
branches/bb_dev_25/source/blender/makesrna/intern/rna_material.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_mesh.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_nodetree.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_nodetree_types.h
branches/bb_dev_25/source/blender/makesrna/intern/rna_object.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_pose.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_render.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_rna.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_scene.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_smoke.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_texture.c
branches/bb_dev_25/source/blender/makesrna/intern/rna_wm.c
branches/bb_dev_25/source/blender/nodes/CMP_node.h
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_channelMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_chromaMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_diffMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_lummaMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_util.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_util.h
branches/bb_dev_25/source/blender/python/intern/bpy_array.c
branches/bb_dev_25/source/blender/python/intern/bpy_rna.c
branches/bb_dev_25/source/blender/render/intern/source/texture.c
branches/bb_dev_25/source/blender/windowmanager/intern/wm_event_system.c
branches/bb_dev_25/source/blender/windowmanager/intern/wm_keymap.c
branches/bb_dev_25/source/blender/windowmanager/intern/wm_operators.c
Added Paths:
-----------
branches/bb_dev_25/release/windows/inno/
branches/bb_dev_25/release/windows/inno/blender.iss
branches/bb_dev_25/release/windows/inno/copyright.txt
branches/bb_dev_25/release/windows/inno/header.bmp
branches/bb_dev_25/release/windows/inno/installer.bmp
branches/bb_dev_25/release/windows/inno/installer.ico
branches/bb_dev_25/source/blender/editors/metaball/mball_edit.c
branches/bb_dev_25/source/blender/editors/object/object_add.c
branches/bb_dev_25/source/blender/editors/object/object_constraint.c
branches/bb_dev_25/source/blender/editors/object/object_group.c
branches/bb_dev_25/source/blender/editors/object/object_hook.c
branches/bb_dev_25/source/blender/editors/object/object_lattice.c
branches/bb_dev_25/source/blender/editors/object/object_relations.c
branches/bb_dev_25/source/blender/editors/object/object_select.c
branches/bb_dev_25/source/blender/editors/object/object_shapekey.c
branches/bb_dev_25/source/blender/editors/object/object_transform.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_colorMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_distanceMatte.c
branches/bb_dev_25/source/blender/nodes/intern/CMP_nodes/CMP_levels.c
Removed Paths:
-------------
branches/bb_dev_25/release/windows/inno/blender.iss
branches/bb_dev_25/release/windows/inno/copyright.txt
branches/bb_dev_25/release/windows/inno/header.bmp
branches/bb_dev_25/release/windows/inno/installer.bmp
branches/bb_dev_25/release/windows/inno/installer.ico
branches/bb_dev_25/source/blender/editors/metaball/editmball.c
branches/bb_dev_25/source/blender/editors/object/editconstraint.c
branches/bb_dev_25/source/blender/editors/object/editgroup.c
branches/bb_dev_25/source/blender/editors/object/editkey.c
branches/bb_dev_25/source/blender/editors/object/editlattice.c
