[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24990] trunk/blender/release/scripts: pep8 cleanup in ui and op dirs, added popup to select pattern

Campbell Barton ideasman42 at gmail.com
Sun Nov 29 00:37:56 CET 2009


Revision: 24990
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24990
Author:   campbellbarton
Date:     2009-11-29 00:37:56 +0100 (Sun, 29 Nov 2009)

Log Message:
-----------
pep8 cleanup in ui and op dirs, added popup to select pattern

Modified Paths:
--------------
    trunk/blender/release/scripts/op/mesh_skin.py
    trunk/blender/release/scripts/op/object.py
    trunk/blender/release/scripts/op/presets.py
    trunk/blender/release/scripts/op/uvcalc_smart_project.py
    trunk/blender/release/scripts/op/wm.py
    trunk/blender/release/scripts/ui/properties_data_bone.py
    trunk/blender/release/scripts/ui/properties_material.py
    trunk/blender/release/scripts/ui/properties_object_constraint.py
    trunk/blender/release/scripts/ui/properties_physics_cloth.py
    trunk/blender/release/scripts/ui/properties_render.py
    trunk/blender/release/scripts/ui/space_image.py
    trunk/blender/release/scripts/ui/space_sequencer.py
    trunk/blender/release/scripts/ui/space_text.py
    trunk/blender/release/scripts/ui/space_userpref.py
    trunk/blender/release/scripts/ui/space_view3d.py
    trunk/blender/release/scripts/ui/space_view3d_toolbar.py

Modified: trunk/blender/release/scripts/op/mesh_skin.py
===================================================================
--- trunk/blender/release/scripts/op/mesh_skin.py	2009-11-28 22:45:47 UTC (rev 24989)
+++ trunk/blender/release/scripts/op/mesh_skin.py	2009-11-28 23:37:56 UTC (rev 24990)
@@ -4,12 +4,12 @@
 #  modify it under the terms of the GNU General Public License
 #  as published by the Free Software Foundation; either version 2
 #  of the License, or (at your option) any later version.
-# 
+#
 #  This program is distributed in the hope that it will be useful,
 #  but WITHOUT ANY WARRANTY; without even the implied warranty of
 #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 #  GNU General Public License for more details.
-# 
+#
 #  You should have received a copy of the GNU General Public License
 #  along with this program; if not, write to the Free Software Foundation,
 #  Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
@@ -29,622 +29,622 @@
 BIG_NUM = 1<<30
 
 global CULL_METHOD
-CULL_METHOD = 0 
+CULL_METHOD = 0
 
 def AngleBetweenVecs(a1,a2):
-	import math
-	try:
-		return math.degrees(_AngleBetweenVecs_(a1,a2))
-	except:
-		return 180.0
+    import math
+    try:
+        return math.degrees(_AngleBetweenVecs_(a1,a2))
+    except:
+        return 180.0
 
 class edge(object):
-	__slots__ = 'v1', 'v2', 'co1', 'co2', 'length', 'removed', 'match', 'cent', 'angle', 'next', 'prev', 'normal', 'fake'
-	def __init__(self, v1,v2):
-		self.v1 = v1
-		self.v2 = v2
-		co1, co2= v1.co, v2.co
-		self.co1= co1
-		self.co2= co2
-		
-		# uv1 uv2 vcol1 vcol2 # Add later
-		self.length = (co1 - co2).length
-		self.removed = 0	# Have we been culled from the eloop
-		self.match = None	# The other edge were making a face with
-		
-		self.cent= MidpointVecs(co1, co2)
-		self.angle= 0.0
-		self.fake= False
+    __slots__ = 'v1', 'v2', 'co1', 'co2', 'length', 'removed', 'match', 'cent', 'angle', 'next', 'prev', 'normal', 'fake'
+    def __init__(self, v1,v2):
+        self.v1 = v1
+        self.v2 = v2
+        co1, co2= v1.co, v2.co
+        self.co1= co1
+        self.co2= co2
 
