[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23620] trunk/blender/source/blender/ editors/space_view3d/drawobject.c: VBOs weren' t fully turned off in edit mode.
Lukas Steiblys
imbusy at imbusy.org
Sun Oct 4 00:14:21 CEST 2009
Revision: 23620
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23620
Author: imbusy
Date: 2009-10-04 00:14:19 +0200 (Sun, 04 Oct 2009)
Log Message:
-----------
VBOs weren't fully turned off in edit mode. Fixed that
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-10-03 21:48:15 UTC (rev 23619)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2009-10-03 22:14:19 UTC (rev 23620)
@@ -1571,7 +1571,7 @@
data.eve_act = eve_act;
/* first come the unselected vertices, then the selected */
- buffer = GPU_buffer_alloc( sizeof(float)*3*dm->getNumVerts(dm)*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( sizeof(float)*3*dm->getNumVerts(dm)*2, 0 );
if( (varray = GPU_buffer_lock_stream( buffer )) && bglPointHack() == 0 ) {
EditMeshDerivedMesh *emdm= (EditMeshDerivedMesh*) dm;
@@ -1698,7 +1698,7 @@
cols[0] = baseCol;
cols[1] = selCol;
- buffer = GPU_buffer_alloc( elemsize*em->totedge*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( elemsize*em->totedge*2, 0 );
if( (varray = GPU_buffer_lock_stream( buffer )) ) {
EditEdge *eed;
int numedges = 0;
@@ -1804,7 +1804,7 @@
data.efa_act = efa_act;
- buffer = GPU_buffer_alloc( elemsize*dm->getNumFaces(dm)*3*2, 0 );
+ buffer = GPU_buffer_legacy(dm)?0:GPU_buffer_alloc( elemsize*dm->getNumFaces(dm)*3*2, 0 );
if( dm->getVertCos == 0 && (varray = GPU_buffer_lock_stream( buffer )) ) {
int prevdraw = 0;
int numfaces = 0;
@@ -2433,7 +2433,7 @@
}
else {
/* 3 floats for position, 3 for normal and times two because the faces may actually be quads instead of triangles */
- GPUBuffer *buffer = GPU_buffer_alloc( sizeof(float)*6*em->totface*3*2, 0 );
+ GPUBuffer *buffer = GPU_buffer_legacy(em->derivedFinal)?0:GPU_buffer_alloc( sizeof(float)*6*em->totface*3*2, 0 );
float *varray;
EditFace *efa;
int i, curmat = 0, draw = 0;
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