[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24772] trunk/blender/release/text/blender .html: * Update of the blender.html.

Thomas Dinges dingto at gmx.de
Sun Nov 22 16:19:18 CET 2009


Revision: 24772
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24772
Author:   dingto
Date:     2009-11-22 16:19:18 +0100 (Sun, 22 Nov 2009)

Log Message:
-----------
* Update of the blender.html. Still lacks a bit, but better than before. Everyone, feel free to improve. 

Modified Paths:
--------------
    trunk/blender/release/text/blender.html

Modified: trunk/blender/release/text/blender.html
===================================================================
--- trunk/blender/release/text/blender.html	2009-11-22 15:15:11 UTC (rev 24771)
+++ trunk/blender/release/text/blender.html	2009-11-22 15:19:18 UTC (rev 24772)
@@ -1,516 +1,559 @@
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Strict//EN" "http://www.w3.org/TR/html4/strict.dtd">
-<html>
-<head>
-  <title>A brief introduction to Blender</title>
-  <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
-  <meta name="GENERATOR" content="Quanta Plus">
-</head>
-<body>
-
-<h1 align="center"><a name="top">Blender v2.4x series</a></h1>
-<br>
-<ol>
-  <li><a href="#intro">About</a></li>
-  <li><a href="#pack">Package Contents and Install</a></li>
-  <li><a href="#start">Getting Started:</a></li>
-  <ol>
-    <li><a href="#start_run">Running</a></li>
-    <li><a href="#start_1st">First steps</a>,
-<a href="#start_3dview">The 3d View</a></li>
-  </ol>
-  <li><a href="#resources">Resources</a></li>
-  <li><a href="#trouble">Troubleshooting</a></li>
-  <li><a href="#faq">(FAQ) A few remarks</a></li>
-</ol>
-
-<h2><a name="intro">1. About</a></h2>
-
-<p>Welcome to the world of <a href="http://www.blender.org">Blender</a>!
-The program you have now in your hands is a free and fully functional 3D
-modeling, animation, rendering, compositing, video editing and game creation suite.  It is available for
-Unix-based (Linux, Mac OS X, etc.) and Windows systems and has a large
-world-wide community.</p>
-
-<p>Blender is free to be applied for any purpose, including commercial usage and
-distribution.  It's free and open-source software, released under the GNU GPL
-licence. The full program sources are available on our website.</p>
- 
-<p>For impatient readers, here the two most important links:</p>
-<a href="http://www.blender.org">www.blender.org</a> the main website<br>
-<a href="http://wiki.blender.org">wiki.blender.org</a> the documentation website<br>
-
-<p align="right"><a href="#top">back to top</a></p>
-
-<h2><a name="pack">2. Package Contents and Install</a></h2>
-
-<p>This is what you should get from a downloaded Blender package:</p>
-
-<ul>
-  <li>The Blender program for some specific platform;</li>
-  <li>This text, with links and the copyright notice;</li>
-  <li>A basic set of scripts, including importers and exporters to other 3d
-  formats.</li>
-</ul>
-
-<p>The latest version for all supported platforms can always be found at the
-main Blender site, along with documentation, sample .blend files, many scripts,
-plugins and more.</p>
-
-<p>If you are interested in the development of the program, information for
-coders and the CVS repository with the sources can be found at the
-<a href="http://www.blender.org/development/">developer's section of the site.</a></p>
-
-<h3><a name="start_install">Installation notes:</a></h3>
-
-<p>Installing is mostly a matter of executing a self-installer package or unpacking it to
-some folder. Blender has a minimum of system dependencies (like OpenGL and SDL), and doesn't 
-install by overwriting libraries in your system. There are also some extra
-files needed for a good install, like an antialiased font and standard python scripts, but these 
-are optional. Typically these will go to your HOME/.blender/
-directory. Below you find instructions for it per OS.
-</p>
-
-<p><b>Windows:</b> the .exe installer handles registry of file types for you. The .zip download has 
-a .blender directory included, which can be manually copied.<br>
-The directory .blender is located by Blender while checking the following list:<br>
-- whether environment variable HOME exists, <br>
-- or, if environment USERPROFILE exists, and the installer has created there the Application Data\Blender Foundation\Blender\ 
-directory, <br>
-- or it uses the .blender directory from the installation directory (where blender.exe resides) <br>
-Also note that Blender comes with two dll files, which have to reside next to blender.exe.</p>
-
-<p><b>Linux, FreeBSD, Irix, Solaris:</b> after unpacking the distribution, you can copy the .blender 
-directory from it to your home directory. </p>
-
-<p><b>OSX:</b> the .blender directory is in Blender.app/Contents/Resources/. This is being located 
-by default. If you like to alter some of the files, copy this directory to your home dir.</p>
-
-<p><b>Other settings:</b><br>
-There are many paths you can set in Blender itself, to tell it where to
-look for your collections of texture and sound files, fonts, plugins and
-additional scripts, besides where it should save rendered images, temporary
-data, etc.  If you're only starting, there's no need to worry about this now.
-</p>
-
-<p><b>Python:</b><br>
-Some downloaded scripts may require extra Python modules not shipped with
-Blender.  Installing the whole Python distribution is a way to solve this
-issue for most cases except scripts that require extensions (3rd party
