[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24968] trunk/blender/release/scripts/ui/ space_view3d.py: slight reorganization of 3D view UI region.
William Reynish
william at reynish.com
Sat Nov 28 14:39:39 CET 2009
Revision: 24968
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24968
Author: billrey
Date: 2009-11-28 14:39:35 +0100 (Sat, 28 Nov 2009)
Log Message:
-----------
slight reorganization of 3D view UI region.
Modified Paths:
--------------
trunk/blender/release/scripts/ui/space_view3d.py
Modified: trunk/blender/release/scripts/ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/ui/space_view3d.py 2009-11-28 13:33:56 UTC (rev 24967)
+++ trunk/blender/release/scripts/ui/space_view3d.py 2009-11-28 13:39:35 UTC (rev 24968)
@@ -197,7 +197,7 @@
layout.separator()
- layout.operator("view3d.view_persportho", text="Toggle Perspective")
+ layout.operator("view3d.view_persportho")
layout.separator()
@@ -1517,25 +1517,21 @@
col.label(text="Camera:")
col.prop(view, "camera", text="")
col.prop(view, "lens")
+ col.label(text="Lock to Object:")
+ col.prop(view, "lock_object", text="")
+ if view.lock_object and view.lock_object.type == 'ARMATURE':
+ col.prop_object(view, "lock_bone", view.lock_object.data, "bones", text="")
col = layout.column(align=True)
col.label(text="Clip:")
col.prop(view, "clip_start", text="Start")
col.prop(view, "clip_end", text="End")
- col = layout.column(align=True)
- col.label(text="Grid:")
- col.prop(view, "grid_lines", text="Lines")
- col.prop(view, "grid_spacing", text="Spacing")
- col.prop(view, "grid_subdivisions", text="Subdivisions")
+
layout.column().prop(scene, "cursor_location", text="3D Cursor:")
- col = layout.column()
- col.label(text="Lock to Object:")
- col.prop(view, "lock_object", text="")
- if view.lock_object and view.lock_object.type == 'ARMATURE':
- col.prop_object(view, "lock_bone", view.lock_object.data, "bones", text="")
+
class VIEW3D_PT_3dview_name(bpy.types.Panel):
@@ -1578,9 +1574,8 @@
view = context.space_data
gs = context.scene.game_data
ob = context.object
-
+
col = layout.column()
- col.prop(view, "display_floor", text="Grid Floor")
col.prop(view, "display_x_axis", text="X Axis")
col.prop(view, "display_y_axis", text="Y Axis")
col.prop(view, "display_z_axis", text="Z Axis")
@@ -1590,8 +1585,16 @@
if ob and ob.type == 'MESH':
mesh = ob.data
col.prop(mesh, "all_edges")
-
+
col = layout.column()
+ col.prop(view, "display_floor", text="Grid Floor")
+ sub = col.column(align=True)
+ sub.active = view.display_floor
+ sub.prop(view, "grid_lines", text="Lines")
+ sub.prop(view, "grid_spacing", text="Spacing")
+ sub.prop(view, "grid_subdivisions", text="Subdivisions")
+
+ col = layout.column()
col.label(text="Shading:")
col.prop(gs, "material_mode", text="")
col.prop(view, "textured_solid")
More information about the Bf-blender-cvs
mailing list