[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24736] trunk/blender/source/blender: new property for soft bodies

Jens Ole Wund (bjornmose) bjornmose at gmx.net
Sat Nov 21 23:45:25 CET 2009


Revision: 24736
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24736
Author:   bjornmose
Date:     2009-11-21 23:45:25 +0100 (Sat, 21 Nov 2009)

Log Message:
-----------
new property for  soft bodies

sb->lcom   : Center Of Mass .. might be used to create loc IPO
sb_>lrot   : is a matrix[3] esitmates the roatation in world coordinates .. might be used to create rot IPO
sb_>lscale : is a matrix[3] esitmates the scaling   in world coordinates .. might be used to create scale IPO
(no python for that yet .. but may be matt has mercy on me )

can be cropped direclty  in soft body module by function 
static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])

The targets lloc,lrot,lscale should work to be NULL, just in case you don't need it. 

However i'd prefer if they were accessed via properties 
which should be calculated automagically if
sb->solverflags & SBSO_ESTIMATEIPO
is set, like they do in draw_sb_motion(..) in drawobject.c 

added static void draw_sb_motion(Scene *scene, Object *ob) to drawobject.c 
for debuggering (had a hard time with destructive matrix operations )
if it causes any trouble with your build on any OS make sure to comment that away.
softbody.c and DNA should compile fine in any case.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/BKE_softbody.h
    trunk/blender/source/blender/blenkernel/intern/softbody.c
    trunk/blender/source/blender/editors/space_view3d/drawobject.c
    trunk/blender/source/blender/makesdna/DNA_object_force.h

Modified: trunk/blender/source/blender/blenkernel/BKE_softbody.h
===================================================================
--- trunk/blender/source/blender/blenkernel/BKE_softbody.h	2009-11-21 21:39:20 UTC (rev 24735)
+++ trunk/blender/source/blender/blenkernel/BKE_softbody.h	2009-11-21 22:45:25 UTC (rev 24736)
@@ -68,5 +68,8 @@
 /* pass NULL to unlink again */
 extern void             sbSetInterruptCallBack(int (*f)(void));
 
+extern void             SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3]);
+
+
 #endif
 

Modified: trunk/blender/source/blender/blenkernel/intern/softbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/softbody.c	2009-11-21 21:39:20 UTC (rev 24735)
+++ trunk/blender/source/blender/blenkernel/intern/softbody.c	2009-11-21 22:45:25 UTC (rev 24736)
@@ -108,7 +108,17 @@
 	short flag;
 } BodyFace;
 
+typedef struct ReferenceVert {
+	float pos[3]; /* position relative to com */
+	float mass;   /* node mass */
+} ReferenceVert;
 
+typedef struct ReferenceState {
+	float com[3]; /* center of mass*/
+	ReferenceVert *ivert; /* list of intial values */
+}ReferenceState ;
+
+
 /*private scratch pad for caching and other data only needed when alive*/
 typedef struct SBScratch {
 	GHash *colliderhash;
@@ -117,6 +127,7 @@
 	BodyFace *bodyface;
 	int totface;
 	float aabbmin[3],aabbmax[3];
+	ReferenceState Ref;
 }SBScratch;
 
 typedef struct  SB_thread_context {
@@ -882,6 +893,9 @@
 		if (sb->scratch->bodyface){
 			MEM_freeN(sb->scratch->bodyface);
 		}
+		if (sb->scratch->Ref.ivert){
+			MEM_freeN(sb->scratch->Ref.ivert);
+		}
 		MEM_freeN(sb->scratch);
 		sb->scratch = NULL;
 	}
@@ -3332,7 +3346,28 @@
 	}
 	sb->scratch->totface = me->totface;
 }
+static void reference_to_scratch(Object *ob)
+{
+	SoftBody *sb= ob->soft;	
+	ReferenceVert *rp;
+	BodyPoint     *bp;
+	float accu_pos[3] ={0.f,0.f,0.f};
+	float accu_mass = 0.f;
+	int a;
 
