[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24762] trunk/blender/release/scripts: - add cloth button wasnt working because it was set to execute the operator .
Campbell Barton
ideasman42 at gmail.com
Sun Nov 22 14:15:21 CET 2009
Revision: 24762
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24762
Author: campbellbarton
Date: 2009-11-22 14:15:21 +0100 (Sun, 22 Nov 2009)
Log Message:
-----------
- add cloth button wasnt working because it was set to execute the operator.
- for adding an operator, start with a blank name and dont write the default one. (still writes each name you type in, will need to fix this properly)
- move the AddPresetBase class into presets.py since all the presets are defined there.
Modified Paths:
--------------
trunk/blender/release/scripts/op/presets.py
trunk/blender/release/scripts/op/wm.py
trunk/blender/release/scripts/ui/properties_physics_cloth.py
Modified: trunk/blender/release/scripts/op/presets.py
===================================================================
--- trunk/blender/release/scripts/op/presets.py 2009-11-22 12:45:37 UTC (rev 24761)
+++ trunk/blender/release/scripts/op/presets.py 2009-11-22 13:15:21 UTC (rev 24762)
@@ -19,9 +19,59 @@
import bpy
import os
-from wm import AddPresetBase
+class AddPresetBase(bpy.types.Operator):
+ '''Base preset class, only for subclassing
+ subclasses must define
+ - preset_values
+ - preset_path '''
+ bl_idname = "render.preset_add"
+ bl_label = "Add Render Preset"
+ name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "")
+ '''
+ preset_values = [
+ "bpy.context.scene.render_data.resolution_x",
+ "bpy.context.scene.render_data.resolution_y",
+ "bpy.context.scene.render_data.pixel_aspect_x",
+ "bpy.context.scene.render_data.pixel_aspect_y",
+ "bpy.context.scene.render_data.fps",
+ "bpy.context.scene.render_data.fps_base",
+ "bpy.context.scene.render_data.resolution_percentage",
+ ]
+
+ preset_subdir = "render"
+ '''
+
+ def _as_filename(self, name): # could reuse for other presets
+ for char in " !@#$%^&*(){}:\";'[]<>,./?":
+ name = name.replace('.', '_')
+ return name.lower()
+
+ def execute(self, context):
+
+ if not self.properties.name:
+ return ('FINISHED',)
+
+ filename = self._as_filename(self.properties.name) + ".py"
+
+ target_path = bpy.utils.preset_paths(self.preset_subdir)[0] # we need some way to tell the user and system preset path
+
+ file_preset = open(os.path.join(target_path, filename), 'w')
+
+ for rna_path in self.preset_values:
+ file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
+
+ file_preset.close()
+
+ return ('FINISHED',)
+
+ def invoke(self, context, event):
+ wm = context.manager
+ wm.invoke_props_popup(self, event)
+ return ('RUNNING_MODAL',)
+
+
class AddPresetRender(AddPresetBase):
'''Add a Render Preset.'''
bl_idname = "render.preset_add"
@@ -38,7 +88,7 @@
"bpy.context.scene.render_data.resolution_percentage",
]
- preset_path = os.path.join("presets", "render")
+ preset_subdir = "render"
class AddPresetSSS(AddPresetBase):
@@ -63,7 +113,7 @@
"bpy.context.material.subsurface_scattering.texture_factor",
]
- preset_path = os.path.join("presets", "sss")
+ preset_subdir = "sss"
class AddPresetCloth(AddPresetBase):
'''Add a Cloth Preset.'''
@@ -80,7 +130,7 @@
"bpy.context.cloth.settings.air_damping",
]
- preset_path = os.path.join("presets", "cloth")
+ preset_subdir = "cloth"
bpy.ops.add(AddPresetRender)
bpy.ops.add(AddPresetSSS)
Modified: trunk/blender/release/scripts/op/wm.py
===================================================================
--- trunk/blender/release/scripts/op/wm.py 2009-11-22 12:45:37 UTC (rev 24761)
+++ trunk/blender/release/scripts/op/wm.py 2009-11-22 13:15:21 UTC (rev 24762)
@@ -392,54 +392,7 @@
'''
return ('FINISHED',)
-class AddPresetBase(bpy.types.Operator):
- '''Base preset class, only for subclassing
- subclasses must define
- - preset_values
- - preset_path '''
- bl_idname = "render.preset_add"
- bl_label = "Add Render Preset"
-
- name = bpy.props.StringProperty(name="Name", description="Name of the preset, used to make the path name", maxlen= 64, default= "New Preset")
-
- '''
- preset_values = [
- "bpy.context.scene.render_data.resolution_x",
- "bpy.context.scene.render_data.resolution_y",
- "bpy.context.scene.render_data.pixel_aspect_x",
- "bpy.context.scene.render_data.pixel_aspect_y",
- "bpy.context.scene.render_data.fps",
- "bpy.context.scene.render_data.fps_base",
- "bpy.context.scene.render_data.resolution_percentage",
- ]
-
- preset_path = os.path.join("presets", "render")
- '''
-
- def _as_filename(self, name): # could reuse for other presets
- for char in " !@#$%^&*(){}:\";'[]<>,./?":
- name = name.replace('.', '_')
- return name.lower()
- def execute(self, context):
- filename = self._as_filename(self.properties.name) + ".py"
-
- target_path = os.path.join(os.path.dirname(__file__), os.path.pardir, self.preset_path, filename)
-
- file_preset = open(target_path, 'w')
-
- for rna_path in self.preset_values:
- file_preset.write("%s = %s\n" % (rna_path, eval(rna_path)))
-
- file_preset.close()
-
- return ('FINISHED',)
-
- def invoke(self, context, event):
- wm = context.manager
- wm.invoke_props_popup(self, event)
- return ('RUNNING_MODAL',)
-
bpy.ops.add(MESH_OT_delete_edgeloop)
bpy.ops.add(WM_OT_context_set_boolean)
Modified: trunk/blender/release/scripts/ui/properties_physics_cloth.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_physics_cloth.py 2009-11-22 12:45:37 UTC (rev 24761)
+++ trunk/blender/release/scripts/ui/properties_physics_cloth.py 2009-11-22 13:15:21 UTC (rev 24762)
@@ -78,6 +78,8 @@
if wide_ui:
split.column()
+ split.operator_context = 'INVOKE_DEFAULT'
+
if md:
cloth = md.settings
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