[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23918] trunk/blender/source/blender: Bug fixes:
Janne Karhu
jhkarh at utu.fi
Sun Oct 18 18:55:34 CEST 2009
Revision: 23918
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23918
Author: jhk
Date: 2009-10-18 18:55:33 +0200 (Sun, 18 Oct 2009)
Log Message:
-----------
Bug fixes:
[#19596] Child particle in particle mode show for one redraw, then disappear
[#19598] Draw actual particles options draws in wrong location
Modified Paths:
--------------
trunk/blender/source/blender/blenkernel/intern/particle.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
Modified: trunk/blender/source/blender/blenkernel/intern/particle.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/particle.c 2009-10-18 09:55:39 UTC (rev 23917)
+++ trunk/blender/source/blender/blenkernel/intern/particle.c 2009-10-18 16:55:33 UTC (rev 23918)
@@ -2277,15 +2277,20 @@
ParticleSettings *part = psys->part;
ParticleEditSettings *pset = &scene->toolsettings->particle;
int totparent=0, between=0;
- int steps = (int)pow(2.0,(double)part->draw_step);
+ int steps = (int)pow(2.0, (double)part->draw_step);
int totchild = psys->totchild;
int i, seed, totthread= threads[0].tot;
/*---start figuring out what is actually wanted---*/
- if(psys_in_edit_mode(scene, psys))
+ if(psys_in_edit_mode(scene, psys)) {
+ ParticleEditSettings *pset = &scene->toolsettings->particle;
+
if(psys->renderdata==0 && (psys->edit==NULL || pset->flag & PE_DRAW_PART)==0)
totchild=0;
+ steps = (int)pow(2.0, (double)pset->draw_step);
+ }
+
if(totchild && part->from!=PART_FROM_PARTICLE && part->childtype==PART_CHILD_FACES){
totparent=(int)(totchild*part->parents*0.3);
@@ -2360,7 +2365,7 @@
ParticleSystem *psys = ctx->sim.psys;
ParticleSettings *part = psys->part;
ParticleCacheKey **cache= psys->childcache;
- ParticleCacheKey **pcache= psys->pathcache;
+ ParticleCacheKey **pcache= psys_in_edit_mode(ctx->sim.scene, psys) ? psys->edit->pathcache : psys->pathcache;
ParticleCacheKey *state, *par = NULL, *key[4];
ParticleData *pa=NULL;
ParticleTexture ptex;
@@ -2372,6 +2377,9 @@
int k, cpa_num;
short cpa_from;
+ if(!pcache)
+ return;
+
if(part->flag & PART_BRANCHING) {
branch_begin=rng_getFloat(thread->rng_path);
branch_end=branch_begin+(1.0f-branch_begin)*rng_getFloat(thread->rng_path);
@@ -2954,7 +2962,7 @@
float birthtime = 0.0, dietime = 0.0;
float t, time = 0.0, keytime = 0.0, frs_sec;
- float hairmat[4][4];
+ float hairmat[4][4], rotmat[3][3], prev_tangent[3];
int k,i;
int steps = (int)pow(2.0, (double)pset->draw_step);
int totpart = edit->totpoint;
@@ -2998,8 +3006,12 @@
/*--get the first data points--*/
init_particle_interpolation(ob, psys, pa, &pind);
- if(psys)
+ if(psys) {
psys_mat_hair_to_global(ob, psmd->dm, psys->part->from, pa, hairmat);
+ VECCOPY(rotmat[0], hairmat[2]);
+ VECCOPY(rotmat[1], hairmat[1]);
+ VECCOPY(rotmat[2], hairmat[0]);
+ }
birthtime = pind.birthtime;
dietime = pind.dietime;
@@ -3020,9 +3032,55 @@
do_particle_interpolation(psys, i, pa, t, frs_sec, &pind, &result);
/* non-hair points are allready in global space */
- if(psys && !(psys->flag & PSYS_GLOBAL_HAIR))
+ if(psys && !(psys->flag & PSYS_GLOBAL_HAIR)) {
Mat4MulVecfl(hairmat, result.co);
+ /* create rotations for proper creation of children */
+ if(k) {
+ float cosangle, angle, tangent[3], normal[3], q[4];
+
+ if(k == 1) {
+ /* calculate initial tangent for incremental rotations */
+ VECSUB(tangent, ca->co, (ca - 1)->co);
+ VECCOPY(prev_tangent, tangent);
+ Normalize(prev_tangent);
+
+ /* First rotation is based on emitting face orientation. */
+ /* This is way better than having flipping rotations resulting */
