[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23833] trunk/blender: After discussion with Campbell, split Scene tab in Scene and Render.

William Reynish william at reynish.com
Wed Oct 14 16:07:32 CEST 2009


Revision: 23833
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23833
Author:   billrey
Date:     2009-10-14 16:07:32 +0200 (Wed, 14 Oct 2009)

Log Message:
-----------
After discussion with Campbell, split Scene tab in Scene and Render. This makes a clearer distinction between render and scene settings.

Modified Paths:
--------------
    trunk/blender/release/scripts/ui/buttons_scene.py
    trunk/blender/source/blender/editors/screen/screen_ops.c
    trunk/blender/source/blender/editors/space_buttons/buttons_context.c
    trunk/blender/source/blender/editors/space_buttons/buttons_header.c
    trunk/blender/source/blender/editors/space_buttons/space_buttons.c
    trunk/blender/source/blender/makesdna/DNA_space_types.h
    trunk/blender/source/blender/makesrna/intern/rna_space.c

Added Paths:
-----------
    trunk/blender/release/scripts/ui/buttons_render.py

Added: trunk/blender/release/scripts/ui/buttons_render.py
===================================================================
--- trunk/blender/release/scripts/ui/buttons_render.py	                        (rev 0)
+++ trunk/blender/release/scripts/ui/buttons_render.py	2009-10-14 14:07:32 UTC (rev 23833)
@@ -0,0 +1,460 @@
+
+import bpy
+
+class SceneButtonsPanel(bpy.types.Panel):
+	__space_type__ = 'PROPERTIES'
+	__region_type__ = 'WINDOW'
+	__context__ = "render"
+	
+	def poll(self, context):
+		return (context.scene != None)
+
+class RenderButtonsPanel(bpy.types.Panel):
+	__space_type__ = 'PROPERTIES'
+	__region_type__ = 'WINDOW'
+	__context__ = "render"
+	# COMPAT_ENGINES must be defined in each subclass, external engines can add themselves here
+	
+	def poll(self, context):
+		rd = context.scene.render_data
+		return (rd.use_game_engine==False) and (rd.engine in self.COMPAT_ENGINES)
+
+class RENDER_PT_render(RenderButtonsPanel):
+	__label__ = "Render"
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+	
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+
+		row = layout.row()
+		row.itemO("screen.render", text="Image", icon='ICON_RENDER_STILL')
+		row.item_booleanO("screen.render", "animation", True, text="Animation", icon='ICON_RENDER_ANIMATION')
+
+		layout.itemR(rd, "display_mode", text="Display")
+
+class RENDER_PT_layers(RenderButtonsPanel):
+	__label__ = "Layers"
+	__default_closed__ = True
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+	
+	def draw(self, context):
+		layout = self.layout
+		
+		scene = context.scene
+		rd = scene.render_data
+
+		row = layout.row()
+		row.template_list(rd, "layers", rd, "active_layer_index", rows=2)
+
+		col = row.column(align=True)
+		col.itemO("scene.render_layer_add", icon='ICON_ZOOMIN', text="")
+		col.itemO("scene.render_layer_remove", icon='ICON_ZOOMOUT', text="")
+
+		rl = rd.layers[rd.active_layer_index]
+
+		split = layout.split()
+		
+		col = split.column()
+		col.itemR(scene, "visible_layers", text="Scene")
+		col = split.column()
+		col.itemR(rl, "visible_layers", text="Layer")
+
+		layout.itemR(rl, "light_override", text="Light")
+		layout.itemR(rl, "material_override", text="Material")
+		
+		layout.itemS()
+		layout.itemL(text="Include:")
+		
+		split = layout.split()
+
+		col = split.column()
+		col.itemR(rl, "zmask")
+		row = col.row()
+		row.itemR(rl, "zmask_negate", text="Negate")
+		row.active = rl.zmask
+		col.itemR(rl, "all_z")
+
+		col = split.column()
+		col.itemR(rl, "solid")
+		col.itemR(rl, "halo")
+		col.itemR(rl, "ztransp")
+
+		col = split.column()
+		col.itemR(rl, "sky")
+		col.itemR(rl, "edge")
+		col.itemR(rl, "strand")
+
+		if rl.zmask:
+			split = layout.split()
+			split.itemL(text="Zmask Layers:")
