[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24815] trunk/blender/release/text: Replaced the blender.html file with a new readme.html

William Reynish william at reynish.com
Mon Nov 23 15:59:42 CET 2009


Revision: 24815
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24815
Author:   billrey
Date:     2009-11-23 15:59:39 +0100 (Mon, 23 Nov 2009)

Log Message:
-----------
Replaced the blender.html file with a new readme.html

The old file was very outdated, messy and included lots of excess information.
The new one is more specific to Blender 2.5 and is more concise, to the point.
Additionally this should mean we can avoid having a release_250.txt file in addition to this, to help clean up the install folder.

Added Paths:
-----------
    trunk/blender/release/text/readme.html

Removed Paths:
-------------
    trunk/blender/release/text/blender.html

Deleted: trunk/blender/release/text/blender.html
===================================================================
--- trunk/blender/release/text/blender.html	2009-11-23 14:58:27 UTC (rev 24814)
+++ trunk/blender/release/text/blender.html	2009-11-23 14:59:39 UTC (rev 24815)
@@ -1,558 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
-<HTML>
-<HEAD>
-	<META HTTP-EQUIV="CONTENT-TYPE" CONTENT="text/html; charset=windows-1252">
-	<TITLE>A brief introduction to Blender</TITLE>
-	<META NAME="GENERATOR" CONTENT="OpenOffice.org 3.1  (Win32)">
-	<META NAME="CREATED" CONTENT="0;0">
-	<META NAME="CHANGED" CONTENT="20091122;19562400">
-</HEAD>
-<BODY LANG="de-DE" DIR="LTR">
-<H1 LANG="en-US" ALIGN=CENTER><A NAME="top"></A>Blender v2.5 alpha 0</H1>
-<P><BR><BR>
-</P>
-<OL>
-	<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#intro">About</A>
-	</SPAN>
-	</P>
-	<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#pack">Package
-	Contents and Install</A> </SPAN>
-	</P>
-	<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start">Getting
-	Started:</A> </SPAN>
-	</P>
-	<OL>
-		<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start_run">Running</A>
-		</SPAN>
-		</P>
-		<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#start_1st">First
-		steps</A>, <A HREF="#start_3dview">The 3d View</A> </SPAN>
-		</P>
-	</OL>
-	<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#resources">Resources</A>
-	</SPAN>
-	</P>
-	<LI><P STYLE="margin-bottom: 0cm"><SPAN LANG="en-US"><A HREF="#trouble">Troubleshooting</A>
-	</SPAN>
-	</P>
-	<LI><P><SPAN LANG="en-US"><A HREF="#faq">(FAQ) A few remarks</A> </SPAN>
-	</P>
-</OL>
-<H2 LANG="en-US"><A NAME="intro"></A>1. About</H2>
-<P><SPAN LANG="en-US">Welcome to the world of <A HREF="http://www.blender.org/">Blender</A>!
-The program you have now in your hands is a free and fully functional
-3d modeling, animation, rendering, compositing, video editing and
-game creation suite. It is available for Unix-based (Linux, Mac OS X,
-etc.) and Windows systems and has a large world-wide community.</SPAN></P>
-<P LANG="en-US">Blender is free to be applied for any purpose,
-including commercial usage and distribution. It's free and
-open-source software, released under the GNU GPL licence. The full
-program sources are available on our website.</P>
-<P LANG="en-US">For impatient readers, here the two most important
-links:</P>
-<P><SPAN LANG="en-US"><A HREF="http://www.blender.org/">www.blender.org</A>
-the main website<BR><A HREF="http://wiki.blender.org/">wiki.blender.org</A>
-the documentation website</SPAN></P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="pack"></A>2. Package Contents and Install</H2>
-<P LANG="en-US">This is what you should get from a downloaded Blender
-package:</P>
-<UL>
-	<LI><P LANG="en-US" STYLE="margin-bottom: 0cm">The Blender program
-	for some specific platform; 
-	</P>
-	<LI><P LANG="en-US" STYLE="margin-bottom: 0cm">This text, with links
-	and the copyright notice; 
-	</P>
-	<LI><P LANG="en-US">A basic set of scripts, including importers and
-	exporters to other 3d formats. 
-	</P>
-</UL>
-<P LANG="en-US">The latest version for all supported platforms can
-always be found at the main Blender site, along with documentation,
-sample .blend files, many scripts, plugins and more.</P>
-<P><SPAN LANG="en-US">If you are interested in the development of the
-program, information for coders and the SVN repository with the
-sources can be found at the <A HREF="http://www.blender.org/development/">developer's
-section of the site.</A></SPAN></P>
-<H3 LANG="en-US"><A NAME="start_install"></A>Installation notes:</H3>
-<P LANG="en-US">Installing is mostly a matter of executing a
-self-installer package or unpacking it to some folder. Blender has a
-minimum of system dependencies (like OpenGL and SDL), and doesn't
-install by overwriting libraries in your system. There are also some
-extra files needed for a good install, like standard python scripts,
-but these are optional. Typically these will go to your
-HOME/.blender/ directory. Below you find instructions for it per OS. 
-</P>
-<P LANG="en-US"><B>Windows:</B> The .zip download has a .blender
-directory included, which can be manually copied.<BR>Also note that
-Blender comes with some dll files, which have to reside next to
-blender.exe.</P>
-<P LANG="en-US"><B>Linux, FreeBSD, Irix, Solaris:</B> after unpacking
-the distribution, you can copy the .blender directory from it to your
-home directory. 
-</P>
-<P LANG="en-US"><B>OSX:</B> the .blender directory is in
-Blender.app/Contents/Resources/. This is being located by default. If
-you like to alter some of the files, copy this directory to your home
-dir.</P>
