[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [24449] trunk/blender/source: fix for own error in active bone commit, wasnt checking object type was an armature
Campbell Barton
ideasman42 at gmail.com
Tue Nov 10 14:20:32 CET 2009
Revision: 24449
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=24449
Author: campbellbarton
Date: 2009-11-10 14:20:32 +0100 (Tue, 10 Nov 2009)
Log Message:
-----------
fix for own error in active bone commit, wasnt checking object type was an armature
also fix for warning with printf
Modified Paths:
--------------
trunk/blender/source/blender/editors/screen/screen_context.c
trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp
Modified: trunk/blender/source/blender/editors/screen/screen_context.c
===================================================================
--- trunk/blender/source/blender/editors/screen/screen_context.c 2009-11-10 12:56:46 UTC (rev 24448)
+++ trunk/blender/source/blender/editors/screen/screen_context.c 2009-11-10 13:20:32 UTC (rev 24449)
@@ -224,17 +224,19 @@
}
}
else if(CTX_data_equals(member, "active_bone")) {
- bArmature *arm= (obact) ? obact->data : NULL;
- if(arm->edbo) {
- if(arm->act_edbone) {
- CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone);
- return 1;
+ if(obact && obact->type == OB_ARMATURE) {
+ bArmature *arm= obact->data;
+ if(arm->edbo) {
+ if(arm->act_edbone) {
+ CTX_data_pointer_set(result, &arm->id, &RNA_EditBone, arm->act_edbone);
+ return 1;
+ }
}
- }
- else {
- if(arm->act_bone) {
- CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone);
- return 1;
+ else {
+ if(arm->act_bone) {
+ CTX_data_pointer_set(result, &arm->id, &RNA_Bone, arm->act_bone);
+ return 1;
+ }
}
}
}
Modified: trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp 2009-11-10 12:56:46 UTC (rev 24448)
+++ trunk/blender/source/gameengine/GameLogic/SCA_ExpressionController.cpp 2009-11-10 13:20:32 UTC (rev 24449)
@@ -107,7 +107,7 @@
{
if (value->IsError())
{
- printf(value->GetText());
+ printf("%s\n", value->GetText().ReadPtr());
} else
{
float num = (float)value->GetNumber();
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