[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25015] trunk/blender: - grease pencil drawing on the surface of objects ( only when enable face snap & projection, a bit hidden I know)

Campbell Barton ideasman42 at gmail.com
Mon Nov 30 02:13:47 CET 2009


Revision: 25015
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25015
Author:   campbellbarton
Date:     2009-11-30 02:13:46 +0100 (Mon, 30 Nov 2009)

Log Message:
-----------
- grease pencil drawing on the surface of objects (only when enable face snap & projection, a bit hidden I know)
- retopo operator to convert grease pencil drawn topology into geometry, not in the convert menu yet since its not quite finished, use the operator search menu for retopo. will test this week and see what needs fixing.

Modified Paths:
--------------
    trunk/blender/release/scripts/op/object.py
    trunk/blender/source/blender/editors/gpencil/gpencil_edit.c
    trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
    trunk/blender/source/blender/editors/include/ED_view3d.h
    trunk/blender/source/blender/editors/space_view3d/view3d_edit.c

Added Paths:
-----------
    trunk/blender/release/scripts/modules/retopo.py

Added: trunk/blender/release/scripts/modules/retopo.py
===================================================================
--- trunk/blender/release/scripts/modules/retopo.py	                        (rev 0)
+++ trunk/blender/release/scripts/modules/retopo.py	2009-11-30 01:13:46 UTC (rev 25015)
@@ -0,0 +1,291 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+#  This program is free software; you can redistribute it and/or
+#  modify it under the terms of the GNU General Public License
+#  as published by the Free Software Foundation; either version 2
+#  of the License, or (at your option) any later version.
+#
+#  This program is distributed in the hope that it will be useful,
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#  GNU General Public License for more details.
+#
+#  You should have received a copy of the GNU General Public License
+#  along with this program; if not, write to the Free Software Foundation,
+#  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import bpy
+
+EPS = 0.001
+EPS_LINE_LINE = 0.02
+EPS_COLLAPSE = 0.05
+EPS_HUB = 0.05
+
+def get_hub(co, _hubs):
+    
+    if 1:
+        for hub in _hubs.values():
+            if (hub.co - co).length < EPS_HUB:
+                return hub
+        
+        key = co.toTuple(3)
+        hub = _hubs[key] = Hub(co, key, len(_hubs))
+        return hub
+    else:
+        pass
+        
+        '''
+        key = co.toTuple(3)
+        try:
+            return _hubs[key]
+        except:
+            hub = _hubs[key] = Hub(co, key, len(_hubs))
+            return hub
+        '''
+        
+
+class Hub:
+    def __init__(self, co, key, index):
+        self.co = co.copy()
+        self.key = key
+        self.index = index
+        self.links = []
+
+    def get_weight(self):
+        f = 0.0
+        
+        for hub_other in self.links:
+            f += (self.co - hub_other.co).length
+    
+    def replace(self, other):
+        for hub in self.links:
+            try:
+                hub.links.remove(self)
+            except:
+                pass
+            if other not in hub.links:
+                hub.links.append(other)
+            
+    
+    def dist(self, other):
+        return (self.co - other.co).length
+
+    def calc_faces(self, hub_ls):
+        faces = []
+        # first tris
+        for l_a in self.links:
+            for l_b in l_a.links:
+                if l_b is not self and l_b in self.links:
+                    # will give duplicates
+                    faces.append((self.index, l_a.index, l_b.index))
+        
+        # now quads, check which links share 2 different verts
+        # directly
+        def validate_quad(face):
+            if len(set(face)) != len(face):
+                return False
+            if hub_ls[face[0]] in hub_ls[face[2]].links:
+                return False
+            if hub_ls[face[2]] in hub_ls[face[0]].links:
+                return False
+                
+            if hub_ls[face[1]] in hub_ls[face[3]].links:
+                return False
+            if hub_ls[face[3]] in hub_ls[face[1]].links:
+                return False
+            
+            return True
+
+        for i, l_a in enumerate(self.links):
+            links_a = set([l.index for l in l_a.links])
+            for j in range(i):
+                l_b = self.links[j]
+                
+                links_b = set([l.index for l in l_b.links])
+                
+                isect = links_a.intersection(links_b)
+                if len(isect) == 2:
+                    isect = list(isect)
+                    
+                    # check there are no diagonal lines
