[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24729] trunk/blender/source/blender/ makesrna/intern/rna_material.c: rna bge fix: using dynamode instead of mode for Dynamic Material option: Align to Normal (it was using Material->Shadow Receive)
Dalai Felinto
dfelinto at gmail.com
Sat Nov 21 18:50:08 CET 2009
Revision: 24729
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24729
Author: dfelinto
Date: 2009-11-21 18:50:08 +0100 (Sat, 21 Nov 2009)
Log Message:
-----------
rna bge fix: using dynamode instead of mode for Dynamic Material option: Align to Normal (it was using Material->Shadow Receive)
Modified Paths:
--------------
trunk/blender/source/blender/makesrna/intern/rna_material.c
Modified: trunk/blender/source/blender/makesrna/intern/rna_material.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_material.c 2009-11-21 17:41:09 UTC (rev 24728)
+++ trunk/blender/source/blender/makesrna/intern/rna_material.c 2009-11-21 17:50:08 UTC (rev 24729)
@@ -1437,7 +1437,7 @@
RNA_def_struct_ui_text(srna, "Material Physics", "Physics settings for a Material datablock.");
prop= RNA_def_property(srna, "align_to_normal", PROP_BOOLEAN, PROP_NONE);
- RNA_def_property_boolean_sdna(prop, NULL, "mode", MA_FH_NOR);
+ RNA_def_property_boolean_sdna(prop, NULL, "dynamode", MA_FH_NOR);
RNA_def_property_ui_text(prop, "Align to Normal", "Align dynamic game objects along the surface normal, when inside the physics distance area");
prop= RNA_def_property(srna, "friction", PROP_FLOAT, PROP_NONE);
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