+			split.column().itemR(rl, "zmask_layers", text="")
+		
+		layout.itemS()
+		
+		split = layout.split()
+		
+		col = split.column()
+		col.itemL(text="Passes:")
+		col.itemR(rl, "pass_combined")
+		col.itemR(rl, "pass_z")
+		col.itemR(rl, "pass_vector")
+		col.itemR(rl, "pass_normal")
+		col.itemR(rl, "pass_uv")
+		col.itemR(rl, "pass_mist")
+		col.itemR(rl, "pass_object_index")
+
+		col = split.column()
+		col.itemL()
+		col.itemR(rl, "pass_color")
+		col.itemR(rl, "pass_diffuse")
+		row = col.row()
+		row.itemR(rl, "pass_specular")
+		row.itemR(rl, "pass_specular_exclude", text="", icon='ICON_X')
+		row = col.row()
+		row.itemR(rl, "pass_shadow")
+		row.itemR(rl, "pass_shadow_exclude", text="", icon='ICON_X')
+		row = col.row()
+		row.itemR(rl, "pass_ao")
+		row.itemR(rl, "pass_ao_exclude", text="", icon='ICON_X')
+		row = col.row()
+		row.itemR(rl, "pass_reflection")
+		row.itemR(rl, "pass_reflection_exclude", text="", icon='ICON_X')
+		row = col.row()
+		row.itemR(rl, "pass_refraction")
+		row.itemR(rl, "pass_refraction_exclude", text="", icon='ICON_X')
+
+class RENDER_PT_shading(RenderButtonsPanel):
+	__label__ = "Shading"
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+		
+		split = layout.split()
+		
+		col = split.column()
+		col.itemR(rd, "render_textures", text="Textures")
+		col.itemR(rd, "render_shadows", text="Shadows")
+		col.itemR(rd, "render_sss", text="Subsurface Scattering")
+		col.itemR(rd, "render_envmaps", text="Environment Map")
+		
+		col = split.column()
+		col.itemR(rd, "render_raytracing", text="Ray Tracing")
+		col.itemR(rd, "color_management")
+		col.itemR(rd, "alpha_mode", text="Alpha")
+
+class RENDER_PT_performance(RenderButtonsPanel):
+	__label__ = "Performance"
+	__default_closed__ = True
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+
+		split = layout.split()
+		
+		col = split.column(align=True)
+		col.itemL(text="Threads:")
+		col.row().itemR(rd, "threads_mode", expand=True)
+		sub = col.column()
+		sub.enabled = rd.threads_mode == 'THREADS_FIXED'
+		sub.itemR(rd, "threads")
+		col.itemL(text="Tiles:")
+		col.itemR(rd, "parts_x", text="X")
+		col.itemR(rd, "parts_y", text="Y")
+
+		col = split.column()
+		col.itemL(text="Memory:")
+		sub = col.column()
+		sub.itemR(rd, "save_buffers")
+		sub.enabled = not rd.full_sample
+		sub = col.column()
+		sub.active = rd.use_compositing
+		sub.itemR(rd, "free_image_textures")
+		sub = col.column()
+		sub.active = rd.render_raytracing
+		sub.itemL(text="Acceleration structure:")
+		sub.itemR(rd, "raytrace_structure", text="")
+		if rd.raytrace_structure == "OCTREE":
+			sub.itemR(rd, "octree_resolution", text="Resolution")
+		else:
+			sub.itemR(rd, "use_instances", text="Instances")
+		sub.itemR(rd, "use_local_coords", text="Local Coordinates")
+
+class RENDER_PT_post_processing(RenderButtonsPanel):
+	__label__ = "Post Processing"
+	__default_closed__ = True
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+
+		split = layout.split()
+
+		col = split.column()
+		col.itemR(rd, "use_compositing")
+		col.itemR(rd, "use_sequencer")
+		
+		col = split.column()
+		col.itemR(rd, "dither_intensity", text="Dither", slider=True)
+		
+		layout.itemS()
+				
+		split = layout.split()
+		
+		col = split.column()
+		col.itemR(rd, "fields", text="Fields")
+		sub = col.column()
+		sub.active = rd.fields
+		sub.row().itemR(rd, "field_order", expand=True)
+		sub.itemR(rd, "fields_still", text="Still")
+		
+		col = split.column()
+		col.itemR(rd, "edge")
+		sub = col.column()
+		sub.active = rd.edge
+		sub.itemR(rd, "edge_threshold", text="Threshold", slider=True)
+		sub.itemR(rd, "edge_color", text="")
+		
+class RENDER_PT_output(RenderButtonsPanel):
+	__label__ = "Output"
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+		
