[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23833] trunk/blender: After discussion with Campbell, split Scene tab in Scene and Render.
William Reynish
william at reynish.com
Wed Oct 14 16:07:32 CEST 2009
Revision: 23833
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23833
Author: billrey
Date: 2009-10-14 16:07:32 +0200 (Wed, 14 Oct 2009)
Log Message:
-----------
After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/buttons_scene.py
trunk/blender/source/blender/editors/screen/screen_ops.c
trunk/blender/source/blender/editors/space_buttons/buttons_context.c
trunk/blender/source/blender/editors/space_buttons/buttons_header.c
trunk/blender/source/blender/editors/space_buttons/space_buttons.c
trunk/blender/source/blender/makesdna/DNA_space_types.h
trunk/blender/source/blender/makesrna/intern/rna_space.c
Added Paths:
-----------
trunk/blender/release/scripts/ui/buttons_render.py
Added: trunk/blender/release/scripts/ui/buttons_render.py
===================================================================
--- trunk/blender/release/scripts/ui/buttons_render.py (rev 0)
+++ trunk/blender/release/scripts/ui/buttons_render.py 2009-10-14 14:07:32 UTC (rev 23833)
@@ -0,0 +1,460 @@
+
+import bpy
+
+class SceneButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "render"
+
+ def poll(self, context):
+ return (context.scene != None)
+
+class RenderButtonsPanel(bpy.types.Panel):
+ __space_type__ = 'PROPERTIES'
+ __region_type__ = 'WINDOW'
+ __context__ = "render"
+ # COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
+
+class RENDER_PT_render(RenderButtonsPanel):
+ __label__ = "Render"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ row = layout.row()
+ row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
+ row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
+
+ layout.itemR(rd, "display_mode", text="Display")
+
+class RENDER_PT_layers(RenderButtonsPanel):
+ __label__ = "Layers"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ rd = scene.render_data
+
+ row = layout.row()
+ row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
+
+ col = row.column(align=True)
+ col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
+ col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
+
+ rl = rd.layers[rd.active_layer_index]
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(scene, "visible_layers", text="Scene")
+ col = split.column()
+ col.itemR(rl, "visible_layers", text="Layer")
+
+ layout.itemR(rl, "light_override", text="Light")
+ layout.itemR(rl, "material_override", text="Material")
+
+ layout.itemS()
+ layout.itemL(text="Include:")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rl, "zmask")
+ row = col.row()
+ row.itemR(rl, "zmask_negate", text="Negate")
+ row.active = rl.zmask
+ col.itemR(rl, "all_z")
+
+ col = split.column()
+ col.itemR(rl, "solid")
+ col.itemR(rl, "halo")
+ col.itemR(rl, "ztransp")
+
+ col = split.column()
+ col.itemR(rl, "sky")
+ col.itemR(rl, "edge")
+ col.itemR(rl, "strand")
+
+ if rl.zmask:
+ split = layout.split()
+ split.itemL(text="Zmask Layers:")
+ split.column().itemR(rl, "zmask_layers", text="")
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Passes:")
+ col.itemR(rl, "pass_combined")
+ col.itemR(rl, "pass_z")
+ col.itemR(rl, "pass_vector")
+ col.itemR(rl, "pass_normal")
+ col.itemR(rl, "pass_uv")
+ col.itemR(rl, "pass_mist")
+ col.itemR(rl, "pass_object_index")
+
+ col = split.column()
+ col.itemL()
+ col.itemR(rl, "pass_color")
+ col.itemR(rl, "pass_diffuse")
+ row = col.row()
+ row.itemR(rl, "pass_specular")
+ row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_shadow")
+ row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_ao")
+ row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_reflection")
+ row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
+ row = col.row()
+ row.itemR(rl, "pass_refraction")
+ row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
+
+class RENDER_PT_shading(RenderButtonsPanel):
+ __label__ = "Shading"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "render_textures", text="Textures")
+ col.itemR(rd, "render_shadows", text="Shadows")
+ col.itemR(rd, "render_sss", text="Subsurface Scattering")
+ col.itemR(rd, "render_envmaps", text="Environment Map")
+
+ col = split.column()
+ col.itemR(rd, "render_raytracing", text="Ray Tracing")
+ col.itemR(rd, "color_management")
+ col.itemR(rd, "alpha_mode", text="Alpha")
+
+class RENDER_PT_performance(RenderButtonsPanel):
+ __label__ = "Performance"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column(align=True)
+ col.itemL(text="Threads:")
+ col.row().itemR(rd, "threads_mode", expand=True)
+ sub = col.column()
+ sub.enabled = rd.threads_mode == 'THREADS_FIXED'
+ sub.itemR(rd, "threads")
+ col.itemL(text="Tiles:")
+ col.itemR(rd, "parts_x", text="X")
+ col.itemR(rd, "parts_y", text="Y")
+
+ col = split.column()
+ col.itemL(text="Memory:")
