[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [25000] trunk/blender/source/blender/ editors/space_view3d/view3d_header.c: UI:

Nicholas Bishop nicholasbishop at gmail.com
Sun Nov 29 07:10:27 CET 2009


Revision: 25000
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=25000
Author:   nicholasbishop
Date:     2009-11-29 07:10:26 +0100 (Sun, 29 Nov 2009)

Log Message:
-----------
UI:
* Removed hardcoded shortcut keys in 3dview header tooltips
* Removed an unused function

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_header.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_header.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_header.c	2009-11-29 06:04:39 UTC (rev 24999)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_header.c	2009-11-29 06:10:26 UTC (rev 25000)
@@ -1887,16 +1887,6 @@
 	}
 }
 
-static int view3d_layer_icon(int but_lay, int ob_lay, int used_lay)
-{
-	if (but_lay & ob_lay)
-		return ICON_LAYER_ACTIVE;
-	else if (but_lay & used_lay)
-		return ICON_LAYER_USED;
-	else
-		return ICON_BLANK1;
-}
-
 /* Returns the icon associated with an object mode */
 static int object_mode_icon(int mode)
 {
@@ -1955,7 +1945,7 @@
 
 	uiBlockBeginAlign(block);
 	uiDefIconTextButS(block, MENU, B_MODESELECT, object_mode_icon(v3d->modeselect), view3d_modeselect_pup(scene) , 
-			  0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode (Hotkeys: Tab, V, Ctrl Tab)");
+			  0,0,126,20, &(v3d->modeselect), 0, 0, 0, 0, "Mode");
 	uiBlockEndAlign(block);
 	
 	/* Draw type */
@@ -1990,9 +1980,9 @@
 		block= uiLayoutGetBlock(row);
 		
 		if(v3d->twflag & V3D_USE_MANIPULATOR) {
-			uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode (Ctrl Alt G)");
-			uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode (Ctrl Alt R)");
-			uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode (Ctrl Alt S)");
+			uiDefIconButBitS(block, TOG, V3D_MANIP_TRANSLATE, B_MAN_TRANS, ICON_MAN_TRANS, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode");
+			uiDefIconButBitS(block, TOG, V3D_MANIP_ROTATE, B_MAN_ROT, ICON_MAN_ROT, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode");
+			uiDefIconButBitS(block, TOG, V3D_MANIP_SCALE, B_MAN_SCALE, ICON_MAN_SCALE, 0,0,XIC,YIC, &v3d->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode");
 		}
 			
 		if (v3d->twmode > (BIF_countTransformOrientation(C) - 1) + V3D_MANIP_CUSTOM) {
@@ -2000,7 +1990,7 @@
 		}
 			
 		str_menu = BIF_menustringTransformOrientation(C, "Orientation");
-		uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)");
+		uiDefButS(block, MENU, B_MAN_MODE, str_menu,0,0,70,YIC, &v3d->twmode, 0, 0, 0, 0, "Transform Orientation");
 		MEM_freeN(str_menu);
 	}
  		
@@ -2020,9 +2010,9 @@
 
 		row= uiLayoutRow(layout, 1);
 		block= uiLayoutGetBlock(row);
-		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)");
-		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)");
-		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)");
+		uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode");
+		uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Edge select mode");
+		uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, 0,0,XIC,YIC, &em->selectmode, 1.0, 0.0, 0, 0, "Face select mode");
 
 		BKE_mesh_end_editmesh(obedit->data, em);
 	}





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