+	sb->scratch->Ref.ivert = MEM_mallocN(sizeof(ReferenceVert)*sb->totpoint,"SB_Reference");
+	bp= ob->soft->bpoint;
+	rp= sb->scratch->Ref.ivert;
+	for(a=0; a<sb->totpoint; a++, rp++, bp++) {
+		VECCOPY(rp->pos,bp->pos);
+		VECADD(accu_pos,accu_pos,bp->pos);
+		accu_mass += bp-> mass;
+	}
+	mul_v3_fl(accu_pos,1.0f/accu_mass);
+	VECCOPY(sb->scratch->Ref.com,accu_pos);
+	/* printf("reference_to_scratch \n"); */
+}
+
 /*
 helper function to get proper spring length 
 when object is rescaled
@@ -3569,16 +3604,19 @@
 /* copies softbody result back in object */
 static void softbody_to_object(Object *ob, float (*vertexCos)[3], int numVerts, int local)
 {
-	BodyPoint *bp= ob->soft->bpoint;
-	int a;
+	SoftBody *sb= ob->soft;
+	if(sb){
+		BodyPoint *bp= sb->bpoint;
+		int a;
+		if(sb->solverflags & SBSO_MONITOR ||sb->solverflags & SBSO_ESTIMATEIPO){SB_estimate_transform(ob,sb->lcom,sb->lrot,sb->lscale);}
+		/* inverse matrix is not uptodate... */
+		invert_m4_m4(ob->imat, ob->obmat);
 
-	/* inverse matrix is not uptodate... */
-	invert_m4_m4(ob->imat, ob->obmat);
-	
-	for(a=0; a<numVerts; a++, bp++) {
-		VECCOPY(vertexCos[a], bp->pos);
-		if(local==0) 
-			mul_m4_v3(ob->imat, vertexCos[a]);	/* softbody is in global coords, baked optionally not */
+		for(a=0; a<numVerts; a++, bp++) {
+			VECCOPY(vertexCos[a], bp->pos);
+			if(local==0) 
+				mul_m4_v3(ob->imat, vertexCos[a]);	/* softbody is in global coords, baked optionally not */
+		}
 	}
 }
 
@@ -3592,6 +3630,7 @@
 	sb->scratch->totface = 0;
 	sb->scratch->aabbmax[0]=sb->scratch->aabbmax[1]=sb->scratch->aabbmax[2] = 1.0e30f;
 	sb->scratch->aabbmin[0]=sb->scratch->aabbmin[1]=sb->scratch->aabbmin[2] = -1.0e30f;
+	sb->scratch->Ref.ivert = NULL;
 	
 }
 /* --- ************ maintaining scratch *************** */
@@ -3713,6 +3752,178 @@
 	}
 }
 