Modified: branches/bb_dev_25/intern/smoke/extern/smoke_API.h
===================================================================
--- branches/bb_dev_25/intern/smoke/extern/smoke_API.h 2009-09-10 14:20:21 UTC (rev 23110)
+++ branches/bb_dev_25/intern/smoke/extern/smoke_API.h 2009-09-10 17:21:36 UTC (rev 23111)
@@ -63,11 +63,11 @@
void smoke_turbulence_step(struct WTURBULENCE *wt, struct FLUID_3D *fluid);
float *smoke_turbulence_get_density(struct WTURBULENCE *wt);
-void smoke_turbulence_get_res(struct WTURBULENCE *wt, unsigned int *res);
+void smoke_turbulence_get_res(struct WTURBULENCE *wt, int *res);
void smoke_turbulence_set_noise(struct WTURBULENCE *wt, int type);
-void smoke_turbulence_initBlenderRNA(struct WTURBULENCE *wt, float *strength);
+void smoke_initWaveletBlenderRNA(struct WTURBULENCE *wt, float *strength);
-void smoke_turbulence_dissolve(struct WTURBULENCE *wt, int speed, int log);
+void smoke_dissolve_wavelet(struct WTURBULENCE *wt, int speed, int log);
// export
void smoke_turbulence_export(struct WTURBULENCE *wt, float **dens, float **densold, float **tcu, float **tcv, float **tcw);
Modified: branches/bb_dev_25/intern/smoke/intern/FLUID_3D.cpp
===================================================================
--- branches/bb_dev_25/intern/smoke/intern/FLUID_3D.cpp 2009-09-10 14:20:21 UTC (rev 23110)
+++ branches/bb_dev_25/intern/smoke/intern/FLUID_3D.cpp 2009-09-10 17:21:36 UTC (rev 23111)
@@ -27,9 +27,9 @@
#include <zlib.h>
// boundary conditions of the fluid domain
-#define DOMAIN_BC_FRONT 1
-#define DOMAIN_BC_TOP 0
-#define DOMAIN_BC_LEFT 1
+#define DOMAIN_BC_FRONT 0 // z
+#define DOMAIN_BC_TOP 1 // y
+#define DOMAIN_BC_LEFT 1 // x
#define DOMAIN_BC_BACK DOMAIN_BC_FRONT
#define DOMAIN_BC_BOTTOM DOMAIN_BC_TOP
#define DOMAIN_BC_RIGHT DOMAIN_BC_LEFT
@@ -111,30 +111,32 @@
}
// set side obstacles
- size_t index;
- for (int y = 0; y < _yRes; y++) // z
+ int index;
+ for (int y = 0; y < _yRes; y++)
for (int x = 0; x < _xRes; x++)
{
// front slab
index = x + y * _xRes;
- if(DOMAIN_BC_BOTTOM==1) _obstacles[index] = 1;
+ if(DOMAIN_BC_FRONT==1) _obstacles[index] = 1;
// back slab
index += _totalCells - _slabSize;
- if(DOMAIN_BC_TOP==1) _obstacles[index] = 1;
+ if(DOMAIN_BC_BACK==1) _obstacles[index] = 1;
}
- for (int z = 0; z < _zRes; z++) // y
+
+ for (int z = 0; z < _zRes; z++)
for (int x = 0; x < _xRes; x++)
{
// bottom slab
index = x + z * _slabSize;
- if(DOMAIN_BC_FRONT==1) _obstacles[index] = 1;
+ if(DOMAIN_BC_BOTTOM==1) _obstacles[index] = 1;
// top slab
index += _slabSize - _xRes;
- if(DOMAIN_BC_BACK==1) _obstacles[index] = 1;
+ if(DOMAIN_BC_TOP==1) _obstacles[index] = 1;
}
- for (int z = 0; z < _zRes; z++) // x
+
+ for (int z = 0; z < _zRes; z++)
for (int y = 0; y < _yRes; y++)
{
// left slab
@@ -145,13 +147,6 @@
index += _xRes - 1;
if(DOMAIN_BC_RIGHT==1) _obstacles[index] = 1;
}
-
- /*
- SPHERE *obsSphere = NULL;
- obsSphere = new SPHERE(0.375,0.5,0.375, 0.1); // for 4 to 3 domain
- addObstacle(obsSphere);
- delete obsSphere;
- */
}
FLUID_3D::~FLUID_3D()
@@ -191,7 +186,7 @@
for (int i = 0; i < _totalCells; i++)
{
_xForce[i] = _yForce[i] = _zForce[i] = 0.0f;
- _obstacles[i] &= ~2;
+ // _obstacles[i] &= ~2;
}
wipeBoundaries();
@@ -232,7 +227,8 @@
_totalTime += _dt;
_totalSteps++;
- memset(_obstacles, 0, sizeof(unsigned char)*_xRes*_yRes*_zRes);
