[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24201] trunk/blender: tabs to spaces, remove trailing white space.

Campbell Barton ideasman42 at gmail.com
Sat Oct 31 20:31:46 CET 2009


Revision: 24201
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24201
Author:   campbellbarton
Date:     2009-10-31 20:31:45 +0100 (Sat, 31 Oct 2009)

Log Message:
-----------
tabs to spaces, remove trailing white space. (apart of pep8)
didnt do "release/scripts/io" since some exporters cant be auto converted

Modified Paths:
--------------
    trunk/blender/release/datafiles/datatoc.py
    trunk/blender/release/scripts/modules/bpy_ext/Object.py
    trunk/blender/release/scripts/modules/bpy_ops.py
    trunk/blender/release/scripts/modules/bpy_sys.py
    trunk/blender/release/scripts/modules/dynamic_menu.py
    trunk/blender/release/scripts/templates/gamelogic.py
    trunk/blender/release/scripts/templates/gamelogic_basic.py
    trunk/blender/release/scripts/templates/gamelogic_module.py
    trunk/blender/release/scripts/templates/operator.py
    trunk/blender/release/scripts/templates/operator_simple.py
    trunk/blender/release/scripts/ui/buttons_data_armature.py
    trunk/blender/release/scripts/ui/buttons_data_bone.py
    trunk/blender/release/scripts/ui/buttons_data_camera.py
    trunk/blender/release/scripts/ui/buttons_data_curve.py
    trunk/blender/release/scripts/ui/buttons_data_empty.py
    trunk/blender/release/scripts/ui/buttons_data_lamp.py
    trunk/blender/release/scripts/ui/buttons_data_lattice.py
    trunk/blender/release/scripts/ui/buttons_data_mesh.py
    trunk/blender/release/scripts/ui/buttons_data_metaball.py
    trunk/blender/release/scripts/ui/buttons_data_modifier.py
    trunk/blender/release/scripts/ui/buttons_data_text.py
    trunk/blender/release/scripts/ui/buttons_game.py
    trunk/blender/release/scripts/ui/buttons_material.py
    trunk/blender/release/scripts/ui/buttons_object.py
    trunk/blender/release/scripts/ui/buttons_object_constraint.py
    trunk/blender/release/scripts/ui/buttons_particle.py
    trunk/blender/release/scripts/ui/buttons_physics_cloth.py
    trunk/blender/release/scripts/ui/buttons_physics_common.py
    trunk/blender/release/scripts/ui/buttons_physics_field.py
    trunk/blender/release/scripts/ui/buttons_physics_fluid.py
    trunk/blender/release/scripts/ui/buttons_physics_smoke.py
    trunk/blender/release/scripts/ui/buttons_physics_softbody.py
    trunk/blender/release/scripts/ui/buttons_render.py
    trunk/blender/release/scripts/ui/buttons_scene.py
    trunk/blender/release/scripts/ui/buttons_texture.py
    trunk/blender/release/scripts/ui/buttons_world.py
    trunk/blender/release/scripts/ui/space_buttons.py
    trunk/blender/release/scripts/ui/space_filebrowser.py
    trunk/blender/release/scripts/ui/space_image.py
    trunk/blender/release/scripts/ui/space_info.py
    trunk/blender/release/scripts/ui/space_logic.py
    trunk/blender/release/scripts/ui/space_node.py
    trunk/blender/release/scripts/ui/space_outliner.py
    trunk/blender/release/scripts/ui/space_sequencer.py
    trunk/blender/release/scripts/ui/space_text.py
    trunk/blender/release/scripts/ui/space_time.py
    trunk/blender/release/scripts/ui/space_userpref.py
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/release/scripts/ui/space_view3d_toolbar.py
    trunk/blender/source/blender/python/epy_doc_gen.py
    trunk/blender/source/blender/python/rna_dump.py
    trunk/blender/source/blender/python/simple_enum_gen.py
    trunk/blender/source/tools/MakeCursor.py

Modified: trunk/blender/release/datafiles/datatoc.py
===================================================================
--- trunk/blender/release/datafiles/datatoc.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/datafiles/datatoc.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -27,23 +27,23 @@
 import sys, os
 
 if len(sys.argv) < 2:
-	sys.stdout.write("Usage: datatoc <data_file>\n")
-	sys.exit(1)
+    sys.stdout.write("Usage: datatoc <data_file>\n")
+    sys.exit(1)
 
 filename = sys.argv[1]
 
 try:
-	fpin = open(filename, "rb");
+    fpin = open(filename, "rb");
 except:
-	sys.stdout.write("Unable to open input %s\n" % sys.argv[1])
-	sys.exit(1)
+    sys.stdout.write("Unable to open input %s\n" % sys.argv[1])
+    sys.exit(1)
 
 fpin.seek(0, os.SEEK_END)
 size = fpin.tell()
 fpin.seek(0)
 
 if filename[0] == ".":
-	filename = filename[1:]
+    filename = filename[1:]
 
