[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24728] trunk/blender/release/scripts/ templates/gamelogic.py: patch from Ronan Bignaux

Campbell Barton ideasman42 at gmail.com
Sat Nov 21 18:41:09 CET 2009


Revision: 24728
          http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24728
Author:   campbellbarton
Date:     2009-11-21 18:41:09 +0100 (Sat, 21 Nov 2009)

Log Message:
-----------
patch from Ronan Bignaux
use python3 print()

Modified Paths:
--------------
    trunk/blender/release/scripts/templates/gamelogic.py

Modified: trunk/blender/release/scripts/templates/gamelogic.py
===================================================================
--- trunk/blender/release/scripts/templates/gamelogic.py	2009-11-21 17:22:03 UTC (rev 24727)
+++ trunk/blender/release/scripts/templates/gamelogic.py	2009-11-21 17:41:09 UTC (rev 24728)
@@ -24,23 +24,23 @@
 
     # Some example functions, remove to write your own script.
     # check for a positive sensor, will run on any object without errors.
-    print 'Logic info for KX_GameObject', own.name
+    print('Logic info for KX_GameObject', own.name)
     input = False
 
     for sens in cont.sensors:
         # The sensor can be on another object, we may want to use it
         own_sens = sens.owner
-        print '    sensor:', sens.name,
+        print('    sensor:', sens.name, end=' ')
         if sens.positive:
-            print '(true)'
+            print('(true)')
             input = True
         else:
-            print '(false)'
+            print('(false)')
 
     for actu in cont.actuators:
         # The actuator can be on another object, we may want to use it
         own_actu = actu.owner
-        print '    actuator:', actu.name
+        print('    actuator:', actu.name)
 
         # This runs the actuator or turns it off
         # note that actuators will continue to run unless explicitly turned off.
@@ -58,9 +58,9 @@
 
     # Loop through all other objects in the scene
     sce = GameLogic.getCurrentScene()
-    print 'Scene Objects:', sce.name
+    print('Scene Objects:', sce.name)
     for ob in sce.objects:
-        print '   ', ob.name, ob.worldPosition
+        print('   ', ob.name, ob.worldPosition)
 
 
     # Example where collision objects are checked for their properties
@@ -72,7 +72,7 @@
         if ob.has_key('life'):
             own['life'] += ob['life']
             ob['life'] = 0
-    print own['life']
+    print(own['life'])
     """
 
 main()





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