[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24913] trunk/blender/source/gameengine/ Ketsji/KX_Scene.cpp: BGE: allow using dynamic loaded mesh in replaceMesh for soft body.

Benoit Bolsee benoit.bolsee at online.be
Thu Nov 26 10:40:37 CET 2009


Revision: 24913
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24913
Author:   ben2610
Date:     2009-11-26 10:40:37 +0100 (Thu, 26 Nov 2009)

Log Message:
-----------
BGE: allow using dynamic loaded mesh in replaceMesh for soft body. This is a quick fix, it doesn't work yet on skinned mesh.

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp

Modified: trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2009-11-26 06:32:43 UTC (rev 24912)
+++ trunk/blender/source/gameengine/Ketsji/KX_Scene.cpp	2009-11-26 09:40:37 UTC (rev 24913)
@@ -1106,8 +1106,10 @@
 
 			
 			if (oldblendobj==NULL) {
-				std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
-				bHasShapeKey= bHasDvert= bHasArmature=bHasModifier=bHasSoftBody= false;
+				if (bHasModifier || bHasShapeKey || bHasDvert || bHasArmature) {
+					std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
+					bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
+				}
 			}
 			
 			if (bHasModifier)





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