[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24040] trunk/blender/intern/ghost/intern: Cocoa / Mac:
Damien Plisson
damien.plisson at yahoo.fr
Wed Oct 21 17:39:32 CEST 2009
Revision: 24040
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24040
Author: damien78
Date: 2009-10-21 17:39:32 +0200 (Wed, 21 Oct 2009)
Log Message:
-----------
Cocoa / Mac:
- fix set mouse cursor position in case of multi-display setting. Enables continuous grab to work when blender window is on a secondary display
Modified Paths:
--------------
trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h
trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
Modified: trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2009-10-21 14:33:52 UTC (rev 24039)
+++ trunk/blender/intern/ghost/intern/GHOST_SystemCocoa.mm 2009-10-21 15:39:32 UTC (rev 24040)
@@ -797,7 +797,9 @@
-
+/**
+ * @note : returns coordinates in Cocoa screen coordinates
+ */
GHOST_TSuccess GHOST_SystemCocoa::getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const
{
NSPoint mouseLoc = [NSEvent mouseLocation];
@@ -808,18 +810,25 @@
return GHOST_kSuccess;
}
-
+/**
+ * @note : expect Cocoa screen coordinates
+ */
GHOST_TSuccess GHOST_SystemCocoa::setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) const
{
float xf=(float)x, yf=(float)y;
+ GHOST_WindowCocoa* window = (GHOST_WindowCocoa*)m_windowManager->getActiveWindow();
+ NSScreen *windowScreen = window->getScreen();
+ NSRect screenRect = [windowScreen frame];
+ //Set position relative to current screen
+ xf -= screenRect.origin.x;
+ yf -= screenRect.origin.y;
+
//Quartz Display Services uses the old coordinates (top left origin)
- yf = [[NSScreen mainScreen] frame].size.height -yf;
-
- //CGAssociateMouseAndMouseCursorPosition(false);
- CGWarpMouseCursorPosition(CGPointMake(xf, yf));
- //CGAssociateMouseAndMouseCursorPosition(true);
+ yf = screenRect.size.height -yf;
+ CGDisplayMoveCursorToPoint([[[windowScreen deviceDescription] objectForKey:@"NSScreenNumber"] unsignedIntValue], CGPointMake(xf, yf));
+
return GHOST_kSuccess;
}
@@ -1174,10 +1183,10 @@
//Switch back to Cocoa coordinates orientation (y=0 at botton,the same as blender internal btw!), and to client coordinates
window->getClientBounds(windowBounds);
- bounds.m_b = (windowBounds.m_b - windowBounds.m_t) - bounds.m_b;
- bounds.m_t = (windowBounds.m_b - windowBounds.m_t) - bounds.m_t;
window->screenToClient(bounds.m_l,bounds.m_b, correctedBounds.m_l, correctedBounds.m_t);
window->screenToClient(bounds.m_r, bounds.m_t, correctedBounds.m_r, correctedBounds.m_b);
+ correctedBounds.m_b = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_b;
+ correctedBounds.m_t = (windowBounds.m_b - windowBounds.m_t) - correctedBounds.m_t;
//Update accumulation counts
window->getCursorGrabAccum(x_accum, y_accum);
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h 2009-10-21 14:33:52 UTC (rev 24039)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.h 2009-10-21 15:39:32 UTC (rev 24040)
@@ -170,6 +170,12 @@
virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const;
/**
+ * Gets the screen the window is displayed in
+ * @return The NSScreen object
+ */
+ NSScreen* getScreen();
+
+ /**
* Sets the state of the window (normal, minimized, maximized).
* @param state The state of the window.
* @return Indication of success.
Modified: trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm
===================================================================
--- trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2009-10-21 14:33:52 UTC (rev 24039)
+++ trunk/blender/intern/ghost/intern/GHOST_WindowCocoa.mm 2009-10-21 15:39:32 UTC (rev 24040)
@@ -515,6 +515,13 @@
outY = screenCoord.y;
}
+
+NSScreen* GHOST_WindowCocoa::getScreen()
+{
+ return [m_window screen];
+}
+
+
/**
* @note Fullscreen switch is not actual fullscreen with display capture. As this capture removes all OS X window manager features.
* Instead, the menu bar and the dock are hidden, and the window is made borderless and enlarged.
More information about the Bf-blender-cvs
mailing list