[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24913] trunk/blender/source/gameengine/ Ketsji/KX_Scene.cpp: BGE: allow using dynamic loaded mesh in replaceMesh for soft body.
Benoit Bolsee
benoit.bolsee at online.be
Thu Nov 26 10:40:37 CET 2009
Revision: 24913
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24913
Author: ben2610
Date: 2009-11-26 10:40:37 +0100 (Thu, 26 Nov 2009)
Log Message:
-----------
BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-11-26 06:32:43 UTC (rev 24912)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp 2009-11-26 09:40:37 UTC (rev 24913)
@@ -1106,8 +1106,10 @@
if (oldblendobj==NULL) {
- std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
- bHasShapeKey= bHasDvert= bHasArmature=bHasModifier=bHasSoftBody= false;
+ if (bHasModifier || bHasShapeKey || bHasDvert || bHasArmature) {
+ std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
+ bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
+ }
}
if (bHasModifier)
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