[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23934] trunk/blender/source/blender/ editors: Assorted 3D-View Tweaks:
Joshua Leung
aligorith at gmail.com
Mon Oct 19 06:56:21 CEST 2009
Revision: 23934
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23934
Author: aligorith
Date: 2009-10-19 06:56:19 +0200 (Mon, 19 Oct 2009)
Log Message:
-----------
Assorted 3D-View Tweaks:
* Paste Flipped Pose in PoseMode should now work. The parameters weren't getting set before
* Added a notifier that gets sent when changing layers with scene lock on. For some reason, this doesn't seem to be sending the correct updates though.
* Made the tools region no longer overlap the 3D-View. The default .b.blend file still needs to be updated so that this gets reflected.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_nla/space_nla.c
trunk/blender/source/blender/editors/space_view3d/space_view3d.c
trunk/blender/source/blender/editors/space_view3d/view3d_header.c
Modified: trunk/blender/source/blender/editors/space_nla/space_nla.c
===================================================================
--- trunk/blender/source/blender/editors/space_nla/space_nla.c 2009-10-19 03:54:30 UTC (rev 23933)
+++ trunk/blender/source/blender/editors/space_nla/space_nla.c 2009-10-19 04:56:19 UTC (rev 23934)
@@ -47,6 +47,8 @@
#include "BKE_nla.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
+#include "BKE_global.h"
+#include "BKE_main.h"
#include "BKE_screen.h"
#include "BKE_utildefines.h"
@@ -112,6 +114,7 @@
/* allocate DopeSheet data for NLA Editor */
snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
+ snla->ads->source= (ID *)scene;
/* set auto-snapping settings */
snla->autosnap = SACTSNAP_FRAME;
@@ -189,8 +192,10 @@
SpaceNla *snla= (SpaceNla *)sa->spacedata.first;
/* init dopesheet data if non-existant (i.e. for old files) */
- if (snla->ads == NULL)
+ if (snla->ads == NULL) {
snla->ads= MEM_callocN(sizeof(bDopeSheet), "NlaEdit DopeSheet");
+ snla->ads->source= (ID *)G.main->scene.first; // XXX this is bad, but we need this to be set correct
+ }
ED_area_tag_refresh(sa);
}
Modified: trunk/blender/source/blender/editors/space_view3d/space_view3d.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/space_view3d.c 2009-10-19 03:54:30 UTC (rev 23933)
+++ trunk/blender/source/blender/editors/space_view3d/space_view3d.c 2009-10-19 04:56:19 UTC (rev 23934)
@@ -123,7 +123,7 @@
BLI_insertlinkafter(&sa->regionbase, arhead, artool);
artool->regiontype= RGN_TYPE_TOOLS;
- artool->alignment= RGN_OVERLAP_LEFT;
+ artool->alignment= RGN_ALIGN_LEFT; //RGN_OVERLAP_LEFT;
artool->flag = RGN_FLAG_HIDDEN;
}
@@ -218,12 +218,28 @@
ar->regiontype= RGN_TYPE_HEADER;
ar->alignment= RGN_ALIGN_BOTTOM;
+ /* toolbar */
+ ar= MEM_callocN(sizeof(ARegion), "toolbar for view3d");
+
+ BLI_addtail(&v3d->regionbase, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_LEFT;
+ ar->flag = RGN_FLAG_HIDDEN;
+
+ /* tool properties */
+ ar= MEM_callocN(sizeof(ARegion), "tool properties for view3d");
+
+ BLI_addtail(&v3d->regionbase, ar);
+ ar->regiontype= RGN_TYPE_UI;
+ ar->alignment= RGN_ALIGN_BOTTOM|RGN_SPLIT_PREV;
+ ar->flag = RGN_FLAG_HIDDEN;
+
/* buttons/list view */
ar= MEM_callocN(sizeof(ARegion), "buttons for view3d");
BLI_addtail(&v3d->regionbase, ar);
ar->regiontype= RGN_TYPE_UI;
- ar->alignment= RGN_ALIGN_LEFT;
+ ar->alignment= RGN_ALIGN_RIGHT;
ar->flag = RGN_FLAG_HIDDEN;
/* main area */
Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2009-10-19 03:54:30 UTC (rev 23933)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c 2009-10-19 04:56:19 UTC (rev 23934)
@@ -178,12 +178,12 @@
if (v3d != NULL && sa != NULL) {
if(v3d->localvd==NULL && v3d->scenelock && sa->spacetype==SPACE_VIEW3D) {
-
/* copy to scene */
scene->lay= v3d->lay;
scene->camera= v3d->camera;
- //copy_view3d_lock(REDRAW);
+ /* notifiers for scene update */
+ WM_event_add_notifier(C, NC_SCENE, scene);
}
}
}
@@ -2204,6 +2204,9 @@
uiDefIconBut(block, BUT, B_VIEWRENDER, ICON_SCENE, xco,yco,XIC,YIC, NULL, 0, 1.0, 0, 0, "Render this window (Ctrl Click for anim)");
if (ob && (ob->mode & OB_MODE_POSE)) {
+ PointerRNA *but_ptr;
+ uiBut *but;
+
xco+= XIC*2;
uiBlockBeginAlign(block);
@@ -2213,8 +2216,9 @@
uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEDOWN, xco,yco,XIC,YIC, NULL);
xco+= XIC;
- // FIXME: this needs an extra arg...
- uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEFLIPDOWN, xco,yco,XIC,YIC, NULL);
+ but=uiDefIconButO(block, BUT, "POSE_OT_paste", WM_OP_INVOKE_REGION_WIN, ICON_PASTEFLIPDOWN, xco,yco,XIC,YIC, NULL);
+ but_ptr= uiButGetOperatorPtrRNA(but);
+ RNA_boolean_set(but_ptr, "flipped", 1);
uiBlockEndAlign(block);
header_xco_step(ar, &xco, &yco, &maxco, XIC);
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