+                    face = (isect[0], l_a.index, isect[1], l_b.index)
+                    if validate_quad(face):
+                    
+                        faces.append(face)
+        
+        return faces
+    
+
+
+class Spline:
+    def __init__(self, points):
+        self.points = points
+        self.hubs = []
+
+    def link(self):
+        if len(self.hubs) < 2:
+            return
+        
+        edges = list(set([i for i, hub in self.hubs]))
+        edges.sort()
+
+        edges_order = {}
+        for i in edges:
+            edges_order[i] = []
+        
+        
+        # self.hubs.sort()
+        for i, hub in self.hubs:
+            edges_order[i].append(hub)
+        
+        hubs_order = []
+        for i in edges:
+            ls = edges_order[i]
+            edge_start = self.points[i]
+            ls.sort(key=lambda hub: (hub.co - edge_start).length)
+            hubs_order.extend(ls)
+        
+        # Now we have the order, connect the hubs
+        hub_prev = hubs_order[0]
+        
+        for hub in hubs_order[1:]:
+            hub.links.append(hub_prev)
+            hub_prev.links.append(hub)
+            hub_prev = hub
+    
+
+
+def get_points(spline):
+    points = spline.points
+
+    if len(spline.bezier_points):
+        points = spline.bezier_points
+
+    return [point.co.copy().resize3D() for point in points]
+
+
+def get_splines(data):
+    return [Spline(get_points(spline)) for spline in data.splines]
+
+def xsect_spline(sp_a, sp_b, _hubs):
+    from Mathutils import LineIntersect
+    from Mathutils import MidpointVecs
+    from Geometry import ClosestPointOnLine
+    pt_a_prev = pt_b_prev = None
+    
+    pt_a_prev = sp_a.points[0]
+    for a, pt_a in enumerate(sp_a.points[1:]):
+        pt_b_prev = sp_b.points[0]
+        for b, pt_b in enumerate(sp_b.points[1:]):
+
+            # Now we have 2 edges
+            # print(pt_a, pt_a_prev, pt_b, pt_b_prev)
+            xsect = LineIntersect(pt_a, pt_a_prev, pt_b, pt_b_prev)
+            if xsect is not None:
+                if (xsect[0]-xsect[1]).length <= EPS_LINE_LINE:
+                    f = ClosestPointOnLine(xsect[1], pt_a, pt_a_prev)[1]
+                    if f >= 0.0 and f <= 1.0:
+                        f = ClosestPointOnLine(xsect[0], pt_b, pt_b_prev)[1]
+                        if f >= 0.0 and f <= 1.0:
+                            # This wont happen often
+                            co = MidpointVecs(xsect[0], xsect[1])
+                            hub = get_hub(co, _hubs)
+
+                            sp_a.hubs.append((a, hub))
+                            sp_b.hubs.append((b, hub))
+
+            pt_b_prev = pt_b
+            
+        pt_a_prev = pt_a
+
+
+def calculate(scene, obj):
+    data = obj.data
+    splines = get_splines(data)
+    _hubs = {}
+    
+    for i, sp in enumerate(splines):
+        for j, sp_other in enumerate(splines):
+            if j<=i:
+                continue
+
+            xsect_spline(sp, sp_other, _hubs)
+            
+    for sp in splines:
+        sp.link()
+    
+    # remove these
+    hubs_ls = [hub for hub in _hubs.values() if hub.index != -1]
+        
+    _hubs.clear()
+    _hubs = None
+    
+    for i, hub in enumerate(hubs_ls):
+        hub.index = i
+    
+    # Now we have connected hubs, write all edges!
+    def order(i1, i2):
+        if i1 > i2:
+            return i2, i1
+        return i1, i2
+    
+    edges = {}
+    
+    for hub in hubs_ls:
+        i1 = hub.index
+        for hub_other in hub.links: 
+            i2 = hub_other.index
+            edges[order(i1, i2)] = None
+    
+    verts = []
+    edges = edges.keys()
+    faces = []
+    
+    for hub in hubs_ls:
+        verts.append(hub.co)
+        faces.extend(hub.calc_faces(hubs_ls))
+    
+    # remove double faces
+    faces = dict([(tuple(sorted(f)), f) for f in faces]).values()
+        
+    mesh = bpy.data.add_mesh("Retopo")
+    mesh.from_pydata(verts, [], faces)
+    
+    scene = bpy.context.scene
+    mesh.update()
+    obj_new = bpy.data.add_object('MESH', "Torus")
+    obj_new.data = mesh
+    scene.objects.link(obj_new)
+    
+    return obj_new
+    
+    
+def main():
+    # first convert gpencil
+    # *** evil!
+    scene = bpy.context.scene
+    
+    bpy.ops.gpencil.convert(type='PATH')
+        
+    
+    scene = bpy.context.scene
+    obj = bpy.context.object
+    if not obj:
+        raise Exception("no active object")
+    
+    obj_new = calculate(scene, obj)
+    
+    # obj.selected = False
+    scene.objects.unlink(obj)
+    
+    scene.objects.active = obj_new
+    obj_new.selected = True
+    
+    # nasty, recalc normals
+    bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+    bpy.ops.mesh.normals_make_consistent(inside=False)
+    bpy.ops.object.mode_set(mode='OBJECT', toggle=False)

