[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23795] trunk/blender: remove C specials menus, reuse python ones from the header menu instead.
Campbell Barton
ideasman42 at gmail.com
Mon Oct 12 23:06:03 CEST 2009
Revision: 23795
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23795
Author: campbellbarton
Date: 2009-10-12 23:06:03 +0200 (Mon, 12 Oct 2009)
Log Message:
-----------
remove C specials menus, reuse python ones from the header menu instead.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_info.py
trunk/blender/release/scripts/ui/space_view3d.py
trunk/blender/source/blender/editors/mesh/mesh_ops.c
trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
Modified: trunk/blender/release/scripts/ui/space_info.py
===================================================================
--- trunk/blender/release/scripts/ui/space_info.py 2009-10-12 19:41:40 UTC (rev 23794)
+++ trunk/blender/release/scripts/ui/space_info.py 2009-10-12 21:06:03 UTC (rev 23795)
@@ -41,7 +41,7 @@
layout.itemL(text=scene.statistics())
-class INFO_MT_file(dynamic_menu.DynMenu):
+class INFO_MT_file(bpy.types.Menu):
__label__ = "File"
def draw(self, context):
Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py 2009-10-12 19:41:40 UTC (rev 23794)
+++ trunk/blender/release/scripts/ui/space_view3d.py 2009-10-12 21:06:03 UTC (rev 23795)
@@ -1,6 +1,8 @@
import bpy
+import dynamic_menu
+
# ********** Header **********
class VIEW3D_HT_header(bpy.types.Header):
@@ -742,11 +744,37 @@
layout.itemM("VIEW3D_MT_edit_mesh_showhide")
+# Only used by the menu
+class VIEW3D_MT_edit_mesh_specials(bpy.types.Menu):
+ __label__ = "Specials"
+
+ def draw(self, context):
+ layout = self.layout
+
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.itemO("mesh.subdivide", text="Subdivide")
+ layout.item_floatO("mesh.subdivide", "smoothness", 1.0, text="Subdivide Smooth")
+ layout.itemO("mesh.merge", text="Merge...")
+ layout.itemO("mesh.remove_doubles", text="Remove Doubles")
+ layout.itemO("mesh.hide", text="Hide")
+ layout.itemO("mesh.reveal", text="Reveal")
+ layout.itemO("mesh.select_inverse", text="Select Inverse")
+ layout.itemO("mesh.flip_normals")
+ layout.itemO("mesh.vertices_smooth", text="Smooth")
+ # layout.itemO("mesh.bevel", text="Bevel")
+ layout.itemO("mesh.faces_shade_smooth")
+ layout.itemO("mesh.faces_shade_flat")
+ # layout.itemO("mesh.blend_from_shape", text="Blend From Shape")
+ # layout.itemO("mesh.shape_propagate_to_all", text="Propagate to All Shapes")
+ layout.itemO("mesh.select_vertex_path", text="Select Vertex Path")
+
class VIEW3D_MT_edit_mesh_vertices(bpy.types.Menu):
__label__ = "Vertices"
def draw(self, context):
layout = self.layout
+ layout.operator_context = 'INVOKE_REGION_WIN'
layout.itemO("mesh.merge")
layout.itemO("mesh.rip")
@@ -757,13 +785,19 @@
layout.itemO("mesh.vertices_smooth")
layout.itemO("mesh.remove_doubles")
+
+ layout.itemO("mesh.select_vertex_path", text="Select Vertex Path")
+
+ # uiItemO(layout, "Blend From Shape", 0, "mesh.blend_from_shape");
+ # uiItemO(layout, "Propagate to All Shapes", 0, "mesh.shape_propagate_to_all");
class VIEW3D_MT_edit_mesh_edges(bpy.types.Menu):
__label__ = "Edges"
def draw(self, context):
layout = self.layout
-
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.subdivide")
@@ -782,12 +816,30 @@
layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW")
layout.item_enumO("mesh.edge_rotate", "direction", 'CCW', text="Rotate Edge CCW")
-class VIEW3D_MT_edit_mesh_faces(bpy.types.Menu):
+ layout.itemS()
+
+ layout.itemO("TFM_OT_edge_slide", text="Edge Slide")
+ layout.itemO("mesh.loop_multi_select", text="Edge Loop")