+/* void SB_estimate_transform */
+/* input   Object *ob out (says any object that can do SB like mesh,lattice,curve )
+   output  float lloc[3],float lrot[3][3],float lscale[3][3]
+   that is:
+   a precise position vector denoting the motion of the center of mass
+   give a rotation/scale matrix using averaging method, that's why estimate and not calculate
+   see: this is kind of reverse engeneering: having to states of a point cloud and recover what happend
+   our advantage here we know the identity of the vertex
+   there are others methods giving other results.
+   lloc,lrot,lscale are allowed to be NULL, just in case you don't need it. 
+   should be pretty useful for pythoneers :)
+   not! velocity .. 2nd order stuff
+   */
+
+/* can't believe there is none in math utils */
+float _det_m3(float m2[3][3])
+{
+	float det = 0.f;
+	if (m2){
+	det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1])
+	    -m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1])
+	    +m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]);
+	}
+	return det;
+}
+
+static void SB_estimate_transform(Object *ob,float lloc[3],float lrot[3][3],float lscale[3][3])
+{
+	BodyPoint *bp;
+	ReferenceVert *rp;
+	float accu_pos[3] = {0.0f,0.0f,0.0f};
+	float com[3],va[3],vb[3],rcom[3];
+	float accu_mass = 0.0f,la = 0.0f,lb = 0.0f,eps = 0.000001f;
+	SoftBody *sb = 0;
+	int a,i=0,imax=16;
+    int _localdebug;
+	
+	if (lloc) zero_v3(lloc);
+	if (lrot) zero_m3(lrot);
+	if (lscale) zero_m3(lscale);
+
+
+	if(!ob ||!ob->soft) return; /* why did we get here ? */
+	sb= ob->soft;
+	/*for threading there should be a lock */
+	/* sb-> lock; */
+	/* calculate center of mass */
+	if(!sb || !sb->bpoint) return;
+	_localdebug=sb->solverflags & SBSO_MONITOR; /* turn this on/off if you (don't) want to see progress on console */ 
+	for(a=0,bp=sb->bpoint; a<sb->totpoint; a++, bp++) {
+		VECADD(accu_pos,accu_pos,bp->pos);
+		accu_mass += bp->mass;
+	}
+	VECCOPY(com,accu_pos);
+	mul_v3_fl(com,1.0f/accu_mass);
+	/* center of mass done*/
+	if (sb->scratch){
+		float dcom[3],stunt[3];
+		float m[3][3],mr[3][3],q[3][3],qi[3][3];
+		float odet,ndet;
+		zero_m3(m);
+		zero_m3(mr);
+		VECSUB(dcom,com,sb->scratch->Ref.com);
+		VECCOPY(rcom,sb->scratch->Ref.com);
+		if (_localdebug) {
+			printf("DCOM %f %f %f\n",dcom[0],dcom[1],dcom[2]);  
+		}
+		if (lloc) VECCOPY(lloc,dcom);
+        VECCOPY(sb->lcom,dcom);
+		/* build 'projection' matrix */
+		for(a=0, bp=sb->bpoint, rp=sb->scratch->Ref.ivert; a<sb->totpoint; a++, bp++, rp++) {
+			VECSUB(va,rp->pos,rcom); 
+			la += len_v3(va);
+			/* mul_v3_fl(va,bp->mass);  mass needs renormalzation here ?? */ 
+			VECSUB(vb,bp->pos,com); 
+			lb += len_v3(vb);
+			/* mul_v3_fl(va,rp->mass); */
+			m[0][0] += va[0] * vb[0];
+			m[0][1] += va[0] * vb[1];
+			m[0][2] += va[0] * vb[2];
+
+			m[1][0] += va[1] * vb[0];
+			m[1][1] += va[1] * vb[1];
+			m[1][2] += va[1] * vb[2];
+
+			m[2][0] += va[2] * vb[0];
+			m[2][1] += va[2] * vb[1];
+			m[2][2] += va[2] * vb[2];
+
+			/* building the referenc matrix on the fly
+			needed to scale properly later*/
+          
+			mr[0][0] += va[0] * va[0];
+			mr[0][1] += va[0] * va[1];
+			mr[0][2] += va[0] * va[2];
+
+			mr[1][0] += va[1] * va[0];
+			mr[1][1] += va[1] * va[1];
+			mr[1][2] += va[1] * va[2];
+
+			mr[2][0] += va[2] * va[0];
+			mr[2][1] += va[2] * va[1];
+			mr[2][2] += va[2] * va[2];
+		}