-modules), but we are starting to add more modules to Blender itself so that
-most scripts don't depend on full Python installs anymore.  This is mostly
-about Windows, in other platforms Python is usually a standard component
-nowadays, so unless there's a version mismatch or an incomplete py
-installation, there should be no problems.</p>
-
-<p>Even if you do have the right version of Python installed you may need to
-tell the embedded Python interpreter where the installation is.  To do that
-it's enough to set a system variable called PYTHON to the full path to the
-stand-alone Python executable (to find out execute "import sys; print
-sys.executable" inside the stand-alone interpreter, not in Blender).  To check
-which Python was linked to your Blender binary, execute "import sys; print
-sys.version" at Blender's text editor), it's probably 2.5.something -- only the
-two first numbers should have to match with yours.</p>
-
-
-<p align="right"><a href="#top">back to top</a></p>
-
-<h2><a name="start">3. Getting Started</a></h2>
-
-<p>Blender's main strength is at modeling, animating and rendering 3d
-scenes, from simple cubes and monkey heads to the complex environments found in
-videogames and movies with computer graphics (CG) art.</p>
-
-<p><strong>Rendering</strong> is the process of generating 2d images from 3d
-data (basically lit 3d models) as if viewed by a virtual camera.  In simple
-terms, rendering is like taking a picture of the scene, but with many more
-ways to influence the results.  Blender comes with a very flexible renderer
-and is well integrated with the open source YafRay package. There are also
-scripts to export to other popular third party renderers like Povray and
-Renderman compliant ones.  By <strong>animating</strong> the data and rendering
-pictures of each successive frame, movie sequences can be created.</p>
-
-<p>In <strong>compositing</strong> a set of techniques is used to add effects
-to rendered images and combine these into a single frame. This is how, for
-example, artists add laser beams, glows and dinosaurs to motion
-pictures.  Blender also has builtin
-support for video sequence editing and sound synchronization.</p>
-
-<p>The <strong>game engine</strong> inside Blender lets users create and play
-nifty 3d games, complete with 3d graphics, sound, physics and scripted rules.
-</p>
-
-<p>Via <strong>scripting</strong> the program's functionality can be automated
-and extended in real-time with important new capabilities.  True displacement
-mapping, for example, is now part of the core program, but before that it was
-already possible using scripts.  Since they are written in a nice higher-level
-programming language -- <a href="http://www.python.org">Python</a> in our case
--- development is considerably faster and easier than normal C/C++ coding.
-Naturally, they run slower than compiled code, but still fast enough for
-<em>many</em> purposes or for mixed approaches like some plugins use.</p>
-
-<h3><a name="start_run">Running:</a></h3>
-
-<p>Depending on your platform, the installation may have put an icon on your
-desktop and a menu entry for Blender.  If not, it's not hard to do that
-yourself for your favorite window manager.</p>
-
-<p>But for more flexibility, you can execute Blender from a shell window or
-command-line prompt.  Try "blender -h" to see all available options.</p>
-
-<p>Blender saves data in its own custom binary format, using ".blend" as
-extension.  The default start-up configuration is saved in a file in your home directory called
-.B.blend.  To save your changes to it, click on
-<strong>File->Save Default Settings</strong> or use the Control+u shortcut
-directly.</p>
-
-<h3><a name="start_1st">First steps:</a></h3>
-
-<p>This is the point where we stop and warn newcomers that 3d Computer
-Graphics is a vast field and Blender has a lot of packed functionality.
-If you already tried to run it and fell victim to the "too many buttons!"
-syndrome, just relax and <a href="#faq_2">read this part</a> of the F.A.Q. </p>
-
-<p>Hoping the explanations helped, let's start Blender and take a look at it.
-At the top header you can see the main menu.  Under "File" you'll find entries
-to save, load and quit. If <em>someone</em> ever messes with your workspace
-and you can't find your way around: use the menu <strong>File->Load Factory settings</strong>.</p>
-
-<p>Blender's screen is divided in "areas".  Each of them has a top or bottom
-header and can show any of the available builtin applications (called "spaces",
-like the 3d View, the Text Editor, etc).  If you started with a default
-configuration, there should now be three areas:
-</p>
-
-<ul>
-  <li>A thin strip at the top where you can see the header of the <strong>User
-Preferences Window</strong> (its header is also Blender's main menu);</li>
-  <li>A big one in the middle with the <strong>3d View</strong>, where you
-model and preview your scenes;</li>
-  <li>A smaller at the bottom with the <strong>Buttons Window</strong>, where
-you add and configure most of your scene data.</li>
-</ul>
-
-<p>These are the three most important spaces, at least when you are starting.
-At the left corner of each header you can find the "Window Types" button,
-which is like the "Start" buttom of many desktop environments.  Clicking on
-it lets you change what is shown in that area.</p>
-
-<p><strong>Highly configurable workspace</strong></p>
-

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