[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24638] trunk/blender/release/scripts: python pose_channels -> bones
Campbell Barton
ideasman42 at gmail.com
Wed Nov 18 12:50:32 CET 2009
Revision: 24638
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24638
Author: campbellbarton
Date: 2009-11-18 12:50:31 +0100 (Wed, 18 Nov 2009)
Log Message:
-----------
python pose_channels -> bones
Modified Paths:
--------------
trunk/blender/release/scripts/io/export_fbx.py
trunk/blender/release/scripts/io/import_anim_bvh.py
trunk/blender/release/scripts/ui/properties_data_bone.py
trunk/blender/release/scripts/ui/properties_object_constraint.py
Modified: trunk/blender/release/scripts/io/export_fbx.py
===================================================================
--- trunk/blender/release/scripts/io/export_fbx.py 2009-11-18 11:40:55 UTC (rev 24637)
+++ trunk/blender/release/scripts/io/export_fbx.py 2009-11-18 11:50:31 UTC (rev 24638)
@@ -498,8 +498,7 @@
# not public
pose = fbxArm.blenObject.pose
# pose = fbxArm.blenObject.getPose()
- self.__pose_bone = pose.pose_channels[self.blenName]
-# self.__pose_bone = pose.bones[self.blenName]
+ self.__pose_bone = pose.bones[self.blenName]
# store a list if matricies here, (poseMatrix, head, tail)
# {frame:posematrix, frame:posematrix, ...}
Modified: trunk/blender/release/scripts/io/import_anim_bvh.py
===================================================================
--- trunk/blender/release/scripts/io/import_anim_bvh.py 2009-11-18 11:40:55 UTC (rev 24637)
+++ trunk/blender/release/scripts/io/import_anim_bvh.py 2009-11-18 11:50:31 UTC (rev 24638)
@@ -460,7 +460,7 @@
bpy.ops.object.mode_set(mode='POSE', toggle=False)
pose= arm_ob.pose
- pose_bones= pose.pose_channels
+ pose_bones= pose.bones
if ROT_STYLE=='NATIVE':
Modified: trunk/blender/release/scripts/ui/properties_data_bone.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_data_bone.py 2009-11-18 11:40:55 UTC (rev 24637)
+++ trunk/blender/release/scripts/ui/properties_data_bone.py 2009-11-18 11:50:31 UTC (rev 24638)
@@ -78,7 +78,7 @@
col.itemR(bone, "locked")
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
if col2:
row = layout.row()
@@ -128,7 +128,7 @@
ob = context.object
bone = context.bone
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
row = layout.row()
col = row.column()
@@ -162,7 +162,7 @@
bone = context.edit_bone
pchan = None
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
split = layout.split()
@@ -208,7 +208,7 @@
bone = context.edit_bone
pchan = None
else:
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
if ob and pchan:
Modified: trunk/blender/release/scripts/ui/properties_object_constraint.py
===================================================================
--- trunk/blender/release/scripts/ui/properties_object_constraint.py 2009-11-18 11:40:55 UTC (rev 24637)
+++ trunk/blender/release/scripts/ui/properties_object_constraint.py 2009-11-18 11:50:31 UTC (rev 24638)
@@ -744,7 +744,7 @@
bone = context.bone
if ob and bone:
- pchan = ob.pose.pose_channels[bone.name]
+ pchan = ob.pose.bones[bone.name]
return pchan.has_ik
return False
@@ -754,7 +754,7 @@
ob = context.object
bone = context.bone
- pchan = ob.pose.pose_channels[bone.name]
+ pchan = ob.pose.bones[bone.name]
col2 = context.region.width > narrowui
row = layout.row()
@@ -844,7 +844,7 @@
bone = context.bone
if ob and bone:
- pchan = ob.pose.pose_channels[bone.name]
+ pchan = ob.pose.bones[bone.name]
return pchan.has_ik and ob.pose.ik_solver == 'ITASC' and ob.pose.ik_param
return False
@@ -903,7 +903,7 @@
layout = self.layout
ob = context.object
- pchan = ob.pose.pose_channels[context.bone.name]
+ pchan = ob.pose.bones[context.bone.name]
col2 = context.region.width > narrowui
row = layout.row()
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