[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24006] trunk/blender/source: Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3
Ton Roosendaal
ton at blender.org
Tue Oct 20 17:51:18 CEST 2009
Revision: 24006
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24006
Author: ton
Date: 2009-10-20 17:51:18 +0200 (Tue, 20 Oct 2009)
Log Message:
-----------
Fixes to get Blender compile and run on PowerPC OSX 10.3, gcc 3.3
(yes antique, but having 5 year old OS's work is very cool)
In short:
- include <cmath> after <math.h> fails
- STL template issues (recursion, syntax)
Modified Paths:
--------------
trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp
trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
trunk/blender/source/nan_compile.mk
Modified: trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp
===================================================================
--- trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2009-10-20 15:23:04 UTC (rev 24005)
+++ trunk/blender/source/blender/ikplugin/intern/itasc_plugin.cpp 2009-10-20 15:51:18 UTC (rev 24006)
@@ -1121,12 +1121,14 @@
KDL::Frame tip(iTaSC::F_identity);
Vector3 *fl = bone->bone_mat;
- KDL::Frame head(KDL::Rotation(
- fl[0][0], fl[1][0], fl[2][0],
- fl[0][1], fl[1][1], fl[2][1],
- fl[0][2], fl[1][2], fl[2][2]),
- KDL::Vector(bone->head[0], bone->head[1], bone->head[2])*scale);
-
+ KDL::Rotation brot(
+ fl[0][0], fl[1][0], fl[2][0],
+ fl[0][1], fl[1][1], fl[2][1],
+ fl[0][2], fl[1][2], fl[2][2]);
+ KDL::Vector bpos(bone->head[0], bone->head[1], bone->head[2]);
+ bpos = bpos*scale;
+ KDL::Frame head(brot, bpos);
+
// rest pose length of the bone taking scaling into account
length= bone->length*scale;
parent = (a > 0) ? ikscene->channels[tree->parent[a]].tail : root;
Modified: trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp 2009-10-20 15:23:04 UTC (rev 24005)
+++ trunk/blender/source/gameengine/Converter/BL_ArmatureActuator.cpp 2009-10-20 15:51:18 UTC (rev 24006)
@@ -31,9 +31,9 @@
#include "DNA_constraint_types.h"
#include "DNA_actuator_types.h"
#include "BKE_constraint.h"
-#include "BLI_arithb.h"
#include "BL_ArmatureActuator.h"
#include "BL_ArmatureObject.h"
+#include "BLI_arithb.h"
/**
* This class is the conversion of the Pose channel constraint.
Modified: trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-10-20 15:23:04 UTC (rev 24005)
+++ trunk/blender/source/gameengine/Ketsji/KX_GameObject.cpp 2009-10-20 15:51:18 UTC (rev 24006)
@@ -46,7 +46,6 @@
#define KX_INERTIA_INFINITE 10000
-#include "BLI_arithb.h"
#include "RAS_IPolygonMaterial.h"
#include "KX_BlenderMaterial.h"
#include "KX_GameObject.h"
@@ -80,6 +79,8 @@
#include "KX_SG_NodeRelationships.h"
+#include "BLI_arithb.h"
+
static MT_Point3 dummy_point= MT_Point3(0.0, 0.0, 0.0);
static MT_Vector3 dummy_scaling = MT_Vector3(1.0, 1.0, 1.0);
static MT_Matrix3x3 dummy_orientation = MT_Matrix3x3( 1.0, 0.0, 0.0,
Modified: trunk/blender/source/nan_compile.mk
===================================================================
--- trunk/blender/source/nan_compile.mk 2009-10-20 15:23:04 UTC (rev 24005)
+++ trunk/blender/source/nan_compile.mk 2009-10-20 15:51:18 UTC (rev 24006)
@@ -73,8 +73,8 @@
CC ?= gcc
CCC ?= g++
ifeq ($(CPU),powerpc)
- CFLAGS += -pipe -fPIC -ffast-math -mcpu=7450 -mtune=G5 -funsigned-char -fno-strict-aliasing
- CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
+ CFLAGS += -pipe -fPIC -ffast-math -mcpu=7450 -mtune=G5 -funsigned-char -fno-strict-aliasing -Wno-long-double
+ CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing -Wno-long-double
else
CFLAGS += -pipe -fPIC -ffast-math -march=pentium-m -funsigned-char -fno-strict-aliasing
CCFLAGS += -pipe -fPIC -funsigned-char -fno-strict-aliasing
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