+ /* from using a global axis as a rotation pole (vec_to_quat()). */
+ /* It's not an ideal solution though since it disregards the */
+ /* initial tangent, but taking that in to account will allow */
+ /* the possibility of flipping again. -jahka */
+ Mat3ToQuat_is_ok(rotmat, (ca-1)->rot);
+ }
+ else {
+ VECSUB(tangent, ca->co, (ca - 1)->co);
+ Normalize(tangent);
+
+ cosangle= Inpf(tangent, prev_tangent);
+
+ /* note we do the comparison on cosangle instead of
+ * angle, since floating point accuracy makes it give
+ * different results across platforms */
+ if(cosangle > 0.999999f) {
+ QUATCOPY((ca - 1)->rot, (ca - 2)->rot);
+ }
+ else {
+ angle= saacos(cosangle);
+ Crossf(normal, prev_tangent, tangent);
+ VecRotToQuat(normal, angle, q);
+ QuatMul((ca - 1)->rot, q, (ca - 2)->rot);
+ }
+
+ VECCOPY(prev_tangent, tangent);
+ }
+
+ if(k == steps)
+ QUATCOPY(ca->rot, (ca - 1)->rot);
+ }
+
+ }
+
VECCOPY(ca->co, result.co);
ca->vel[0] = ca->vel[1] = 0.0f;
@@ -3053,6 +3111,11 @@
}
edit->totcached = totpart;
+
+ if(psys && psys->part->type == PART_HAIR) {
+ ParticleSimulationData sim = {scene, ob, psys, psys_get_modifier(ob, psys), NULL};
+ psys_cache_child_paths(&sim, cfra, 1);
+ }
}
/************************************************/
/* Particle Key handling */
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-10-18 09:55:39 UTC (rev 23917)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-10-18 16:55:33 UTC (rev 23918)
@@ -3658,7 +3658,7 @@
//if(part->flag&PART_GLOB_TIME)
cfra=bsystem_time(scene, 0, (float)CFRA, 0.0f);
- if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL)
+ if(draw_as==PART_DRAW_PATH && psys->pathcache==NULL && psys->childcache==NULL)
draw_as=PART_DRAW_DOT;
/* 3. */
@@ -4009,6 +4009,8 @@
if(totchild && (part->draw&PART_DRAW_PARENT)==0)
totpart=0;
+ else if(psys->pathcache==NULL)
+ totpart=0;
/* draw actual/parent particles */
cache=psys->pathcache;
@@ -5709,6 +5711,22 @@
}
if(ob->pd && ob->pd->forcefield) draw_forcefield(scene, ob);
+ /* particle mode has to be drawn first so that possible child particles get cached in edit mode */
+ if( (warning_recursive==0) &&
+ (flag & DRAW_PICKING)==0 &&
+ (!scene->obedit)
+ ) {
+
+ if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
+ PTCacheEdit *edit = PE_get_current(scene, ob);
+ if(edit) {
+ wmLoadMatrix(rv3d->viewmat);
+ draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
+ wmMultMatrix(ob->obmat);
+ }
+ }
+ }
+
/* code for new particle system */
if( (warning_recursive==0) &&
(ob->particlesystem.first) &&
@@ -5733,22 +5751,7 @@
//glDepthMask(GL_TRUE);
if(col) cpack(col);
}
-
- if( (warning_recursive==0) &&
- (flag & DRAW_PICKING)==0 &&
- (!scene->obedit)
- ) {
- if(ob->mode & OB_MODE_PARTICLE_EDIT && ob==OBACT) {
- PTCacheEdit *edit = PE_get_current(scene, ob);
- if(edit) {
- wmLoadMatrix(rv3d->viewmat);
- draw_ptcache_edit(scene, v3d, rv3d, ob, edit, dt);
- wmMultMatrix(ob->obmat);
- }
- }
- }
-
/* draw code for smoke */
if((md = modifiers_findByType(ob, eModifierType_Smoke)))
{
Modified: trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c 2009-10-18 09:55:39 UTC (rev 23917)
+++ trunk/blender/source/blender/makesrna/intern/rna_sculpt_paint.c 2009-10-18 16:55:33 UTC (rev 23918)
@@ -405,7 +405,7 @@
prop= RNA_def_property(srna, "draw_particles", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_DRAW_PART);
RNA_def_property_ui_text(prop, "Draw Particles", "Draw actual particles.");
- RNA_def_property_update(prop, NC_OBJECT, NULL);
+ RNA_def_property_update(prop, NC_OBJECT|ND_DRAW, NULL);
prop= RNA_def_property(srna, "mirror_x", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", PE_X_MIRROR);
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