+		layout.itemR(rd, "output_path", text="")
+
+		split = layout.split()
+		col = split.column()
+		col.itemR(rd, "file_format", text="")
+		col.row().itemR(rd, "color_mode", text="Color", expand=True)
+
+		col = split.column()
+		col.itemR(rd, "file_extensions")
+		col.itemR(rd, "use_overwrite")
+		col.itemR(rd, "use_placeholder")
+
+		if rd.file_format in ('AVIJPEG', 'JPEG'):
+			split = layout.split()
+			split.itemR(rd, "quality", slider=True)
+			
+		elif rd.file_format == 'OPENEXR':
+			split = layout.split()
+			
+			col = split.column()
+			col.itemL(text="Codec:")
+			col.itemR(rd, "exr_codec", text="")
+
+			subsplit = split.split()
+			col = subsplit.column()
+			col.itemR(rd, "exr_half")
+			col.itemR(rd, "exr_zbuf")
+			col = subsplit.column()
+			col.itemR(rd, "exr_preview")
+		
+		elif rd.file_format == 'JPEG2000':
+			split = layout.split()
+			col = split.column()
+			col.itemL(text="Depth:")
+			col.row().itemR(rd, "jpeg2k_depth", expand=True)
+
+			col = split.column()
+			col.itemR(rd, "jpeg2k_preset", text="")
+			col.itemR(rd, "jpeg2k_ycc")
+			
+		elif rd.file_format in ('CINEON', 'DPX'):
+			split = layout.split()
+			col = split.column()
+			col.itemR(rd, "cineon_log", text="Convert to Log")
+
+			col = split.column(align=True)
+			col.active = rd.cineon_log
+			col.itemR(rd, "cineon_black", text="Black")
+			col.itemR(rd, "cineon_white", text="White")
+			col.itemR(rd, "cineon_gamma", text="Gamma")
+			
+		elif rd.file_format == 'TIFF':
+			split = layout.split()
+			split.itemR(rd, "tiff_bit")
+
+class RENDER_PT_encoding(RenderButtonsPanel):
+	__label__ = "Encoding"
+	__default_closed__ = True
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+	
+	def poll(self, context):
+		rd = context.scene.render_data
+		return rd.file_format in ('FFMPEG', 'XVID', 'H264', 'THEORA')
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+
+		split = layout.split()
+		
+		split.itemR(rd, "ffmpeg_format")
+		if rd.ffmpeg_format in ('AVI', 'QUICKTIME', 'MKV', 'OGG'):
+			split.itemR(rd, "ffmpeg_codec")
+		else:
+			split.itemL()
+
+		split = layout.split()
+	
+		col = split.column()
+		col.itemR(rd, "ffmpeg_video_bitrate")
+		col.itemL(text="Rate:")
+		col.itemR(rd, "ffmpeg_minrate", text="Minimum")
+		col.itemR(rd, "ffmpeg_maxrate", text="Maximum")
+		col.itemR(rd, "ffmpeg_buffersize", text="Buffer")
+		
+		col = split.column()
+		col.itemR(rd, "ffmpeg_gopsize")
+		col.itemR(rd, "ffmpeg_autosplit")
+		col.itemL(text="Mux:")
+		col.itemR(rd, "ffmpeg_muxrate", text="Rate")
+		col.itemR(rd, "ffmpeg_packetsize", text="Packet Size")
+		
+		row = layout.row()
+		row.itemL(text="Audio:")
+		row = layout.row()
+		row.itemR(rd, "ffmpeg_audio_codec")
+		
+		split = layout.split()
+
+		col = split.column()
+		col.itemR(rd, "ffmpeg_audio_bitrate")
+		col.itemR(rd, "ffmpeg_audio_mixrate")
+		col = split.column()
+		col.itemR(rd, "ffmpeg_multiplex_audio")
+		col.itemR(rd, "ffmpeg_audio_volume")
+
+class RENDER_PT_antialiasing(RenderButtonsPanel):
+	__label__ = "Anti-Aliasing"
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+
+	def draw_header(self, context):
+		rd = context.scene.render_data
+
+		self.layout.itemR(rd, "antialiasing", text="")
+
+	def draw(self, context):
+		layout = self.layout
+		
+		rd = context.scene.render_data
+
+		layout.active = rd.antialiasing
+
+		split = layout.split()
+		
+		col = split.column()
+		col.row().itemR(rd, "antialiasing_samples", expand=True)
+		col.itemR(rd, "full_sample")
+
+		col = split.column()
+		col.itemR(rd, "pixel_filter", text="")
+		col.itemR(rd, "filter_size", text="Size", slider=True)
+	
+class RENDER_PT_dimensions(RenderButtonsPanel):
+	__label__ = "Dimensions"
+	COMPAT_ENGINES = set(['BLENDER_RENDER'])
+

@@ Diff output truncated at 10240 characters. @@




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