+ // todo xxx dg: only clear obstacles, not boundaries
+ // memset(_obstacles, 0, sizeof(unsigned char)*_xRes*_yRes*_zRes);
}
//////////////////////////////////////////////////////////////////////
@@ -270,7 +266,7 @@
//////////////////////////////////////////////////////////////////////
void FLUID_3D::copyBorderAll(float* field)
{
- size_t index;
+ int index;
for (int y = 0; y < _yRes; y++)
for (int x = 0; x < _xRes; x++)
{
@@ -352,12 +348,12 @@
if(DOMAIN_BC_LEFT == 0) setNeumannX(_xVelocity, _res);
else setZeroX(_xVelocity, _res);
- if(DOMAIN_BC_TOP == 0) setNeumannZ(_zVelocity, _res);
+ if(DOMAIN_BC_TOP == 0) setNeumannY(_yVelocity, _res);
+ else setZeroY(_yVelocity, _res);
+
+ if(DOMAIN_BC_FRONT == 0) setNeumannZ(_zVelocity, _res);
else setZeroZ(_zVelocity, _res);
- if(DOMAIN_BC_FRONT == 0) setNeumannY(_yVelocity, _res);
- else setZeroY(_yVelocity, _res);
-
// calculate divergence
index = _slabSize + _xRes + 1;
for (z = 1; z < _zRes - 1; z++, index += 2 * _xRes)
@@ -400,13 +396,17 @@
for (y = 1; y < _yRes - 1; y++, index += 2)
for (x = 1; x < _xRes - 1; x++, index++)
{
- if(!_obstacles[index])
+ // if(!_obstacles[index])
{
_xVelocity[index] -= 0.5f * (_pressure[index + 1] - _pressure[index - 1]) * invDx;
_yVelocity[index] -= 0.5f * (_pressure[index + _xRes] - _pressure[index - _xRes]) * invDx;
_zVelocity[index] -= 0.5f * (_pressure[index + _slabSize] - _pressure[index - _slabSize]) * invDx;
+ }/*
+ else
+ {
+ _xVelocity[index] = _yVelocity[index] = _zVelocity[index] = 0.0f;
+ }*/
}
- }
if (_pressure) delete[] _pressure;
if (_divergence) delete[] _divergence;
@@ -671,12 +671,12 @@
if(DOMAIN_BC_LEFT == 0) copyBorderX(_xVelocity, res);
else setZeroX(_xVelocity, res);
- if(DOMAIN_BC_TOP == 0) copyBorderZ(_zVelocity, res);
+ if(DOMAIN_BC_TOP == 0) copyBorderY(_yVelocity, res);
+ else setZeroY(_yVelocity, res);
+
+ if(DOMAIN_BC_FRONT == 0) copyBorderZ(_zVelocity, res);
else setZeroZ(_zVelocity, res);
- if(DOMAIN_BC_FRONT == 0) copyBorderY(_yVelocity, res);
- else setZeroY(_yVelocity, res);
-
SWAP_POINTERS(_xVelocity, _xVelocityOld);
SWAP_POINTERS(_yVelocity, _yVelocityOld);
SWAP_POINTERS(_zVelocity, _zVelocityOld);
@@ -700,12 +700,12 @@
if(DOMAIN_BC_LEFT == 0) copyBorderX(_xVelocity, res);
else setZeroX(_xVelocity, res);
- if(DOMAIN_BC_TOP == 0) copyBorderZ(_zVelocity, res);
+ if(DOMAIN_BC_TOP == 0) copyBorderY(_yVelocity, res);
+ else setZeroY(_yVelocity, res);
+
+ if(DOMAIN_BC_FRONT == 0) copyBorderZ(_zVelocity, res);
else setZeroZ(_zVelocity, res);
- if(DOMAIN_BC_FRONT == 0) copyBorderY(_yVelocity, res);
- else setZeroY(_yVelocity, res);
-
setZeroBorder(_density, res);
setZeroBorder(_heat, res);
Modified: branches/bb_dev_25/intern/smoke/intern/FLUID_3D_STATIC.cpp
===================================================================
--- branches/bb_dev_25/intern/smoke/intern/FLUID_3D_STATIC.cpp 2009-09-10 14:20:21 UTC (rev 23110)
+++ branches/bb_dev_25/intern/smoke/intern/FLUID_3D_STATIC.cpp 2009-09-10 17:21:36 UTC (rev 23111)
@@ -80,7 +80,7 @@
void FLUID_3D::setNeumannX(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
- size_t index;
+ int index;
for (int z = 0; z < res[2]; z++)
for (int y = 0; y < res[1]; y++)
{
@@ -92,7 +92,19 @@
index += res[0] - 1;
field[index] = field[index - 2];
}
+
+ // fix, force top slab to only allow outwards flux
+ for (int y = 0; y < res[1]; y++)
+ for (int z = 0; z < res[2]; z++)