Modified: trunk/blender/release/scripts/op/object.py
===================================================================
--- trunk/blender/release/scripts/op/object.py	2009-11-30 00:19:01 UTC (rev 25014)
+++ trunk/blender/release/scripts/op/object.py	2009-11-30 01:13:46 UTC (rev 25015)
@@ -95,5 +95,20 @@
         return ('FINISHED',)
 
 
+class Retopo(bpy.types.Operator):
+    '''TODO - doc'''
+
+    bl_idname = "object.retopology"
+    bl_label = "Retopology from Grease Pencil"
+    bl_register = True
+    bl_undo = True
+
+    def execute(self, context):
+        import retopo
+        retopo.main()
+        return ('FINISHED',)
+
+
 bpy.ops.add(SelectPattern)
 bpy.ops.add(SubsurfSet)
+bpy.ops.add(Retopo)

Modified: trunk/blender/source/blender/editors/gpencil/gpencil_edit.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/gpencil_edit.c	2009-11-30 00:19:01 UTC (rev 25014)
+++ trunk/blender/source/blender/editors/gpencil/gpencil_edit.c	2009-11-30 01:13:46 UTC (rev 25015)
@@ -531,7 +531,7 @@
 	}
 	
 	/* restore old active object */
-	BASACT= base;
+	// BASACT= base; // removing since this is expected new objects are active.
 }
 
 /* --- */

Modified: trunk/blender/source/blender/editors/gpencil/gpencil_paint.c
===================================================================
--- trunk/blender/source/blender/editors/gpencil/gpencil_paint.c	2009-11-30 00:19:01 UTC (rev 25014)
+++ trunk/blender/source/blender/editors/gpencil/gpencil_paint.c	2009-11-30 01:13:46 UTC (rev 25015)
@@ -151,6 +151,21 @@
 	return (gpencil_data_get_pointers(C, NULL) != NULL);
 }
 
+static int gpencil_project_check(tGPsdata *p)
+{
+	bGPdata *gpd= p->gpd;
+
+	/* in 3d-space - pt->x/y/z are 3 side-by-side floats */
+	if(	(gpd->sbuffer_sflag & GP_STROKE_3DSPACE) &&
+		(p->scene->toolsettings->snap_mode==SCE_SNAP_MODE_FACE) &&

@@ Diff output truncated at 10240 characters. @@




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