+		/* we are pretty much set up here and we could return that raw mess containing essential information
+		but being nice fellows we proceed:
+		knowing we did split off the tanslational part to the center of mass (com) part
+		however let's do some more reverse engeneering and see if we can split 
+		rotation from scale ->Polardecompose
+		*/
+		copy_m3_m3(q,m);
+		stunt[0] = q[0][0]; stunt[1] = q[1][1]; stunt[2] = q[2][2];
+		/* nothing to see here but renormalizing works nicely
+		printf("lenght stunt %5.3f a %5.3f b %5.3f %5.3f\n",len_v3(stunt),la,lb,sqrt(la*lb));
+		*/
+		mul_m3_fl(q,1.f/len_v3(stunt)); 
+		/* not too much to see here
+			if(_localdebug){
+				printf("q0 %5.3f %5.3f %5.3f\n",q[0][0],q[0][1],q[0][2]);
+				printf("q1 %5.3f %5.3f %5.3f\n",q[1][0],q[1][1],q[1][2]);
+				printf("q2 %5.3f %5.3f %5.3f\n",q[2][0],q[2][1],q[2][2]);
+			}
+			*/
+		/* this is pretty much Polardecompose 'inline' the algo based on Higham's thesis */
+		/* without the far case !!! but seems to work here pretty neat                   */
+		odet = 0.f;
+		ndet = _det_m3(q);
+		while((odet-ndet)*(odet-ndet) > eps && i<imax){
+			invert_m3_m3(qi,q);
+			transpose_m3(qi);
+			add_m3_m3m3(q,q,qi);
+			mul_m3_fl(q,0.5f);
+			odet =ndet;
+			ndet =_det_m3(q);
+			i++;
+		}
+		if (i){
+			float scale[3][3];
+			float irot[3][3];
+			if(lrot) copy_m3_m3(lrot,q);
+			copy_m3_m3(sb->lrot,q);
+			if(_localdebug){
+				printf("Rot .. i %d\n",i);
+				printf("!q0 %5.3f %5.3f %5.3f\n",q[0][0],q[0][1],q[0][2]);
+				printf("!q1 %5.3f %5.3f %5.3f\n",q[1][0],q[1][1],q[1][2]);
+				printf("!q2 %5.3f %5.3f %5.3f\n",q[2][0],q[2][1],q[2][2]);
+			}
+			invert_m3_m3(irot,q);
+			/* now that's where we need mr to get scaling right */
+			invert_m3_m3(qi,mr);
+			mul_m3_m3m3(q,m,qi); 
+
+			//mul_m3_m3m3(scale,q,irot);
+			mul_m3_m3m3(scale,irot,q); /*  i always have a problem with this C functions left/right operator applies first*/
+  		    mul_m3_fl(scale,lb/la); /* 0 order scale was normalized away so put it back here  dunno if that is needed here ???*/
+
+			if(lscale) copy_m3_m3(lscale,scale);
+			copy_m3_m3(sb->lscale,scale);
+			if(_localdebug){
+				printf("Scale .. \n");
+				printf("!s0 %5.3f %5.3f %5.3f\n",scale[0][0],scale[0][1],scale[0][2]);
+				printf("!s1 %5.3f %5.3f %5.3f\n",scale[1][0],scale[1][1],scale[1][2]);
+				printf("!s2 %5.3f %5.3f %5.3f\n",scale[2][0],scale[2][1],scale[2][2]);
+			}
+
+			
+		}
+	}
+	/*for threading there should be a unlock */
+	/* sb-> unlock; */
+}
+
 static void softbody_reset(Object *ob, SoftBody *sb, float (*vertexCos)[3], int numVerts)
 {
 	BodyPoint *bp;
@@ -3750,6 +3961,7 @@
 	sb->scratch->needstobuildcollider=1; 
 
 	/* copy some info to scratch */
+	if (1) reference_to_scratch(ob); /* wa only need that if we want to reconstruct IPO */
 	switch(ob->type) {
 	case OB_MESH:
 		if (ob->softflag & OB_SB_FACECOLL) mesh_faces_to_scratch(ob);
@@ -3932,7 +4144,6 @@
 		cache->flag &= ~PTCACHE_SIMULATION_VALID;
 		cache->simframe= 0;
 		//cache->last_exact= 0;
-
 		return;
 	}
 	else if(framenr > endframe) {
@@ -3967,22 +4178,23 @@
 	if(BKE_ptcache_get_continue_physics()) {
 		cache->flag &= ~PTCACHE_SIMULATION_VALID;
 		cache->simframe= 0;
-
 		/* do simulation */
 		dtime = timescale;
-
 		softbody_update_positions(ob, sb, vertexCos, numVerts);
 		softbody_step(scene, ob, sb, dtime);

@@ Diff output truncated at 10240 characters. @@




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