[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23896] trunk/blender/release/scripts/ui: Forgot to commit these files in 23837.

Thomas Dinges dingto at gmx.de
Fri Oct 16 21:25:52 CEST 2009


Revision: 23896
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23896
Author:   dingto
Date:     2009-10-16 21:25:51 +0200 (Fri, 16 Oct 2009)

Log Message:
-----------
Forgot to commit these files in 23837. 

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/buttons_game.py
    trunk/blender/release/scripts/ui/space_view3d.py

Modified: trunk/blender/release/scripts/ui/buttons_game.py
===================================================================
--- trunk/blender/release/scripts/ui/buttons_game.py	2009-10-16 18:03:38 UTC (rev 23895)
+++ trunk/blender/release/scripts/ui/buttons_game.py	2009-10-16 19:25:51 UTC (rev 23896)
@@ -158,16 +158,16 @@
 bpy.types.register(PHYSICS_PT_game_physics)
 bpy.types.register(PHYSICS_PT_game_collision_bounds)
 
-class SceneButtonsPanel(bpy.types.Panel):
+class RenderButtonsPanel(bpy.types.Panel):
 	__space_type__ = 'PROPERTIES'
 	__region_type__ = 'WINDOW'
-	__context__ = "scene"
+	__context__ = "render"
 
 	def poll(self, context):
 		rd = context.scene.render_data
 		return (rd.engine == 'BLENDER_GAME')
 
-class SCENE_PT_game(SceneButtonsPanel):
+class RENDER_PT_game(RenderButtonsPanel):
 	__label__ = "Game"
 
 	def draw(self, context):
@@ -177,7 +177,7 @@
 		row.itemO("view3d.game_start", text="Start")
 		row.itemL()
 
-class SCENE_PT_game_player(SceneButtonsPanel):
+class RENDER_PT_game_player(RenderButtonsPanel):
 	__label__ = "Standalone Player"
 
 	def draw(self, context):
@@ -208,7 +208,7 @@
 		if gs.framing_type == 'LETTERBOX':
 			col.itemR(gs, "framing_color", text="")
 
-class SCENE_PT_game_stereo(SceneButtonsPanel):
+class RENDER_PT_game_stereo(RenderButtonsPanel):
 	__label__ = "Stereo"
 
 	def draw(self, context):
@@ -257,7 +257,7 @@
 		
 			layout.itemR(gs, "dome_text")
 
-class SCENE_PT_game_shading(SceneButtonsPanel):
+class RENDER_PT_game_shading(RenderButtonsPanel):
 	__label__ = "Shading"
 
 	def draw(self, context):
@@ -279,7 +279,7 @@
 			col.itemR(gs, "glsl_nodes", text="Nodes")
 			col.itemR(gs, "glsl_extra_textures", text="Extra Textures")
 
-class SCENE_PT_game_performance(SceneButtonsPanel):
+class RENDER_PT_game_performance(RenderButtonsPanel):
 	__label__ = "Performance"
 
 	def draw(self, context):
@@ -301,7 +301,7 @@
 		col.itemR(gs, "all_frames")
 		col.itemR(gs, "display_lists")
 		
-class SCENE_PT_game_sound(SceneButtonsPanel):
+class RENDER_PT_game_sound(RenderButtonsPanel):
 	__label__ = "Sound"
 
 	def draw(self, context):
@@ -313,12 +313,12 @@
 		layout.itemR(scene, "speed_of_sound", text="Speed")
 		layout.itemR(scene, "doppler_factor")
 
-bpy.types.register(SCENE_PT_game)
-bpy.types.register(SCENE_PT_game_player)
-bpy.types.register(SCENE_PT_game_stereo)
-bpy.types.register(SCENE_PT_game_shading)
-bpy.types.register(SCENE_PT_game_performance)
-bpy.types.register(SCENE_PT_game_sound)
+bpy.types.register(RENDER_PT_game)
+bpy.types.register(RENDER_PT_game_player)
+bpy.types.register(RENDER_PT_game_stereo)
+bpy.types.register(RENDER_PT_game_shading)
+bpy.types.register(RENDER_PT_game_performance)
+bpy.types.register(RENDER_PT_game_sound)
 
 class WorldButtonsPanel(bpy.types.Panel):
 	__space_type__ = 'PROPERTIES'

Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py	2009-10-16 18:03:38 UTC (rev 23895)
+++ trunk/blender/release/scripts/ui/space_view3d.py	2009-10-16 19:25:51 UTC (rev 23896)
@@ -1229,8 +1229,11 @@
 
 	def draw(self, context):
 		layout = self.layout
+
 		view = context.space_data
 		gs = context.scene.game_data
+		ob = context.object
+		mesh = context.active_object.data
 		
 		col = layout.column()
 		col.itemR(view, "display_floor", text="Grid Floor")
@@ -1240,13 +1243,14 @@
 		col.itemR(view, "outline_selected")
 		col.itemR(view, "all_object_centers")
 		col.itemR(view, "relationship_lines")
+		if ob.type =='MESH':
+			col.itemR(mesh, "all_edges")
 		
 		col = layout.column()
 		col.itemL(text="Shading:")
 		col.itemR(gs, "material_mode", text="")
 		col.itemR(view, "textured_solid")
 
-
 # XXX - the Quad View options don't work yet		
 #		layout.itemS()
 #		
@@ -1273,8 +1277,6 @@
 		col = layout.column()
 		col.itemL(text="Overlays:")
 		col.itemR(mesh, "draw_edges", text="Edges")
-		col.itemR(mesh, "all_edges")
-		col.itemS()
 		col.itemR(mesh, "draw_faces", text="Faces")
 		col.itemR(mesh, "draw_creases", text="Creases")
 		col.itemR(mesh, "draw_bevel_weights", text="Bevel Weights")





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