+
+ # uiItemO(layout, "Loopcut", 0, "mesh.loop_cut"); // CutEdgeloop(em, 1);
+ # uiItemO(layout, "Edge Slide", 0, "mesh.edge_slide"); // EdgeSlide(em, 0,0.0);
+
+ layout.item_booleanO("mesh.loop_multi_select", "ring", True, text="Edge Ring")
+
+ layout.itemO("mesh.loop_to_region")
+ layout.itemO("mesh.region_to_loop")
+
+
+class VIEW3D_MT_edit_mesh_faces(dynamic_menu.DynMenu):
__label__ = "Faces"
def draw(self, context):
layout = self.layout
-
+ layout.operator_context = 'INVOKE_REGION_WIN'
+
+ layout.itemO("mesh.flip_normals")
+ # layout.itemO("mesh.bevel")
+ # layout.itemO("mesh.bevel")
layout.itemO("mesh.edge_face_add")
layout.itemO("mesh.fill")
layout.itemO("mesh.beauty_fill")
@@ -802,7 +854,22 @@
layout.itemO("mesh.faces_shade_smooth")
layout.itemO("mesh.faces_shade_flat")
+
+ layout.itemS()
+ # uiItemO(layout, NULL, 0, "mesh.face_mode"); // mesh_set_face_flags(em, 1);
+ # uiItemBooleanO(layout, NULL, 0, "mesh.face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
+
+ layout.item_enumO("mesh.edge_rotate", "direction", 'CW', text="Rotate Edge CW")
+
+ layout.itemS()
+
+ layout.item_menu_enumO("mesh.uvs_rotate", "direction")
+ layout.item_menu_enumO("mesh.uvs_mirror", "axis")
+ layout.item_menu_enumO("mesh.colors_rotate", "direction")
+ layout.item_menu_enumO("mesh.colors_mirror", "axis")
+
+
class VIEW3D_MT_edit_mesh_normals(bpy.types.Menu):
__label__ = "Normals"
@@ -1264,14 +1331,14 @@
col = layout.column()
col.itemR(view, "transform_orientation")
- col.itemO("TFM_OT_create_orientation", text="Create")
+ col.itemO("tfm.create_orientation", text="Create")
# orientation_index = view.__rna__.properties["transform_orientation"].items[view.transform_orientation].value
#
# if orientation_index >= 4:
# orientation = context.scene.orientations[orientation_index - 4]
# col.itemR(orientation, "name")
- col.itemO("TFM_OT_delete_orientation", text="Delete")
+ col.itemO("tfm.delete_orientation", text="Delete")
# Operators
Modified: trunk/blender/source/blender/editors/mesh/mesh_ops.c
===================================================================
--- trunk/blender/source/blender/editors/mesh/mesh_ops.c 2009-10-12 19:41:40 UTC (rev 23794)
+++ trunk/blender/source/blender/editors/mesh/mesh_ops.c 2009-10-12 21:06:03 UTC (rev 23795)
@@ -63,174 +63,6 @@
#include "mesh_intern.h"
-/******************************** menus *************************************/
-
-static int vertex_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- uiPopupMenu *pup;
- uiLayout *layout;
-
- pup= uiPupMenuBegin(C, "Vertex Specials", 0);
- layout= uiPupMenuLayout(pup);
- uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
-
- uiItemO(layout, "Remove Doubles", 0, "MESH_OT_remove_doubles");
- uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
- uiItemO(layout, "Smooth", 0, "MESH_OT_vertices_smooth");
- uiItemO(layout, "Select Vertex Path", 0, "MESH_OT_select_vertex_path");
- //uiItemO(layout, "Blend From Shape", 0, "MESH_OT_blend_from_shape");
- //uiItemO(layout, "Propagate to All Shapes", 0, "MESH_OT_shape_propagate_to_all");
-
- uiPupMenuEnd(C, pup);
-
- return OPERATOR_CANCELLED;
-}
-
-static void MESH_OT_vertex_specials(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Vertex Specials";
- //ot->description= "Perform special vertex operations.";
- ot->idname= "MESH_OT_vertex_specials";
-
- /* api callbacks */
- ot->invoke= vertex_specials_invoke;
- ot->poll= ED_operator_editmesh;
-}
-
-static int edge_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- uiPopupMenu *pup;
- uiLayout *layout;
-
- pup= uiPupMenuBegin(C, "Edge Specials", 0);