-<P LANG="en-US"><B>Other settings:</B><BR>There are many paths you
-can set in Blender itself, to tell it where to look for your
-collections of texture and sound files, fonts, plugins and additional
-scripts, besides where it should save rendered images, temporary
-data, etc. If you're only starting, there's no need to worry about
-this now. 
-</P>
-<P LANG="en-US"><B>Python:</B><BR>Blender 2.5x use Python 3.1 as
-scripting language for im/exporters, UI buttons layout and other
-areas like presets. On Windows, Python 3.1 is included in the zip
-package from blender.org. 
-</P>
-<P LANG="en-US">On other platforms Python is usually a standard
-component nowadays, so unless there's a version mismatch or an
-incomplete Python installation, there should be no problems.</P>
-<P LANG="en-US">Even if you do have the right version of Python
-installed you may need to tell the embedded Python interpreter where
-the installation is. To do that it's enough to set a system variable
-called PYTHON to the full path to the stand-alone Python executable
-(to find out execute "import sys; print (sys.executable)"
-inside the stand-alone interpreter, not in Blender). In Blender 2.5
-alpha 0,  Python  3.1 is linked to your Blender binary, so you have
-to use a Python 3.1.x version. 
-</P>
-<P ALIGN=RIGHT><A HREF="#top"><SPAN LANG="en-US">back to top</SPAN></A></P>
-<H2 LANG="en-US"><A NAME="start"></A>3. Getting Started</H2>
-<P LANG="en-US">Blender's main strength is at modeling, animating and
-rendering 3d scenes, from simple cubes and monkey heads to the
-complex environments found in videogames and movies with computer
-graphics (CG) art.</P>
-<P><STRONG><SPAN LANG="en-US">Rendering</SPAN></STRONG> <SPAN LANG="en-US">is
-the process of generating 2d images from 3d data (basically lit 3d
-models) as if viewed by a virtual camera. In simple terms, rendering
-is like taking a picture of the scene, but with many more ways to
-influence the results. Blender comes with a very flexible renderer
-and a Povray Render Exporter script. By </SPAN><STRONG><SPAN LANG="en-US">animating</SPAN></STRONG>
-<SPAN LANG="en-US">the data and rendering pictures of each successive
-frame, movie sequences can be created.</SPAN></P>
-<P><SPAN LANG="en-US">In </SPAN><STRONG><SPAN LANG="en-US">compositing</SPAN></STRONG>
-<SPAN LANG="en-US">a set of techniques is used to add effects to
-rendered images and combine these into a single frame. This is how,
-for example, artists add laser beams, glows and dinosaurs to motion
-pictures. Blender also has builtin support for video sequence editing
-and sound synchronization.</SPAN></P>
-<P><SPAN LANG="en-US">The </SPAN><STRONG><SPAN LANG="en-US">game
-engine</SPAN></STRONG> <SPAN LANG="en-US">inside Blender lets users
-create and play nifty 3d games, complete with 3d graphics, sound,
-physics and scripted rules. </SPAN>
-</P>
-<P><SPAN LANG="en-US">Via </SPAN><STRONG><SPAN LANG="en-US">scripting</SPAN></STRONG>
-<SPAN LANG="en-US">the program's functionality can be automated and
-extended in real-time with important new capabilities. True
-displacement mapping, for example, is now part of the core program,
-but before that it was already possible using scripts. Since they are
-written in a nice higher-level programming language -- <A HREF="http://www.python.org/">Python</A>
-in our case -- development is considerably faster and easier than
-normal C/C++ coding. Naturally, they run slower than compiled code,
-but still fast enough for </SPAN><EM><SPAN LANG="en-US">many</SPAN></EM>
-<SPAN LANG="en-US">purposes or for mixed approaches like some plugins
-use.</SPAN></P>
-<H3 LANG="en-US"><A NAME="start_run"></A>Running:</H3>
-<P LANG="en-US">Depending on your platform, the installation may have
-put an icon on your desktop and a menu entry for Blender. If not,
-it's not hard to do that yourself for your favorite window manager.</P>
-<P LANG="en-US">But for more flexibility, you can execute Blender
-from a shell window or command-line prompt. Try "blender -h"
-to see all available options.</P>
-<P><SPAN LANG="en-US">Blender saves data in its own custom binary
-format, using ".blend" as extension. The default start-up
-configuration is saved in a file in your home directory called
-.B.blend. To save your changes to it, click on </SPAN><STRONG><SPAN LANG="en-US">File->User
-Preferences->Save as Default</SPAN></STRONG> <SPAN LANG="en-US">or
-use the Control+U shortcut directly.</SPAN></P>
-<H3 LANG="en-US"><A NAME="start_1st"></A>First steps:</H3>
-<P><SPAN LANG="en-US">This is the point where we stop and warn
-newcomers that 3d Computer Graphics is a vast field and Blender has a
-lot of packed functionality. If you already tried to run it and fell
-victim to the "too many buttons!" syndrome, just relax and
-<A HREF="#faq_2">read this part</A> of the F.A.Q. </SPAN>
-</P>
-<P><SPAN LANG="en-US">Hoping the explanations helped, let's start
-Blender and take a look at it. At the top header you can see the main
-menu. Under "File" you'll find entries to save, load and
-quit. If </SPAN><EM><SPAN LANG="en-US">someone</SPAN></EM> <SPAN LANG="en-US">ever
-messes with your workspace and you can't find your way around: use
-the menu </SPAN><STRONG><SPAN LANG="en-US">File->New</SPAN></STRONG><SPAN LANG="en-US">.</SPAN></P>
-<P LANG="en-US">Blender's screen is divided in "areas".
-Each of them has a top or bottom header and can show any of the
-available built in applications (called "spaces", like the

@@ Diff output truncated at 10240 characters. @@




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