+        # uv1 uv2 vcol1 vcol2 # Add later
+        self.length = (co1 - co2).length
+        self.removed = 0	# Have we been culled from the eloop
+        self.match = None	# The other edge were making a face with
+
+        self.cent= MidpointVecs(co1, co2)
+        self.angle= 0.0
+        self.fake= False
+
 class edgeLoop(object):
-	__slots__ = 'centre', 'edges', 'normal', 'closed', 'backup_edges'
-	def __init__(self, loop, me, closed): # Vert loop
-		# Use next and prev, nextDist, prevDist
-		
-		# Get Loops centre.
-		fac= len(loop)
-		verts = me.verts
-		self.centre= functools.reduce(lambda a,b: a+verts[b].co/fac, loop, Vector())
-		
-		# Convert Vert loop to Edges.
-		self.edges = [edge(verts[loop[vIdx-1]], verts[loop[vIdx]]) for vIdx in range(len(loop))]
-		
-		if not closed:
-			self.edges[0].fake = True # fake edge option
-			
-		self.closed = closed
-			
-		
-		# Assign linked list
-		for eIdx in range(len(self.edges)-1):
-			self.edges[eIdx].next = self.edges[eIdx+1]
-			self.edges[eIdx].prev = self.edges[eIdx-1]
-		# Now last
-		self.edges[-1].next = self.edges[0]
-		self.edges[-1].prev = self.edges[-2]
-		
-		
-		
-		# GENERATE AN AVERAGE NORMAL FOR THE WHOLE LOOP.
-		self.normal = Vector()
-		for e in self.edges:
-			n = (self.centre-e.co1).cross(self.centre-e.co2)
-			# Do we realy need tot normalize?
-			n.normalize()
-			self.normal += n
-			
-			# Generate the angle
-			va= e.cent - e.prev.cent
-			vb= e.next.cent - e.cent
-			
-			e.angle= AngleBetweenVecs(va, vb)
-		
-		# Blur the angles
-		#for e in self.edges:
-		#	e.angle= (e.angle+e.next.angle)/2
-		
-		# Blur the angles
-		#for e in self.edges:
-		#	e.angle= (e.angle+e.prev.angle)/2
-			
-		self.normal.normalize()
-		
-		# Generate a normal for each edge.
-		for e in self.edges:
-			
-			n1 = e.co1
-			n2 = e.co2
-			n3 = e.prev.co1
-			
-			a = n1-n2
-			b = n1-n3
-			normal1 = a.cross(b)
-			normal1.normalize()
-			
-			n1 = e.co2
-			n3 = e.next.co2
-			n2 = e.co1
-			
-			a = n1-n2
-			b = n1-n3
-			
-			normal2 = a.cross(b)
-			normal2.normalize()
-			
-			# Reuse normal1 var
-			normal1 += normal1 + normal2
-			normal1.normalize()
-			
-			e.normal = normal1
-			#print e.normal
+    __slots__ = 'centre', 'edges', 'normal', 'closed', 'backup_edges'
+    def __init__(self, loop, me, closed): # Vert loop
+        # Use next and prev, nextDist, prevDist
 
+        # Get Loops centre.
+        fac= len(loop)
+        verts = me.verts
+        self.centre= functools.reduce(lambda a,b: a+verts[b].co/fac, loop, Vector())
 
-		
-	def backup(self):
-		# Keep a backup of the edges
-		self.backup_edges = self.edges[:]
-			
-	def restore(self):
-		self.edges = self.backup_edges[:]
-		for e in self.edges:
-			e.removed = 0
-		
-	def reverse(self):
-		self.edges.reverse()
-		self.normal.negate()
-		
-		for e in self.edges:
-			e.normal.negate()
-			e.v1, e.v2 = e.v2, e.v1
-			e.co1, e.co2 = e.co2, e.co1
-			e.next, e.prev = e.prev, e.next
-		
-	
-	def removeSmallest(self, cullNum, otherLoopLen):
-		'''
-		Removes N Smallest edges and backs up the loop,
-		this is so we can loop between 2 loops as if they are the same length,
-		backing up and restoring incase the loop needs to be skinned with another loop of a different length.
-		'''
-		global CULL_METHOD
-		if CULL_METHOD == 1: # Shortest edge
-			eloopCopy = self.edges[:]
-			
-			# Length sort, smallest first
-			try:	eloopCopy.sort(key = lambda e1: e1.length)
-			except:	eloopCopy.sort(lambda e1, e2: cmp(e1.length, e2.length ))
-			
-			# Dont use atm
-			#eloopCopy.sort(lambda e1, e2: cmp(e1.angle*e1.length, e2.angle*e2.length)) # Length sort, smallest first
-			#eloopCopy.sort(lambda e1, e2: cmp(e1.angle, e2.angle)) # Length sort, smallest first
-			
-			remNum = 0
-			for i, e in enumerate(eloopCopy):
-				if not e.fake:
-					e.removed = 1
-					self.edges.remove( e ) # Remove from own list, still in linked list.
-					remNum += 1
-				
-					if not remNum < cullNum:
-						break
-			
-		else: # CULL METHOD is even
-				
-			culled = 0
-			
-			step = int(otherLoopLen / float(cullNum)) * 2
-			
-			currentEdge = self.edges[0]
-			while culled < cullNum:
-				
-				# Get the shortest face in the next STEP
-				step_count= 0
-				bestAng= 360.0
-				smallestEdge= None
-				while step_count<=step or smallestEdge==None:
-					step_count+=1
-					if not currentEdge.removed: # 0 or -1 will not be accepted
-						if currentEdge.angle<bestAng and not currentEdge.fake:
-							smallestEdge= currentEdge
-							bestAng= currentEdge.angle
-					
-					currentEdge = currentEdge.next
-				
-				# In that stepping length we have the smallest edge.remove it
-				smallestEdge.removed = 1
-				self.edges.remove(smallestEdge)
-				
-				# Start scanning from the edge we found? - result is over fanning- no good.
-				#currentEdge= smallestEdge.next
-				
-				culled+=1
-	
+        # Convert Vert loop to Edges.
+        self.edges = [edge(verts[loop[vIdx-1]], verts[loop[vIdx]]) for vIdx in range(len(loop))]
 