 cname = filename + ".c"
 sys.stdout.write("Making C file <%s>\n" % cname)
@@ -52,10 +52,10 @@
 sys.stdout.write(str(size))
 sys.stdout.write("\n")
 try:
-	fpout = open(cname, "w")
+    fpout = open(cname, "w")
 except:
-	sys.stdout.write("Unable to open output %s\n" % cname)
-	sys.exit(1)
+    sys.stdout.write("Unable to open output %s\n" % cname)
+    sys.exit(1)
 
 fpout.write("/* DataToC output of file <%s> */\n\n" % filename)
 fpout.write("int datatoc_%s_size= %d;\n" % (filename, size))
@@ -63,12 +63,12 @@
 fpout.write("char datatoc_%s[]= {\n" % filename)
 
 while size > 0:
-	size -= 1
-	if size % 32 == 31:
-		fpout.write("\n")
-	
-	fpout.write("%3d," % ord(fpin.read(1)))
+    size -= 1
+    if size % 32 == 31:
+        fpout.write("\n")
 
+    fpout.write("%3d," % ord(fpin.read(1)))
+
 fpout.write("\n  0};\n\n")
 
 fpin.close()

Modified: trunk/blender/release/scripts/modules/bpy_ext/Object.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_ext/Object.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/scripts/modules/bpy_ext/Object.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -1,4 +1,4 @@
 import bpy
 class_obj = bpy.types.Object
 
-class_obj.getChildren = lambda ob: [child for child in bpy.data.objects if child.parent == ob]
\ No newline at end of file
+class_obj.getChildren = lambda ob: [child for child in bpy.data.objects if child.parent == ob]

Modified: trunk/blender/release/scripts/modules/bpy_ops.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_ops.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/scripts/modules/bpy_ops.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -220,11 +220,11 @@
     '''Set a context value.'''
     bl_idname = "wm.context_set_boolean"
     bl_label = "Context Set"
-    
+
     path = rna_path_prop
     value = BoolProperty(name="Value",
             description="Assignment value", default=True)
-    
+
     execute = execute_context_assign
 
 
@@ -232,10 +232,10 @@
     '''Set a context value.'''
     bl_idname = "wm.context_set_int"
     bl_label = "Context Set"
-    
+
     path = rna_path_prop
     value = IntProperty(name="Value", description="Assign value", default=0)
-    
+
     execute = execute_context_assign
 
 
@@ -255,7 +255,7 @@
     '''Set a context value.'''
     bl_idname = "wm.context_set_string"
     bl_label = "Context Set"
-    
+
     path = rna_path_prop
     value = StringProperty(name="Value",
             description="Assign value", maxlen=1024, default="")

Modified: trunk/blender/release/scripts/modules/bpy_sys.py
===================================================================
--- trunk/blender/release/scripts/modules/bpy_sys.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/scripts/modules/bpy_sys.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -2,11 +2,11 @@
 import os
 
 def expandpath(path):
-	if path.startswith("//"):
-		return os.path.join(os.path.dirname(bpy.data.filename), path[2:])
-	
-	return path
+    if path.startswith("//"):
+        return os.path.join(os.path.dirname(bpy.data.filename), path[2:])
 
+    return path
+
 import types
 bpy.sys = types.ModuleType("bpy.sys")
 bpy.sys.expandpath = expandpath

Modified: trunk/blender/release/scripts/modules/dynamic_menu.py
===================================================================
--- trunk/blender/release/scripts/modules/dynamic_menu.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/scripts/modules/dynamic_menu.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -1,87 +1,87 @@
 import bpy
 
 def collect_baseclasses(_class, bases):
-	
-	if _class is type or _class is object:
-		return bases
-	
-	bases.append(_class)
-	for _superclass in _class.__bases__:
-		collect_baseclasses(_superclass, bases)
-	
-	return bases
 
+    if _class is type or _class is object:
+        return bases
+
+    bases.append(_class)
+    for _superclass in _class.__bases__:
+        collect_baseclasses(_superclass, bases)
+
+    return bases
+
 def collect_subclasses(_class, subs):
-	
-	if _class is type or _class is object:
-		return subs
-	
-	subs.append(_class)
-	for _subclass in _class.__subclasses__():
-		collect_subclasses(_subclass, subs)
-	
-	return subs
 
+    if _class is type or _class is object:
+        return subs
+
+    subs.append(_class)
+    for _subclass in _class.__subclasses__():
+        collect_subclasses(_subclass, subs)
+
+    return subs
+
 class DynMenu(bpy.types.Menu):
-	
-	def draw(self, context):
-		'''
-		This is a draw function that is used to call all subclasses draw functions
-		starting from the registered classes draw function and working down.
-		
-		DynMenu.setup() must be called first.
-		
-		Sort/group classes could be nice
-		'''
-		
-		subclass_ls = []
-		collect_subclasses(self.__class__, subclass_ls)
-		# print(subclass_ls)
-		
-		for subclass in subclass_ls:
-			# print("drawwing", subclass) # , dir(subclass))
-			subclass.internal_draw(self, context)
-			# print("subclass.internal_draw", subclass.internal_draw)
 