+ sub = col.column()
+ sub.itemR(rd, "save_buffers")
+ sub.enabled = not rd.full_sample
+ sub = col.column()
+ sub.active = rd.use_compositing
+ sub.itemR(rd, "free_image_textures")
+ sub = col.column()
+ sub.active = rd.render_raytracing
+ sub.itemL(text="Acceleration structure:")
+ sub.itemR(rd, "raytrace_structure", text="")
+ if rd.raytrace_structure == "OCTREE":
+ sub.itemR(rd, "octree_resolution", text="Resolution")
+ else:
+ sub.itemR(rd, "use_instances", text="Instances")
+ sub.itemR(rd, "use_local_coords", text="Local Coordinates")
+
+class RENDER_PT_post_processing(RenderButtonsPanel):
+ __label__ = "Post Processing"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "use_compositing")
+ col.itemR(rd, "use_sequencer")
+
+ col = split.column()
+ col.itemR(rd, "dither_intensity", text="Dither", slider=True)
+
+ layout.itemS()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "fields", text="Fields")
+ sub = col.column()
+ sub.active = rd.fields
+ sub.row().itemR(rd, "field_order", expand=True)
+ sub.itemR(rd, "fields_still", text="Still")
+
+ col = split.column()
+ col.itemR(rd, "edge")
+ sub = col.column()
+ sub.active = rd.edge
+ sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
+ sub.itemR(rd, "edge_color", text="")
+
+class RENDER_PT_output(RenderButtonsPanel):
+ __label__ = "Output"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ layout.itemR(rd, "output_path", text="")
+
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "file_format", text="")
+ col.row().itemR(rd, "color_mode", text="Color", expand=True)
+
+ col = split.column()
+ col.itemR(rd, "file_extensions")
+ col.itemR(rd, "use_overwrite")
+ col.itemR(rd, "use_placeholder")
+
+ if rd.file_format in ('AVIJPEG', 'JPEG'):
+ split = layout.split()
+ split.itemR(rd, "quality", slider=True)
+
+ elif rd.file_format == 'OPENEXR':
+ split = layout.split()
+
+ col = split.column()
+ col.itemL(text="Codec:")
+ col.itemR(rd, "exr_codec", text="")
+
+ subsplit = split.split()
+ col = subsplit.column()
+ col.itemR(rd, "exr_half")
+ col.itemR(rd, "exr_zbuf")
+ col = subsplit.column()
+ col.itemR(rd, "exr_preview")
+
+ elif rd.file_format == 'JPEG2000':
+ split = layout.split()
+ col = split.column()
+ col.itemL(text="Depth:")
+ col.row().itemR(rd, "jpeg2k_depth", expand=True)
+
+ col = split.column()
+ col.itemR(rd, "jpeg2k_preset", text="")
+ col.itemR(rd, "jpeg2k_ycc")
+
+ elif rd.file_format in ('CINEON', 'DPX'):
+ split = layout.split()
+ col = split.column()
+ col.itemR(rd, "cineon_log", text="Convert to Log")
+
+ col = split.column(align=True)
+ col.active = rd.cineon_log
+ col.itemR(rd, "cineon_black", text="Black")
+ col.itemR(rd, "cineon_white", text="White")
+ col.itemR(rd, "cineon_gamma", text="Gamma")
+
+ elif rd.file_format == 'TIFF':
+ split = layout.split()
+ split.itemR(rd, "tiff_bit")
+
+class RENDER_PT_encoding(RenderButtonsPanel):
+ __label__ = "Encoding"
+ __default_closed__ = True
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def poll(self, context):
+ rd = context.scene.render_data
+ return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ split = layout.split()
+
+ split.itemR(rd, "ffmpeg_format")
+ if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
+ split.itemR(rd, "ffmpeg_codec")
+ else:
+ split.itemL()
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_video_bitrate")
+ col.itemL(text="Rate:")
+ col.itemR(rd, "ffmpeg_minrate", text="Minimum")
+ col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
+ col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_gopsize")
+ col.itemR(rd, "ffmpeg_autosplit")
+ col.itemL(text="Mux:")
+ col.itemR(rd, "ffmpeg_muxrate", text="Rate")
+ col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
+
+ row = layout.row()
+ row.itemL(text="Audio:")
+ row = layout.row()
+ row.itemR(rd, "ffmpeg_audio_codec")
+
+ split = layout.split()
+
+ col = split.column()
+ col.itemR(rd, "ffmpeg_audio_bitrate")
+ col.itemR(rd, "ffmpeg_audio_mixrate")
+ col = split.column()
+ col.itemR(rd, "ffmpeg_multiplex_audio")
+ col.itemR(rd, "ffmpeg_audio_volume")
+
+class RENDER_PT_antialiasing(RenderButtonsPanel):
+ __label__ = "Anti-Aliasing"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+ def draw_header(self, context):
+ rd = context.scene.render_data
+
+ self.layout.itemR(rd, "antialiasing", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.render_data
+
+ layout.active = rd.antialiasing
+
+ split = layout.split()
+
+ col = split.column()
+ col.row().itemR(rd, "antialiasing_samples", expand=True)
+ col.itemR(rd, "full_sample")
+
+ col = split.column()
+ col.itemR(rd, "pixel_filter", text="")
+ col.itemR(rd, "filter_size", text="Size", slider=True)
+
+class RENDER_PT_dimensions(RenderButtonsPanel):
+ __label__ = "Dimensions"
+ COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
@@ Diff output truncated at 10240 characters. @@
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