[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [23616] trunk/blender/source/blender/ editors/sculpt_paint/sculpt.c: sculpt mode crash fix when VBOs disabled
Lukas Steiblys
imbusy at imbusy.org
Sat Oct 3 18:21:35 CEST 2009
Revision: 23616
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=23616
Author: imbusy
Date: 2009-10-03 18:21:35 +0200 (Sat, 03 Oct 2009)
Log Message:
-----------
sculpt mode crash fix when VBOs disabled
Modified Paths:
--------------
trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
Modified: trunk/blender/source/blender/editors/sculpt_paint/sculpt.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2009-10-03 15:35:01 UTC (rev 23615)
+++ trunk/blender/source/blender/editors/sculpt_paint/sculpt.c 2009-10-03 16:21:35 UTC (rev 23616)
@@ -311,7 +311,8 @@
calc_area_normal(sd, ss, area_normal, active_verts);
- buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
+
while(node){
float *co= ss->mvert[node->Index].co;
@@ -382,7 +383,7 @@
static void do_smooth_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
- float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
int i;
for(i = 0; i < 2; ++i) {
@@ -413,7 +414,7 @@
static void do_pinch_brush(Sculpt *s, SculptSession *ss, const ListBase* active_verts)
{
ActiveData *node= active_verts->first;
- float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node) {
float *co= ss->mvert[node->Index].co;
@@ -441,7 +442,7 @@
ActiveData *node= ss->cache->grab_active_verts[ss->cache->symmetry].first;
float add[3];
float grab_delta[3];
- float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
VecCopyf(grab_delta, ss->cache->grab_delta_symmetry);
@@ -481,7 +482,7 @@
calc_area_normal(sd, ss, area_normal, active_verts);
- buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node){
float *disp= &ss->layer_disps[node->Index];
float *co= ss->mvert[node->Index].co;
@@ -517,7 +518,7 @@
{
ActiveData *node= active_verts->first;
float add[3];
- float *buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node) {
float *co= ss->mvert[node->Index].co;
@@ -619,7 +620,7 @@
flip = bstr < 0;
}
- buffer = (float *)GPU_buffer_lock( ss->drawobject->vertices );
+ buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->vertices ):0;
while(node){
float *co= ss->mvert[node->Index].co;
@@ -982,7 +983,7 @@
{
ActiveData *vert;
- float *buffer = (float *)GPU_buffer_lock( ss->drawobject->normals );
+ float *buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0;
for(vert= lb->first; vert; vert= vert->next) {
vec3f norm= {0,0,0};
IndexNode *face= ss->fmap[vert->Index].first;
@@ -1453,7 +1454,7 @@
/* Restore the mesh before continuing with anchored stroke */
if((brush->flag & BRUSH_ANCHORED) && ss->mesh_co_orig) {
- buffer = (float *)GPU_buffer_lock( ss->drawobject->normals );
+ buffer = buffer = ss->drawobject!=0?(float *)GPU_buffer_lock( ss->drawobject->normals ):0;
for(i = 0; i < ss->totvert; ++i) {
VecCopyf(ss->mvert[i].co, ss->mesh_co_orig[i]);
ss->mvert[i].no[0] = cache->orig_norms[i][0];
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