+ {
+ // top slab
+ int index = y * res[0] + z * slabSize;
+ index += res[0] - 1;
+ if(field[index]<0.) field[index] = 0.;
+ index -= 1;
+ if(field[index]<0.) field[index] = 0.;
}
+ }
//////////////////////////////////////////////////////////////////////
// set y direction to Neumann boundary conditions
@@ -100,20 +112,33 @@
void FLUID_3D::setNeumannY(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
- size_t index;
+ int index;
for (int z = 0; z < res[2]; z++)
for (int x = 0; x < res[0]; x++)
{
- // front slab
+ // bottom slab
index = x + z * slabSize;
field[index] = field[index + 2 * res[0]];
- // back slab
+ // top slab
index += slabSize - res[0];
field[index] = field[index - 2 * res[0]];
}
+
+ // fix, force top slab to only allow outwards flux
+ for (int z = 0; z < res[2]; z++)
+ for (int x = 0; x < res[0]; x++)
+ {
+ // top slab
+ int index = x + z * slabSize;
+ index += slabSize - res[0];
+ if(field[index]<0.) field[index] = 0.;
+ index -= res[0];
+ if(field[index]<0.) field[index] = 0.;
}
+}
+
//////////////////////////////////////////////////////////////////////
// set z direction to Neumann boundary conditions
//////////////////////////////////////////////////////////////////////
@@ -121,15 +146,15 @@
{
const int slabSize = res[0] * res[1];
const int totalCells = res[0] * res[1] * res[2];
- size_t index;
+ int index;
for (int y = 0; y < res[1]; y++)
for (int x = 0; x < res[0]; x++)
{
- // bottom slab
+ // front slab
index = x + y * res[0];
field[index] = field[index + 2 * slabSize];
- // top slab
+ // back slab
index += totalCells - slabSize;
field[index] = field[index - 2 * slabSize];
}
@@ -139,11 +164,11 @@
for (int x = 0; x < res[0]; x++)
{
// top slab
- index = x + y * res[0];
+ int index = x + y * res[0];
index += totalCells - slabSize;
- if(field[index]<0.) field[index] = 0.0f;
+ if(field[index]<0.) field[index] = 0.;
index -= slabSize;
- if(field[index]<0.) field[index] = 0.0f;
+ if(field[index]<0.) field[index] = 0.;
}
}
@@ -231,6 +256,7 @@
void FLUID_3D::copyBorderY(float* field, Vec3Int res)
{
const int slabSize = res[0] * res[1];
+ const int totalCells = res[0] * res[1] * res[2];
int index;
for (int z = 0; z < res[2]; z++)
for (int x = 0; x < res[0]; x++)
@@ -269,11 +295,14 @@
const int xres = res[0];
const int yres = res[1];
const int zres = res[2];
+ static int hits = 0;
+ static int total = 0;
const int slabSize = res[0] * res[1];
// scale dt up to grid resolution
-#if PARALLEL==1
-#pragma omp parallel for schedule(static)
+#if PARALLEL==1 && !_WIN32
+#pragma omp parallel
+#pragma omp for schedule(static)
#endif
for (int z = 0; z < zres; z++)
for (int y = 0; y < yres; y++)
@@ -465,6 +494,7 @@
const int sy= res[1];
const int sz= res[2];
const int slabSize = res[0] * res[1];
+
for (int z = 1; z < sz-1; z++)
for (int y = 1; y < sy-1; y++)
for (int x = 1; x < sx-1; x++)
@@ -582,79 +612,3 @@
} // xyz
}
-//////////////////////////////////////////////////////////////////////
-// image output
-//////////////////////////////////////////////////////////////////////
-/*
-void FLUID_3D::writeImageSliceXY(const float *field, Vec3Int res, int slice, string prefix, int picCnt, float scale) {
- writeProjectedIntern(field, res, 0,1, prefix, picCnt, scale);
-}
@@ Diff output truncated at 10240 characters. @@
More information about the Bf-blender-cvs
mailing list