+        if not closed:
+            self.edges[0].fake = True # fake edge option
+
+        self.closed = closed
+
+
+        # Assign linked list
+        for eIdx in range(len(self.edges)-1):
+            self.edges[eIdx].next = self.edges[eIdx+1]
+            self.edges[eIdx].prev = self.edges[eIdx-1]
+        # Now last
+        self.edges[-1].next = self.edges[0]
+        self.edges[-1].prev = self.edges[-2]
+
+
+
+        # GENERATE AN AVERAGE NORMAL FOR THE WHOLE LOOP.
+        self.normal = Vector()
+        for e in self.edges:
+            n = (self.centre-e.co1).cross(self.centre-e.co2)
+            # Do we realy need tot normalize?
+            n.normalize()
+            self.normal += n
+
+            # Generate the angle
+            va= e.cent - e.prev.cent
+            vb= e.next.cent - e.cent
+
+            e.angle= AngleBetweenVecs(va, vb)
+
+        # Blur the angles
+        #for e in self.edges:
+        #	e.angle= (e.angle+e.next.angle)/2
+
+        # Blur the angles
+        #for e in self.edges:
+        #	e.angle= (e.angle+e.prev.angle)/2
+
+        self.normal.normalize()
+
+        # Generate a normal for each edge.
+        for e in self.edges:
+
+            n1 = e.co1
+            n2 = e.co2
+            n3 = e.prev.co1
+
+            a = n1-n2
+            b = n1-n3
+            normal1 = a.cross(b)
+            normal1.normalize()
+
+            n1 = e.co2
+            n3 = e.next.co2
+            n2 = e.co1
+
+            a = n1-n2
+            b = n1-n3
+
+            normal2 = a.cross(b)
+            normal2.normalize()
+
+            # Reuse normal1 var
+            normal1 += normal1 + normal2
+            normal1.normalize()
+
+            e.normal = normal1
+            #print e.normal
+
+
+
+    def backup(self):
+        # Keep a backup of the edges
+        self.backup_edges = self.edges[:]
+
+    def restore(self):
+        self.edges = self.backup_edges[:]
+        for e in self.edges:
+            e.removed = 0
+
+    def reverse(self):
+        self.edges.reverse()
+        self.normal.negate()
+
+        for e in self.edges:
+            e.normal.negate()
+            e.v1, e.v2 = e.v2, e.v1
+            e.co1, e.co2 = e.co2, e.co1
+            e.next, e.prev = e.prev, e.next
+
+
+    def removeSmallest(self, cullNum, otherLoopLen):
+        '''
+        Removes N Smallest edges and backs up the loop,
+        this is so we can loop between 2 loops as if they are the same length,
+        backing up and restoring incase the loop needs to be skinned with another loop of a different length.
+        '''
+        global CULL_METHOD
+        if CULL_METHOD == 1: # Shortest edge
+            eloopCopy = self.edges[:]
+
+            # Length sort, smallest first
+            try:	eloopCopy.sort(key = lambda e1: e1.length)
+            except:	eloopCopy.sort(lambda e1, e2: cmp(e1.length, e2.length ))
+
+            # Dont use atm
+            #eloopCopy.sort(lambda e1, e2: cmp(e1.angle*e1.length, e2.angle*e2.length)) # Length sort, smallest first
+            #eloopCopy.sort(lambda e1, e2: cmp(e1.angle, e2.angle)) # Length sort, smallest first
+
+            remNum = 0
+            for i, e in enumerate(eloopCopy):
+                if not e.fake:
+                    e.removed = 1
+                    self.edges.remove( e ) # Remove from own list, still in linked list.
+                    remNum += 1
+

@@ Diff output truncated at 10240 characters. @@




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