[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24956] trunk/blender/source: BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri)

Dalai Felinto dfelinto at gmail.com
Sat Nov 28 02:26:14 CET 2009


Revision: 24956
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24956
Author:   dfelinto
Date:     2009-11-28 02:26:14 +0100 (Sat, 28 Nov 2009)

Log Message:
-----------
BPlayer fix (we were still using old scene.r instead of scene.gm here) and more stubs update from Mitchell Stokes (Moguri)
(+ a fix in a logic_window.c comment)

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_logic/logic_window.c
    trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp

Modified: trunk/blender/source/blender/editors/space_logic/logic_window.c
===================================================================
--- trunk/blender/source/blender/editors/space_logic/logic_window.c	2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/blender/editors/space_logic/logic_window.c	2009-11-28 01:26:14 UTC (rev 24956)
@@ -637,7 +637,7 @@
 
 static char *sensor_pup(void)
 {
-	/* the number needs to match defines in game.h */
+	/* the number needs to match defines in DNA_sensor_types.h */
 	return "Sensors %t|Always %x0|Delay %x13|Keyboard %x3|Mouse %x5|"
 		"Touch %x1|Collision %x6|Near %x2|Radar %x7|"
 		"Property %x4|Random %x8|Ray %x9|Message %x10|Joystick %x11|Actuator %x12|Armature %x14";

Modified: trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c
===================================================================
--- trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/blenderplayer/bad_level_call_stubs/stubs.c	2009-11-28 01:26:14 UTC (rev 24956)
@@ -70,6 +70,8 @@
 void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype){}
 char stipple_quarttone[1]; //GLubyte stipple_quarttone[128]
 double elbeemEstimateMemreq(int res, float sx, float sy, float sz, int refine, char *retstr) {return 0.0f;}
+struct Render *RE_NewRender(const char *name){return (struct Render*) NULL;}
+void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame){}
 
 /* rna */
 void WM_menutype_free(void){}
@@ -82,13 +84,16 @@
 
 void WM_event_add_notifier(const struct bContext *C, unsigned int type, void *reference){}
 void ED_armature_bone_rename(struct bArmature *arm, char *oldnamep, char *newnamep){}
+void ED_armature_edit_bone_remove(struct bArmature *arm, struct EditBone *exBone){}
 void object_test_constraints (struct Object *owner){}
 void ED_object_parent(struct Object *ob, struct Object *par, int type, const char *substr){}
 void ED_object_constraint_set_active(struct Object *ob, struct bConstraint *con){}
 void ED_node_composit_default(struct Scene *sce){}
 
 struct EditBone *ED_armature_bone_get_mirrored(struct ListBase *edbo, struct EditBone *ebo){return (struct EditBone *) NULL;}
+struct EditBone *ED_armature_edit_bone_add(struct bArmature *arm, char *name){return (struct EditBone*) NULL;}
 struct ListBase *get_active_constraints (struct Object *ob){return (struct ListBase *) NULL;}
+struct ListBase *get_constraint_lb(struct Object *ob, struct bConstraint *con, struct bPoseChannel **pchan_r){return (struct ListBase *) NULL;}
 int ED_pose_channel_in_IK_chain(struct Object *ob, struct bPoseChannel *pchan){return 0;}
 
 int ED_space_image_show_uvedit(struct SpaceImage *sima, struct Object *obedit){return 0;}
@@ -177,6 +182,7 @@
 void uiItemL(struct uiLayout *layout, char *name, int icon){}
 void uiItemM(struct uiLayout *layout, struct bContext *C, char *name, int icon, char *menuname){}
 void uiItemS(struct uiLayout *layout){}
+void uiItemFullR(struct uiLayout *layout, char *name, int icon, struct PointerRNA *ptr, struct PropertyRNA *prop, int index, int value, int flag){}
 void uiLayoutSetContextPointer(struct uiLayout *layout, char *name, struct PointerRNA *ptr){}
 
 /* rna template */
@@ -224,6 +230,7 @@
 int WM_operator_props_popup(struct bContext *C, struct wmOperator *op, struct wmEvent *event){return 0;}
 void WM_operator_properties_free(struct PointerRNA *ptr){}
 void WM_operator_properties_create(struct PointerRNA *ptr, const char *opstring){}
+void WM_operator_properties_create_ptr(struct PointerRNA *ptr, struct wmOperatorType *ot){}
 void WM_operatortype_append_ptr(void (*opfunc)(struct wmOperatorType*, void*), void *userdata){}
 void WM_operator_bl_idname(char *to, const char *from){}
 void WM_operator_py_idname(char *to, const char *from){}

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2009-11-27 21:15:01 UTC (rev 24955)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp	2009-11-28 01:26:14 UTC (rev 24956)
@@ -688,19 +688,19 @@
 						if ((!fullScreenParFound) && (!windowParFound))
 						{
 							// Only use file settings when command line did not override
-							if (scene->r.fullscreen) {
+							if (scene->gm.fullscreen) {
 								//printf("fullscreen option found in Blender file\n");
 								fullScreen = true;
-								fullScreenWidth= scene->r.xplay;
-								fullScreenHeight= scene->r.yplay;
-								fullScreenFrequency= scene->r.freqplay;
-								fullScreenBpp = scene->r.depth;
+								fullScreenWidth= scene->gm.xplay;
+								fullScreenHeight= scene->gm.yplay;
+								fullScreenFrequency= scene->gm.freqplay;
+								fullScreenBpp = scene->gm.depth;
 							}
 							else
 							{
 								fullScreen = false;
-								windowWidth = scene->r.xplay;
-								windowHeight = scene->r.yplay;
+								windowWidth = scene->gm.xplay;
+								windowHeight = scene->gm.yplay;
 							}
 						}
 						
@@ -708,9 +708,11 @@
 						// Check whether the game should be displayed in stereo
 						if (!stereoParFound)
 						{
-							stereomode = (RAS_IRasterizer::StereoMode) scene->r.stereomode;
-							if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
-								stereoWindow = true;
+							if(scene->gm.stereoflag == STEREO_ENABLED){
+								stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode;
+								if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED)
+									stereoWindow = true;
+							}
 						}
 						
 						//					GPG_Application app (system, maggie, startscenename);





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