+    def draw(self, context):
+        '''
+        This is a draw function that is used to call all subclasses draw functions
+        starting from the registered classes draw function and working down.
+
+        DynMenu.setup() must be called first.
+
+        Sort/group classes could be nice
+        '''
+
+        subclass_ls = []
+        collect_subclasses(self.__class__, subclass_ls)
+        # print(subclass_ls)
+
+        for subclass in subclass_ls:
+            # print("drawwing", subclass) # , dir(subclass))
+            subclass.internal_draw(self, context)
+            # print("subclass.internal_draw", subclass.internal_draw)
+
 def setup(menu_class):
-	'''
-	Setup subclasses (not needed when self.add() is used)
-	'''
-	bases = collect_baseclasses(menu_class, [])
-	
-	# Incase 'DynMenu' isnt last
-	while bases[-1] is not DynMenu:
-		bases.pop()
-	bases.pop() # remove 'DynMenu'
-	
-	root_class = bases[-1] # this is the registered class
-	
-	for subclass in collect_subclasses(root_class, []):
-		#print(subclass)
-		
-		draw = getattr(subclass, 'draw', None)
-		if draw and not hasattr(subclass, 'internal_draw'):
-			# print("replace", subclass, draw)
-			try:
-				del subclass.draw
-			except:
-				pass
-			subclass.internal_draw = draw
-			
-	root_class.draw = DynMenu.draw
+    '''
+    Setup subclasses (not needed when self.add() is used)
+    '''
+    bases = collect_baseclasses(menu_class, [])
 
+    # Incase 'DynMenu' isnt last
+    while bases[-1] is not DynMenu:
+        bases.pop()
+    bases.pop() # remove 'DynMenu'
+
+    root_class = bases[-1] # this is the registered class
+
+    for subclass in collect_subclasses(root_class, []):
+        #print(subclass)
+
+        draw = getattr(subclass, 'draw', None)
+        if draw and not hasattr(subclass, 'internal_draw'):
+            # print("replace", subclass, draw)
+            try:
+                del subclass.draw
+            except:
+                pass
+            subclass.internal_draw = draw
+
+    root_class.draw = DynMenu.draw
+
 def add(menu_class, func):
-	'''
-	Add a single function directly without having to make a class
-	
-	important that the returned value should be stored in the module that called it.
-	'''
-	
-	newclass = type('<menuclass>', (menu_class,), {})
-	newclass.internal_draw = func
-	setup(menu_class)
-	return newclass
+    '''
+    Add a single function directly without having to make a class
 
+    important that the returned value should be stored in the module that called it.
+    '''
+
+    newclass = type('<menuclass>', (menu_class,), {})
+    newclass.internal_draw = func
+    setup(menu_class)
+    return newclass
+
 '''
 # so we dont need to import this module
 DynMenu.setup = setup

Modified: trunk/blender/release/scripts/templates/gamelogic.py
===================================================================
--- trunk/blender/release/scripts/templates/gamelogic.py	2009-10-31 18:48:58 UTC (rev 24200)
+++ trunk/blender/release/scripts/templates/gamelogic.py	2009-10-31 19:31:45 UTC (rev 24201)
@@ -4,75 +4,75 @@
 # GameLogic has been added to the global namespace no need to import
 
 # for keyboard event comparison
-# import GameKeys 
+# import GameKeys
 
 # support for Vector(), Matrix() types and advanced functions like AngleBetweenVecs(v1,v2) and RotationMatrix(...)
-# import Mathutils 
+# import Mathutils
 
 # for functions like getWindowWidth(), getWindowHeight()
 # import Rasterizer
 
 def main():
-	cont = GameLogic.getCurrentController()
-	
-	# The KX_GameObject that owns this controller.
-	own = cont.owner
-	
-	# for scripts that deal with spacial logic
-	own_pos = own.worldPosition
-	
-	
-	# Some example functions, remove to write your own script.
-	# check for a positive sensor, will run on any object without errors.
-	print 'Logic info for KX_GameObject', own.name
-	input = False
-	
-	for sens in cont.sensors:
-		# The sensor can be on another object, we may want to use it
-		own_sens = sens.owner
-		print '    sensor:', sens.name,
-		if sens.positive:
-			print '(true)'
-			input = True
-		else:
-			print '(false)'
-	
-	for actu in cont.actuators:
-		# The actuator can be on another object, we may want to use it
-		own_actu = actu.owner
-		print '    actuator:', actu.name
-		
-		# This runs the actuator or turns it off
-		# note that actuators will continue to run unless explicitly turned off.
-		if input:
-			cont.activate(actu)
-		else:
-			cont.deactivate(actu)
-	
-	# Its also good practice to get sensors and actuators by name

@@ Diff output truncated at 10240 characters. @@




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