- layout= uiPupMenuLayout(pup);
- uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
-
- uiItemO(layout, "Mark Seam", 0, "MESH_OT_mark_seam");
- uiItemBooleanO(layout, "Clear Seam", 0, "MESH_OT_mark_seam", "clear", 1);
- uiItemEnumO(layout, "Rotate Edge CW", 0, "MESH_OT_edge_rotate", "direction", 1);
- uiItemEnumO(layout, "Rotate Edge CCW", 0, "MESH_OT_edge_rotate", "direction", 2);
- //uiItemO(layout, "Loopcut", 0, "MESH_OT_loop_cut"); // CutEdgeloop(em, 1);
- //uiItemO(layout, "Edge Slide", 0, "MESH_OT_edge_slide"); // EdgeSlide(em, 0,0.0);
- uiItemO(layout, "Edge Slide", 0, "TFM_OT_edge_slide");
- uiItemO(layout, "Edge Loop", 0, "MESH_OT_loop_multi_select");
- uiItemBooleanO(layout, "Edge Ring", 0, "MESH_OT_loop_multi_select", "ring", 1);
- uiItemO(layout, NULL, 0, "MESH_OT_loop_to_region");
- uiItemO(layout, NULL, 0, "MESH_OT_region_to_loop");
- uiItemO(layout, "Mark Sharp", 0, "MESH_OT_mark_sharp");
- uiItemBooleanO(layout, "Clear Sharp", 0, "MESH_OT_mark_sharp", "clear", 1);
-
- uiPupMenuEnd(C, pup);
-
- return OPERATOR_CANCELLED;
-}
-
-static void MESH_OT_edge_specials(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Edge Specials";
- //ot->description= "Perform special edge operations.";
- ot->idname= "MESH_OT_edge_specials";
-
- /* api callbacks */
- ot->invoke= edge_specials_invoke;
- ot->poll= ED_operator_editmesh;
-}
-
-static int face_specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- uiPopupMenu *pup;
- uiLayout *layout;
-
- pup= uiPupMenuBegin(C, "Face Specials", 0);
- layout= uiPupMenuLayout(pup);
- uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
-
- uiItemO(layout, NULL, 0, "MESH_OT_flip_normals");
- // uiItemO(layout, "Bevel", 0, "MESH_OT_bevel"); // bevelmenu(em)
- uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_smooth");
- uiItemO(layout, NULL, 0, "MESH_OT_faces_shade_flat");
- uiItemO(layout, NULL, 0, "MESH_OT_quads_convert_to_tris");
- uiItemO(layout, NULL, 0, "MESH_OT_tris_convert_to_quads");
- uiItemO(layout, NULL, 0, "MESH_OT_edge_flip");
-
- uiItemS(layout);
-
- uiItemO(layout, NULL, 0, "MESH_OT_fill");
- uiItemO(layout, NULL, 0, "MESH_OT_beauty_fill");
-
- uiItemS(layout);
-
- // uiItemO(layout, NULL, 0, "MESH_OT_face_mode"); // mesh_set_face_flags(em, 1);
- // uiItemBooleanO(layout, NULL, 0, "MESH_OT_face_mode", "clear", 1); // mesh_set_face_flags(em, 0);
- //
- // uiItemS(layout);
-
- uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_rotate", "direction");
- uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_uvs_mirror", "axis");
- uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_rotate", "direction");
- uiItemMenuEnumO(layout, NULL, 0, "MESH_OT_colors_mirror", "axis");
-
- uiPupMenuEnd(C, pup);
-
- return OPERATOR_CANCELLED;
-}
-
-static void MESH_OT_face_specials(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name= "Face Specials";
- //ot->description= "Perform special face operations.";
- ot->idname= "MESH_OT_face_specials";
-
- /* api callbacks */
- ot->invoke= face_specials_invoke;
- ot->poll= ED_operator_editmesh;
-}
-
-static int specials_invoke(bContext *C, wmOperator *op, wmEvent *event)
-{
- uiPopupMenu *pup;
- uiLayout *layout;
-
- pup= uiPupMenuBegin(C, "Specials", 0);
- layout= uiPupMenuLayout(pup);
- uiLayoutSetOperatorContext(layout, WM_OP_INVOKE_REGION_WIN);
-
- uiItemO(layout, "Subdivide", 0, "MESH_OT_subdivide");
- uiItemFloatO(layout, "Subdivide Smooth", 0, "MESH_OT_subdivide", "smoothness", 1.0f);
- uiItemO(layout, "Merge...", 0, "MESH_OT_merge");
@@ Diff output truncated at 10240 characters. @@
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